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Forum > Goal Line Blitz > Rate my Player > End build advice/critique please
NVJumper
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Around lvl 53 I made this thread:
http://goallineblitz.com/game/forum_thread.pl?thread_id=5031409

Looking for some feedback.. got a few useful tidbits, which I chose to not follow as it was not part of my vision, and I must say... the "stat" performance of my build is sorely lacking. That being said, I'm not sure if he was effective.. I didn't build him to get many stats, but to rather be a complementary piece.
One takeaway... Aura of Intimidation is quite useless. It's been my favorite ability for my last 2-3 builds, and none of them have produced that well. I think it's time for me to scrap it and move on to something else (or just build better).

That said, here's my end build (please critique as much as possible.. can't get better unless I know what to improve):

,,. ., (Lv. 70 DT)

Ht/Wt: 6'0", 360lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $3000
Skill Points: 0
Training Points: 0
Bonus Tokens: 13
Veteran Points: 0
Next Level: 0/1000

Attributes
Physical Attributes
Strength: 153.21 (+48)
Speed: 48.74
Agility: 100.21
Jumping: 6
Stamina: 69.74
Vision: 51.21
Confidence: 50.74

Football Skills
Blocking: 8
Catching: 8
Tackling: 68.21 (+3)
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Pass Rusher Abilities
The Glare: 0
Shed Blocks: 0
Swat Ball: 0
Strong Base: 0
Big Sack: 0

Run Stuffer Abilities
Wall: 3
Break Through: 10
Snarl: 3
Big Hit: 1
D-Line General: 1

Additional Abilities
Aura of Intimidation: 9
Veteran Abilities
Bull Rusher: 15
Pass Rusher: 15
Pocket Crusher: 15
Red Zone Freak: 8
Stonewall: 15

Current Bonuses/Penalties
Break block chance: +22.5%
 
aaasahi
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AoI needs to be team wide SA to be usable, further more, since you use AoI, you should use Intimidation, too.
Your dot is 290 days old now, why don't you boost to Lv79?


 
NVJumper
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Originally posted by aaasahi
AoI needs to be team wide SA to be usable, further more, since you use AoI, you should use Intimidation, too.
Your dot is 290 days old now, why don't you boost to Lv79?




Um because I didn't know about Intimidation. SICK!

And I don't have enough flex to boost once, much less my available six (though I didn't even realize I HAD more boosts). I can't hit 79 cuz I thought this was my free player, and thus didn't boost last season (thinking it would be automatic)
 
Theo Wizzago
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For a NT, it's not that bad. Realizing you didn't "finish" the build (as you mentioned about the boosts), I'm guessing you would've pushed up Tackling more. What it's lacking in Skills is Jump. After some posts about "Jump" as a DT skill, I'm on board with the idea. It'll help with diving tackles. Next time you could possibly steal a few SP's from Stamina... (not much... maybe stopping around 60-65 instead of 69. And, having tried it myself, I'm not entirely sold on using some of the Pass Rushing VA's for a DT if his archetype is as a Run Stopper (guessing yours is). I'm trying it myself with 2 DT's, both on same team so one can start if the other isn't good with those VA's... other than that, they're nearly identical. But I suspect some builders will say "don't". I just wanna see what happens.
Agree with aaasahi on Aoi. Also, I suspect speed could be better. Maybe snipping a few Sp's from strength (say stopping at around 103 instead of 105).
Concerning VA's... if not Pocket Crusher or Pass Rusher... then perhaps, Heavy Weight or Jump The Snap. The game isn't very balanced when it comes to penalties so there's much more "false starts" than there is "Off sides" calls (IMO). Jump the Snap is decent. Perhaps Rip The Ball or Sure Tackler also.
 
NVJumper
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Originally posted by Theo Wizzago
For a NT, it's not that bad. Realizing you didn't "finish" the build (as you mentioned about the boosts), I'm guessing you would've pushed up Tackling more. What it's lacking in Skills is Jump. After some posts about "Jump" as a DT skill, I'm on board with the idea. It'll help with diving tackles. Next time you could possibly steal a few SP's from Stamina... (not much... maybe stopping around 60-65 instead of 69. And, having tried it myself, I'm not entirely sold on using some of the Pass Rushing VA's for a DT if his archetype is as a Run Stopper (guessing yours is). I'm trying it myself with 2 DT's, both on same team so one can start if the other isn't good with those VA's... other than that, they're nearly identical. But I suspect some builders will say "don't". I just wanna see what happens.
Agree with aaasahi on Aoi. Also, I suspect speed could be better. Maybe snipping a few Sp's from strength (say stopping at around 103 instead of 105).
Concerning VA's... if not Pocket Crusher or Pass Rusher... then perhaps, Heavy Weight or Jump The Snap. The game isn't very balanced when it comes to penalties so there's much more "false starts" than there is "Off sides" calls (IMO). Jump the Snap is decent. Perhaps Rip The Ball or Sure Tackler also.


All incredibly helpful, thank you.

And not that it matters but no, I would not have pumped Tackling more. One of my least favorite attributes, as I believe the improvement in "tackle chance" is minimal (from 48-68, for example). Though since I'm clearly not a GLB savant, I could be way off base with that.
 
skeels
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You do not need 68 stamina at his position. Those SP's could be applied elsewhere in future builds. You also don't need more than 40 confidence. All the pass rushing VA's aren't doing much with 48 speed. I would pipe all these things into tackling, you should be trying to hit at least 80 tackling at this position/archetype.

Also not a fan of RZF unless you have 15 in it...and not really even then. As for SA's... That is a discussion for future builds, but IMO every lineman needs shed blocks.
Edited by skeels on Jun 9, 2013 17:10:18
Edited by skeels on Jun 9, 2013 17:09:44
 


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