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Kutzy
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I just made a post with all info yuo need on how to maximize training.
 
tjsexkitten82
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Originally posted by Joe4Sure72
Originally posted by tjking82

Originally posted by Joe4Sure72


How about just have two scroll downs for "intense training" so that each owner can have the choice of choosing two attributes or 1 attribute twice?


We already talked about that Joe, Bort said the intense training combos were set for a reason.


Oh, sorry for not going through all 23 pages of this monster....


lol ok don't blame you
 
xeef
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Originally posted by Bort
Originally posted by tjking82

Originally posted by Bort


Originally posted by nuk



Originally posted by Bort




So suggest some new exercises with combinations you would like to see.


I'd suggest just having two pull-downs, one for each attribute you wish to train.


We did them in certain combos for a reason.


Might I ask why, or would I be out of order?


Both realism, and to encourage the training of certain attributes.

Does it really make sense to train say...kicking and throwing at the same time?


Not on the surface, but it could. It really could if you were trying to build an interesting player. Why encorage homogeny? All in all though, it looks good.
Last edited Sep 13, 2008 22:01:08
 
CarpeDeezNuts
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Didn't read all of the pages, but to suggest another possible combo, how about jumping and catching (for WRs), they already have catching and carrying for HBs so there should be a WR equivalent. Also a strength + tackling combo would be nice.
 
xeef
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Originally posted by ShamsTron
Originally posted by ken-in-rockwall

This is too confusing.. and now have to read through 50+ pages to hopefully find answers on how training works... Stupid, stupid, idea !!!


Or just read bort's end of season post and get the exact explanation.


You keep saying this. perhaps a link is in order.
 
Nixx
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Originally posted by CarpeDeezNuts
Didn't read all of the pages, but to suggest another possible combo, how about jumping and catching (for WRs), they already have catching and carrying for HBs so there should be a WR equivalent. Also a strength + tackling combo would be nice.


Big suggestion thread for new combinations that has those: http://goallineblitz.com/game/forum_thread.pl?thread_id=1020873&page=1
 
Nixx
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Originally posted by xeef
Originally posted by ShamsTron

Originally posted by ken-in-rockwall


This is too confusing.. and now have to read through 50+ pages to hopefully find answers on how training works... Stupid, stupid, idea !!!


Or just read bort's end of season post and get the exact explanation.


You keep saying this. perhaps a link is in order.


Read the announcements on your homepage...

http://goallineblitz.com/game/announcement.pl?id=9
 
knaim
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Originally posted by Kutzy
I just made a post with all info yuo need on how to maximize training.


Please don't make me go through 24 pages to find you post.... post it again! You seem like you have this figured out and I am still at "What, new training what? "
 
xeef
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Originally posted by islander1
Originally posted by The Strategy Expert

Well I guess I could live with it, all I ask is that we have some kind of AI option to select where we can program it with our training instructions, just cause i don't want to have to deal with this new interface. The bottom line is it looks like a nuisance of a chore to have to keep checking on how many tokens I have or what not and can I train today or what not. Can we please just have an option to select so we don't have to deal with it if we choose not to?


nuisance for you, you own a team. probably welcome for 95% of the rest of GLB though who don't own teams.


+1. This sucks for me, but screw it, its just less time for me to read the boards so people can jump on me when I do for not seeing every single post ever written. I originally balked at the token (it does seem WAY to RPGish to me). However, there is a benefit, as the game stays fresh, and my agents will hopefully stay interested.

Last edited Sep 13, 2008 22:03:15
 
tjsexkitten82
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Originally posted by knaim
Originally posted by Kutzy

I just made a post with all info yuo need on how to maximize training.


Please don't make me go through 24 pages to find you post.... post it again! You seem like you have this figured out and I am still at "What, new training what? "


sorry you will have to go through all 24 pages. I think it is somewhere in the teens.
 
Kutzy
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Originally posted by tjking82
Originally posted by knaim

Originally posted by Kutzy


I just made a post with all info yuo need on how to maximize training.


Please don't make me go through 24 pages to find you post.... post it again! You seem like you have this figured out and I am still at "What, new training what? "


sorry you will have to go through all 24 pages. I think it is somewhere in the teens.


actually it is one post below this topic and is only 3 pages long.
 
Kutzy
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http://goallineblitz.com/game/forum_thread.pl?thread_id=1021434
 
Nixx
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Compilation of all of Borts useful responses in this thread, up to page 24.

Originally posted by Bort
So suggest some new exercises with combinations you would like to see.


Suggestion thread: http://goallineblitz.com/game/forum_thread.pl?thread_id=1020873

Originally posted by Bort
Originally posted by Voltron

Bort, is there any way to figure out how much using training points raises the amount in your training bar for higher skills?


'Bout the same as it did before in fractional points. There is some randomness involved as well, along with the chance for a "big gain," so it's kinda "see how it goes" when you choose it.


Originally posted by Bort
Originally posted by tjking82

What happens if you are training two skills, one a skill at like 15 and another a skill at like 45?


15 goes up more than the 45


Originally posted by Bort
Originally posted by tjking82

Originally posted by Bort


Originally posted by nuk
I'd suggest just having two pull-downs, one for each attribute you wish to train.


We did them in certain combos for a reason.


Might I ask why, or would I be out of order?


Both realism, and to encourage the training of certain attributes.

Does it really make sense to train say...kicking and throwing at the same time?


Originally posted by Bort
Originally posted by hork

It's gonna suck hardcore for thsoe who have 40+ players.


You can use the quick training editor to do all your guys at once, and it saves whatever you did last time.


Originally posted by Bort
Originally posted by weather999

What are the little black bars beneath your attribute stats?


Mouseover them.


Originally posted by Bort
Originally posted by Bigmoose

explain to me the black bars. So lets say i do a 2point training in strength. What does the bar say and when? overnight, instantly when i select training? i dont get that bar part.


As soon as you click "train" it will fill up with some percentage of a green bar. When it gets to 100%, you get a +1 to that attribute, right then and there.

Think of it as along the same lines as spending your SP's.


Originally posted by Bort
Originally posted by RTJakarta

So if a full bar = 1 stat point, is gaining 0.xx in a stat like...impossible now?


Level up partial points still get assigned directly to your stats.


Originally posted by Bort
Originally posted by LordEvil

What happens when we boost 3 times at the beginning of season 5? Is it like it used to be?


Exactly the same.


Originally posted by Bort
Originally posted by hoshdude7

What do the red numbers mean?

http://i310.photobucket.com/albums/kk401/hoshdude7/red.jpg


Not enough points or cash to do a normal training


Originally posted by Bort
Originally posted by dpell

So it's safe to say that we bank training points, so if someone with 20 players weren't to update training for a day or two they wouldn't lose anything, they'd just bank their training points right? We've gone away from the "training happens nightly" model to one where you can train a bunch at once just like spending SP.

Will there be ways to earn extra training points?


Yes, and maybe


Originally posted by Bort
Originally posted by j10er

We're pretty much forced to train on intense because of the bonus tokens. But, now, we can't choose our intense training combo, meaning that, depending on what we're trying to train, the more effective training is Normal. But then we don't get the bonus token. Which means we have to make tough choices...


Naw, that couldn't be anything like it...
 
Mstr_October
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Here is a small question that doesnt look like it has been asked so far here. If I decide to spend the 10 tokens to gain a perma +1 to a piece of equipment, and then, for whatever reason, I decide that I want to move all my equipment to a different attribute, will my fancy +1 piece of equipment sell for a higher value or at least can I keep the piece of equipment with the perma +1, but sell off the other upgrades instead of having to sell the whole piece of equipment to start over with equipment changes.

I may not make sense. I dunno.
 
Kutzy
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Originally posted by Mstr_October
Here is a small question that doesnt look like it has been asked so far here. If I decide to spend the 10 tokens to gain a perma +1 to a piece of equipment, and then, for whatever reason, I decide that I want to move all my equipment to a different attribute, will my fancy +1 piece of equipment sell for a higher value or at least can I keep the piece of equipment with the perma +1, but sell off the other upgrades instead of having to sell the whole piece of equipment to start over with equipment changes.

I may not make sense. I dunno.


Where the +1 will go is up in the air. Noone knows if it gets added to current equipment or if new equipment is going to be in order.
 
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