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Forum > Suggestions > Position specific SP caps
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Montclaire
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*Stems from a discussion regarding speed relative to position (i.e.: DEs being faster than HBs, WRs, etc.)
*May help direct more realistic builds better than periodic nerfs

People are aware that a 300 lb. D-lineman with 70 SPD is as fast as a 70 SPD WR. Some think it's unrealistic that a DL can run down a HB/WR, others reference Julius Peppers or Dwight Freeney and say it's totally possible.

This suggestion is that each position has it's own set of SP caps based on the position. i.e.: The 2:1 cap for WR SPD would begin at 50 and the 3:1 at 64, while for DLs, it might be 45 and 55, respectively. Likewise, the STR 2:1 for WR would be at 30 and the 3:1 at 40, while for DL it might be 50 and 60 respectively.

It would still easily allow folks to build 'freaks', but it would require a much greater investment to do so rather than the current flat-rate. I think it would help to create more realistic builds and reduce the need for nerfs, etc.

Yes? No? Improvements on the idea?


 
dmfa41
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Good move. This is similar to race-specific attribute caps in other RPGs. It should be possible for a linemen to run a 4.4, but it should take a whole lot of SPs.

+1
 
GG
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This would be a very sound method to apply. I'd perhaps increase/decrease the softcaps to make them more distinct.

DL softcap#1 for speed could be like 30, while for WR softcap#1 could be like 50.
Only a 5-10 difference wouldnt be significant enough.

A problem with this idea is the inevitable, "what about players who've already built and exceeded those soft-caps, they essentially got away with it". Re-spec always seems to be the easiest cleanest method, yet the most contentious and causes the greatest 50-50 split in arguments.
 
Montclaire
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Originally posted by GG
A problem with this idea is the inevitable, "what about players who've already built and exceeded those soft-caps, they essentially got away with it". Re-spec always seems to be the easiest cleanest method, yet the most contentious and causes the greatest 50-50 split in arguments.


Yes, but, IMO: Merry Christmas to those in before the cut. That simple. There are players, like Finkle, that persist despite rules changes. We're going into season 6.

Most players that would become egregious exploits of this proposed system, if implemented, are so many lvls beyond players that might feel slighted that never the twain shall meet. EDIT: If implemented only for players created after season 5, day last.

Last edited Oct 24, 2008 16:58:04
 
dmfa41
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"ne'er the twain shall meet!" OK, Dickens...

And in the words of the late Rodney Dangerfield, "No re-spec!"
 
Montclaire
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From the thread this originated from, and another concern:

Originally posted by jrry32
So basically you guys are for cookie cutter builds.


I'm for a football simulation that simulates football.

If you line up USC's roster vs. East Nowhere A&M State's, their linemen will look similar, their backs will look similar. They'll all LOOK similar to NFL Pro-Bowl rosters. But the subtle differences, the details, create the difference. Opposed to simply creating a DE with 90+ SPD that no one else on the field can catch.

I have a hard time believing thousands of GLBers will suddenly make carbon copies at each position all of a sudden because of this. And no one is stopping anybody from making that DE with 90+ SPD that no one can catch. The difference being you now have Julius Peppers on your team, rather than random exploit. Such a punter pancaking folks because his strength is at 80.
 
GG
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Despite the agonizing dilemma with the re-spec argument (because i CAN see a very valid reason here to insist on it)....i think your idea is a must-have. It's only natural/obvious that there should be different position-specific soft-caps for different attributes. It may be a little finicky to program (?), but it's needed and logically sound.
Last edited Oct 24, 2008 18:02:02
 
tjsexkitten82
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Originally posted by GG
This would be a very sound method to apply. I'd perhaps increase/decrease the softcaps to make them more distinct.

DL softcap#1 for speed could be like 30, while for WR softcap#1 could be like 50.
Only a 5-10 difference wouldnt be significant enough.

A problem with this idea is the inevitable, "what about players who've already built and exceeded those soft-caps, they essentially got away with it". Re-spec always seems to be the easiest cleanest method, yet the most contentious and causes the greatest 50-50 split in arguments.


I think this is a good idea.

But a resounding no to respec-ing. And a resounding no to softcaps THAT ridiculously different. 10 difference WOULD be significant enough between DE and WR, DEs are supposed to be fast just not AS fast. This is the problem with this idea, if taken too far it really does force cookie cutter builds. Maybe a 20 difference between OL and WR, but that's the far extremes.
 
dmfa41
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I think we three (GG, Montclaire, and me) are on the same page. Couple this with bi-modal attributes and you've got a more diverse, practical, and controlled skill set.
 
GG
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20 is about right imo between OL/DL and WR/CB. That's where the big difference needs to be.

But between HB/FB and WR/CB, or LB and WR/CB/FB/HB there would only need to be about 5 difference.

While TE could be 10 difference between WR/CB.
 
tjsexkitten82
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Originally posted by GG
20 is about right imo between OL/DL and WR/CB. That's where the big difference needs to be.

But between HB/FB and WR/CB, or LB and WR/CB/FB/HB there would only need to be about 5 difference.

While TE could be 10 difference between WR/CB.


I guess as long as we agree that 20 is the far end of the spectrum, it's up to Bort to decide how positions stack up. As far as speed goes, IMO, something like:

HB/WR/DB --> LB TE FB DE --> DT OT --> OG C
Last edited Oct 24, 2008 18:11:01
 
GG
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Originally posted by dmfa41
I think we three (GG, Montclaire, and me) are on the same page. Couple this with bi-modal attributes and you've got a more diverse, practical, and controlled skill set.


I think coupling this idea with the bi-modal idea is a winner. I would suggest someone stickies them both. So that they dont get lost ten pages back when the end of season Bort announcement thread happens and there's a wave of off-season threads related to that and people forget about these ideas.

I would also suggest this thread I started (about individual player tactics) could be implemented too...

http://goallineblitz.com/game/forum_thread.pl?thread_id=755478
Last edited Oct 24, 2008 18:11:53
 
GG
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Originally posted by tjking82

I guess as long as we agree that 20 is the far end of the spectrum, it's up to Bort to decide how positions stack up. As far as speed goes, IMO, something like:

HB/WR/DB --> LB TE DE --> DT OT --> OG C


I'd agree with that break down you have.



Last edited Oct 24, 2008 18:12:25
 
Weykool
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I like this idea a lot.
I dont see any need to respec any players.
The players that have the builds are grandfathered in.
However the new skill point costs would apply once implemented.

If someone has a DE with 55 speed then they keep it but would need to spend 4 SP per point to raise it further.
 
tjsexkitten82
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Originally posted by GG
Originally posted by dmfa41

I think we three (GG, Montclaire, and me) are on the same page. Couple this with bi-modal attributes and you've got a more diverse, practical, and controlled skill set.


I think coupling this idea with the bi-modal idea is a winner. I would suggest someone stickies them both. So that they dont get lost ten pages when the end of season Bort announcement thread happens and there's a wave of off-season threads related to that and people forget about these ideas.

I would also suggest this thread I started (about individual player tactics) could be implemented too...

http://goallineblitz.com/game/forum_thread.pl?thread_id=755478


Just bookmark them in your browser as a favorite, and return to bump.
 
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