So heres my algebra:
t = training
sp = skill point (10 tokens)
b = bonus to training
2 training points 10 times (20 training points) gives 10t + 1sp
5 training points 4 times (20 training points) gives 8t + 8b
1sp = 2t + 8b
The only unknown variable that I see is b, the bonus to training, not taking into account breakthroughs.
Heres how my guys trained
start 20.11 (+2 equip) 47%, expected gain 36%
finish 20.11 (+2 equip) 93%, actual gain 46%
46% / 36% = 1.27, or a 27% bonus
start 45.76 47%, expected gain 14%
finish 45.76 65%, actual gain 18%
18% / 14% = 1.29, or a 29% bonus
start 50.00 (+4) 16%, expected gain 12%
finish 50.00 (+4) 32%, actual gain 16% (with brakthrough)
16 / 12 = 1.33, or a 33% bonus
start 39.71 52%, expected gain 17%
finish 39.71 85%, actual gain 33% (with brakthrough)
33% / 17%, or a 94% bonus
With this (minimal) data, conclusion is that the bonus is approximately 30% increase in expected gain, breakthrough is approximately 100% increase in expected for one stat)
assuming
b = 0.3t
1sp = 2t + 8b
1sp = 4.4t
100% = 4.4t, t = 22.7%
Therefore, assuming that breakthroughs are equally likely in intense or normal, if your expected increase is less than 22.7% (somewhere in the 30's I'd guess for an attribute), train on intense. If your expected increase is more than 22.7%, train on normal and save the tokens to 'buy' a point.
If anyone has more examples to donate to more accurately calculate the formula, or wants to pick holes in my maths feel free.
-Seano
t = training
sp = skill point (10 tokens)
b = bonus to training
2 training points 10 times (20 training points) gives 10t + 1sp
5 training points 4 times (20 training points) gives 8t + 8b
1sp = 2t + 8b
The only unknown variable that I see is b, the bonus to training, not taking into account breakthroughs.
Heres how my guys trained
start 20.11 (+2 equip) 47%, expected gain 36%
finish 20.11 (+2 equip) 93%, actual gain 46%
46% / 36% = 1.27, or a 27% bonus
start 45.76 47%, expected gain 14%
finish 45.76 65%, actual gain 18%
18% / 14% = 1.29, or a 29% bonus
start 50.00 (+4) 16%, expected gain 12%
finish 50.00 (+4) 32%, actual gain 16% (with brakthrough)
16 / 12 = 1.33, or a 33% bonus
start 39.71 52%, expected gain 17%
finish 39.71 85%, actual gain 33% (with brakthrough)
33% / 17%, or a 94% bonus
With this (minimal) data, conclusion is that the bonus is approximately 30% increase in expected gain, breakthrough is approximately 100% increase in expected for one stat)
assuming
b = 0.3t
1sp = 2t + 8b
1sp = 4.4t
100% = 4.4t, t = 22.7%
Therefore, assuming that breakthroughs are equally likely in intense or normal, if your expected increase is less than 22.7% (somewhere in the 30's I'd guess for an attribute), train on intense. If your expected increase is more than 22.7%, train on normal and save the tokens to 'buy' a point.
If anyone has more examples to donate to more accurately calculate the formula, or wants to pick holes in my maths feel free.
-Seano


























