Just allow players to select which two stats they want to train, or create something for every combo, who really cares how "realistic" or what specifically each combination is called.
As is, it seems like the players who were fortunate enough to keep a couple of stats low, the two stats that just-so-happen to fit within the current confined structure of intense training, gain a pretty significant character progression advantage.
Many of these combos seem to make sense, from building a character from scratch. I think it's a great addition for GLB, looking 2-3 seasons down the line for newly created characters.
However, for those of us with established mid-high level players, many will find intense training not only disappointing, but almost a complete waste of money and a useless addition. It would be nice if those players whom have helped to put money in your pocket, Bort, up until now, would at least be able to take an equal amount of advantage of a new feature as brand new characters/players.
Thanks for listening.
As is, it seems like the players who were fortunate enough to keep a couple of stats low, the two stats that just-so-happen to fit within the current confined structure of intense training, gain a pretty significant character progression advantage.
Many of these combos seem to make sense, from building a character from scratch. I think it's a great addition for GLB, looking 2-3 seasons down the line for newly created characters.
However, for those of us with established mid-high level players, many will find intense training not only disappointing, but almost a complete waste of money and a useless addition. It would be nice if those players whom have helped to put money in your pocket, Bort, up until now, would at least be able to take an equal amount of advantage of a new feature as brand new characters/players.
Thanks for listening.

























