Ok, I am going to attempt to explain the benefits of training on intense under the new system vs normal.
First I will list the facts..
Originally posted by Bort
- There is a new currency for training called training points. You gain 2 training points per day automatically.
- You can stockpile up to 10 points (amount subject to change if needed ) and they carry over from season to season.
- You can use these points to do your training updates when you see fit, when you log on, using a new training interface kinda like the skill points interface.
- Relaxed training is gone. There is now "normal" and "intense" training.
Normal training costs 2 training points, $40 x your level, trains 1 attribute, and gives you the option of a "secondary" activity to do with it. More on that below.
Intense training costs 5 points, $120 x your level, trains 2 attributes at once, and gives ~ 25% bonus more points than normal, but does not allow a "secondary" activity. It does, however, give you a "bonus token." More on those below as well.
Originally posted by Bort
Bonus Tokens
- When choosing intense training, you are rewarded with a bonus token. You can stockpile as many as you want, but only 5 can carry over to the next season.
- You can turn in 4 bonus tokens to get a +5 temporary boost for your next game to any attribute you like, and at the same time be awarded 1 Skill Point to spend as you like. Only one temporary boost from bonus tokens can be active at a time, and it doesn't count toward playoff games. You can still get the +1 SP though.
- You can also turn in 10 bonus tokens along with some cash to upgrade one of the new advanced items with a +1 to an attribute.
Ok, lets do the comparison.
Intense training...
----every day you get 2 train points
----40 days x2 = 80 train points over a season
----intense cost 5 points per train
----80/5 = 16 x 2 atribute trains with 25% bonus
----16 bonus tokens
----16/4 = 4 bonus skill points
So on intense you will get to train 2 attributes 16x each for a total of 32 with a 25% bonus or the equal of 40 trains. How much will 40 trains increase a attribute? no idea. Max you can get in 1 stat is 20 trains.
Now for normal
---every day you get 2 train points
---40 days x2 = 80 train points
---normal cost 2
---80/2 = 40 attribute trains
---0 bonus tokens
---can use the shop
So on normal you get to train every day, and therefore get 40 trains, same as Intense. However, you can spend these on any 1 thing, and are not restricted like intense is where they have to be split between 2 attributes. You get no bonus tokens but you do get access to gear.
Originally posted by Bort
- There is a new "advanced" item store. The equipment in this store give starting bonuses, as opposed to the "blank" basic items in the regular store.
- These items can give more than the standard +X to attributes. You can also gain +'s to SA's, even if they aren't on your position's SA tree. Also, there are some special "+X% to chance to catch the ball," or "+X% chance to force fumble" etc. items as well.
- These items cannot be upgraded with cash alone. You also need Bonus Tokens, as described above. Upgrades to them can occur at the same intervals as normal gear (level 8/16/24 etc).
- When you visit the store, 3 items that are level and class appropriate are randomly generated. You don't have to buy them. They will stick around until you "refresh" the store or choose to buy one.
- Also when you visit the store, you are also given the opportunity to purchase a "one time use" item. These are food/drink items like "energy drink" etc that give you a +3 temporary boost to an attribute for your next game. Only one boost can be active at a time, and you can't use them during playoffs.
- When you choose "go shopping" as your secondary training option, you get a "shopping token" that gives you one opportunity to "refresh" the advanced item store.
- We will be expanding the item selection over the season to include some special unique items that are very rare, as well as some items that work together in "sets" to give you an extra bonus if you have the whole set. If you've played other RPG's, you know what we're talking about here.
- No "bling" yet, but it will be added as a way to increase morale and fame.
Conclusion: Looks to me like Intense is the way to go. Same 40 training points as normal, but with 4 bonus attributes over the course of a season.
Thoughts? Corrections?
First I will list the facts..
Originally posted by Bort
- There is a new currency for training called training points. You gain 2 training points per day automatically.
- You can stockpile up to 10 points (amount subject to change if needed ) and they carry over from season to season.
- You can use these points to do your training updates when you see fit, when you log on, using a new training interface kinda like the skill points interface.
- Relaxed training is gone. There is now "normal" and "intense" training.
Normal training costs 2 training points, $40 x your level, trains 1 attribute, and gives you the option of a "secondary" activity to do with it. More on that below.
Intense training costs 5 points, $120 x your level, trains 2 attributes at once, and gives ~ 25% bonus more points than normal, but does not allow a "secondary" activity. It does, however, give you a "bonus token." More on those below as well.
Originally posted by Bort
Bonus Tokens
- When choosing intense training, you are rewarded with a bonus token. You can stockpile as many as you want, but only 5 can carry over to the next season.
- You can turn in 4 bonus tokens to get a +5 temporary boost for your next game to any attribute you like, and at the same time be awarded 1 Skill Point to spend as you like. Only one temporary boost from bonus tokens can be active at a time, and it doesn't count toward playoff games. You can still get the +1 SP though.
- You can also turn in 10 bonus tokens along with some cash to upgrade one of the new advanced items with a +1 to an attribute.
Ok, lets do the comparison.
Intense training...
----every day you get 2 train points
----40 days x2 = 80 train points over a season
----intense cost 5 points per train
----80/5 = 16 x 2 atribute trains with 25% bonus
----16 bonus tokens
----16/4 = 4 bonus skill points
So on intense you will get to train 2 attributes 16x each for a total of 32 with a 25% bonus or the equal of 40 trains. How much will 40 trains increase a attribute? no idea. Max you can get in 1 stat is 20 trains.
Now for normal
---every day you get 2 train points
---40 days x2 = 80 train points
---normal cost 2
---80/2 = 40 attribute trains
---0 bonus tokens
---can use the shop
So on normal you get to train every day, and therefore get 40 trains, same as Intense. However, you can spend these on any 1 thing, and are not restricted like intense is where they have to be split between 2 attributes. You get no bonus tokens but you do get access to gear.
Originally posted by Bort
- There is a new "advanced" item store. The equipment in this store give starting bonuses, as opposed to the "blank" basic items in the regular store.
- These items can give more than the standard +X to attributes. You can also gain +'s to SA's, even if they aren't on your position's SA tree. Also, there are some special "+X% to chance to catch the ball," or "+X% chance to force fumble" etc. items as well.
- These items cannot be upgraded with cash alone. You also need Bonus Tokens, as described above. Upgrades to them can occur at the same intervals as normal gear (level 8/16/24 etc).
- When you visit the store, 3 items that are level and class appropriate are randomly generated. You don't have to buy them. They will stick around until you "refresh" the store or choose to buy one.
- Also when you visit the store, you are also given the opportunity to purchase a "one time use" item. These are food/drink items like "energy drink" etc that give you a +3 temporary boost to an attribute for your next game. Only one boost can be active at a time, and you can't use them during playoffs.
- When you choose "go shopping" as your secondary training option, you get a "shopping token" that gives you one opportunity to "refresh" the advanced item store.
- We will be expanding the item selection over the season to include some special unique items that are very rare, as well as some items that work together in "sets" to give you an extra bonus if you have the whole set. If you've played other RPG's, you know what we're talking about here.
- No "bling" yet, but it will be added as a way to increase morale and fame.
Conclusion: Looks to me like Intense is the way to go. Same 40 training points as normal, but with 4 bonus attributes over the course of a season.
Thoughts? Corrections?