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Forum > Goal Line Blitz > What would you like to see the GLB community change first?
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djfivenine
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Now that we've talked about what GLB should change, let's talk about what you wish the GLB community should change.

Levelism - Owners that still believe that levels are the main decider in how good or bad a player is. Owners who will start a level 28 over a level 26 just because of the level without looking at the builds and seeing which one is ACTUALLY the better player.

Every owner for themselves - Every day there is a post about someone getting cheated in a trade. This community of owners are losing trust in each other every day. Each trade we receive, we are always thinking "hmmm, how is he trying to screw me?"
Now the friendlies are helping break this a little bit because we are talking to more and more owners who we wouldn't talk to without friendlies.

GLB is broken - As much as this is a RPG skilled game, luck is still involved in every game. There are going to be upsets, you can have 80 in catching and still drop a few balls. Your lvl 34 kicker will miss that 30 yard FG once in a while. The power running back is not nerfed, that defense just shut you down with blitzes and zone. Instead of saying that the game is broken, you just have to accept the "luck" part of the game sometimes.

I don't want to get into the whole admin/mod thing, because that's a fastlane to getting this thread locked.

So please keep that topic out of this thread, and feel free to add more.

Thanks

Dj
 
JeffSteele
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Originally posted by djfivenine
Levelism - Owners that still believe that levels are the main decider in how good or bad a player is. Owners who will start a level 28 over a level 26 just because of the level without looking at the builds and seeing which one is ACTUALLY the better player.
if more agents opened their builds they'd see that level 28s with the extra 10SP tend to have a better build (even though they dont have much more speed/agi than a 26, they have more just because of 10 more SP + 2 auto-level assignments + time spent training).

Originally posted by djfivenine
Every owner for themselves - Every day there is a post about someone getting cheated in a trade. This community of owners are losing trust in each other every day. Each trade we receive, we are always thinking "hmmm, how is he trying to screw me?"
but that's ok because teams should be run like businesses, which includes distrust and heartless, emotionless analysis of trades and contract offers. that's what makes the best teams in real life too. just ask theo epstein about nomar garciaparra.
 
Nixx
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Something that could be 'fixed' by the community is players being stuck on teams they don't want to be on with no playing time.

Of course there are 2 sides to the coin. The owner has all the power once the player signs the contract, so it seems that they are most often to 'blame' for problems, but sometimes the player brings it on themselves.

I get the feeling the community will never change enough to fix this, there will always be jerks on power trips or idiots who make unreasonable demands.
 
Bort
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1) Thinking that just because I released something at the end of the season (i.e. equipment, training) that it must have taken months to do and superceded anything else, when in fact it took a couple days at the end of the season and I spent the whole previous month working on the things they are complaining about not getting any attention.

2) Try to actually play fair and be courteous to others, instead of trying to screw other people over, and berate them every chance you get. Think about the other person on the other side of the intarwebs.

3) Provide specific constructive criticism on stuff they don't like, instead of "it's broke, fix it" or "this sucks but I'm not going to say why I think so." Some people are really great at this; others, not so much.

I know, I know, a lot to ask for.
 
JeffSteele
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Originally posted by Nixx
Something that could be 'fixed' by the community is players being stuck on teams they don't want to be on with no playing time.
i've always thought the best answer for this was for a few of us to have dummy teams with no players that sit in the same league and offer trades for players that are stuck. that way the owner gets money (so + owner) and we can cut the player and let him live his free life (so + player). the only problem is we'd need to sanction it, and i bet that's not going to happen.
 
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a) Treating fellow posters as you'd like to be treated

b) Reporting exploits immediately to the admins, instead of using the exploit

c) A social enforcement of poor behavior. The entire community should shun (and possibly work against) owners, posters, and moderators that do not conduct themselves appropriately.
 
JeffSteele
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I think a well-run list of owners and agents to avoid, off-site and run by someone well-respected in the community, would go a long way towards preventing a lot of community issues.
Last edited Sep 22, 2008 16:16:24
 
seven7
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Originally posted by phthalatemagic
a) Treating fellow posters as you'd like to be treated

b) Reporting exploits immediately to the admins, instead of using the exploit

c) A social enforcement of poor behavior. The entire community should shun (and possibly work against) owners, posters, and moderators that do not conduct themselves appropriately.


amen!
 
djfivenine
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Originally posted by SyedAshrafulla
if more agents opened their builds they'd see that level 28s with the extra 10SP tend to have a better build (even though they dont have much more speed/agi than a 26, they have more just because of 10 more SP + 2 auto-level assignments + time spent training).


Yup, exactly what I want to change. Owners like you feel like every lvl 28 is better than every lvl 26, which is certainly not true.

 
JeffSteele
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Originally posted by djfivenine
Originally posted by SyedAshrafulla

if more agents opened their builds they'd see that level 28s with the extra 10SP tend to have a better build (even though they dont have much more speed/agi than a 26, they have more just because of 10 more SP + 2 auto-level assignments + time spent training).


Yup, exactly what I want to change. Owners like you feel like every lvl 28 is better than every lvl 26, which is certainly not true.

it isnt, but it's also not egregiously in the other direction. i saw a ton of CB builds between lvl31 and lvl28, and lvl31s were better. they had more speed and agi, not much more but hey every point counts.
 
FBGProfessor
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The money system and in general the lack of parity and competitiveness and the high number of gutted teams. All of that is connected IMO and all of it is bad for the game--especially in the long run as the problems get exacerbated over time.

 
DavidD458
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Originally posted by Bort
Provide specific constructive criticism on stuff they don't like, instead of "it's broke, fix it" or "this sucks but I'm not going to say why I think so." Some people are really great at this; others, not so much.



qft

 
FBGProfessor
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I see Bort's comment about specifics, so here it is IMHO.
1) Reduce the relative value of playoff revenue to overall revenue--not saying a team shouldn't get some money for earning a home playoff game, but right now the relative ratio of earnings from playoffs to the whole season is too great. This could be done in several ways:
a) TV Revenue Sharing--all Teams get money at the beginning of the year from TV. It should be enough to ensure that the difference in money between best and worst teams is no more than 20% a year.
b) Simply add some code so that teams can't jack up prices for playoffs as much as they do.
c) adjust ticket sales code so that the teams with high fan support don't get as much of an advantage; again, they deserve some advantage but not as much as there is now.

2) To help create a more balanced economy with newer leagues--crack down on deficit spending. Right now the secret to GLB success with a new team is to SPEND, SPEND, and SPEND--get the highest level players with the best builds possible and MONEY DOES NOT MATTER. I remember hearing about how the teams that offered huge salaries woudl go bankrupt--it never happens. The amount of money teams have early in the game far exceeds their costs at that point and on top off it, there is NO PENALTY for going in the red. The solution you proposed last season and then 'turned off' is the right solution. Players should not get paid and should have the option of leaving. That might put a bit of fiscal restraint on the minds of some owners and lead to a more reasonable player market.

3) Gutted Teams: we hear the sob stories about how the owner couldn't deal with the work anymore and how much these guys all want to stay together--fine. A couple of solutions: it would be better if the augmented team had to trade for the players rather than picking them up off FA market for cheap, cheating the gutted team of fair revenue. Get rid of some of the trading restrictions and strengthen the cut and sign restrictions--limit how many FA can be signed who have previously been on the same team to three in one season. This would force the augmented team to trade for the players they want and the minimum trade rules would ensure that the gutted team would at least get some decent money in exchange. Also, make CHEM equal in effect on game SIM to Energy, or at least Morale. It is the weakest effect of these three aspects of the game. A team that is created from gutting should not be a very good team that first year.

4) Other have brought this idea up and it is a good one: teams that stay together multiple years should get a team consistency bonus. In real football, offensive lines that have been together for several years are more effective because the lineman know what their linemate is going to do. QBs who have played for years with their receivers have a special connection--think Manning and Wayne and Harrison. The current CHEM rule really doesn't reward this kind of continuity. This kind of continuity is good for the game too and helps limit gutting--because you want teams of agents/players who are together for a long time and develop a rapport that last through good years and bad years. Right now if a team doesn't win in one or two years, there is a good chance players bail and it is gutted.

5) EITHER, only allow gutted team members to move to a higher league (although this seems like a cheap way to promote--if you want to promote why not earn it like other teams???), OR, better yet, implement a REAL Player Penalty for players who play in leagues five or more levels below the average level of the league. I thought we were finally get something meaningful a couple of season ago on this front and then when it was finally unveiled you made the level differential so great that I don't think it even affected one player!



Last edited Sep 23, 2008 00:29:11
 
Amyrlin
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1) A community environment that does not tolerate harassment, trolling, and flaming.

2) Awareness of what has already been posted, so we don't get hundreds of threads on the same topic. (Especially in Suggestions.)

3) A tendency towards reasoned debate and constructive criticism, rather than personal attacks and simple assertions. In Suggestions, we see a lot of "this idea sucks". Why does the idea suck? Does the idea not address the problem well? Does the problem not exist? Is the idea overcomplicated, or does it have serious problems, or is it exploitable? How can the idea be improved? If the idea can't be improved, what would be a better solution?

4) Less lawyering. Whenever a new rule is introduced, there are people semantically picking it apart and trying to find ways to get around it. I know those people know exactly what the rule is intended to mean. GLB is not a court of law.

5) More posting in team forums. Please? Pretty please? I can see 7 team forums. I'd only call one of them "active". There are two more that are semi-active, 3-5 posts per day on average. Along the same lines, more posting in league forums.

6) Better spelling and grammar. We don't need perfection here, but please try to demonstrate, say, an 8th-grade level of competence in writing. I've seen some posts and wondered whether they are in English. Be aware that others have to read your posts, so take care to make them not a challenge to read. (For example: FBGProf, put some white space in between each paragraph, walls of text with no white space are difficult to read and so most people don't even try.)
 
FBGProfessor
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I aim to please! Thanks for the suggestion. Sometimes I am trying to type something out quickly and don't always think about how easy it is to look at.
 
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