User Pass
Home Sign Up Contact Log In
Forum > Suggestions > Defensive Blitzing Schemes
Page:
 
ProfessionalKop
Gangstalicious
offline
Link
 
Originally posted by tripr6

Can we get the ability to control which gaps we want a player to blitz???


i liked his idea and i thought i could make it more well thought out and so i can compile good ideas all into one thread as people say different things and state their own ideas and opinions.

well with all the new offensive plays and formations like the TE weak side crap i thought if the O got good formations why cant the D get some good blitzing schemes.

I know BigT said maybe in 2-3 seasons because as of now it will just make everything so easy for the defense. so i started this up so we can get ideas ready for season 9 or 10.

all pictures were done on paint, give me a break lol. i did them for you guys who need to see the play visually for it to make sense for you.

i got some these ideas from a few other suggestions, i PMd the creators first and they allowed me to post their ideas, with some additions by me on this thread

well as of now all we can do is set how much % a LB can blitz.
ex.
LOLB- 55%
MLB-98%
ROLB-13%

we should be able to choose who blitzes where.
ex:
MLB: Left Side A Gap 30%/ Right Side A Gap 30%/Left Side B Gap 15%/ Right Side B Gap 12%
LOLB: Left Side B gap 25%/Left Side C Gap 25%
ROLB: Right Side B Gap 34%/ Right Side C Gap 14%

maybe even the D line too.

LDT: Left Side B Gap 85%/ Left Side A Gap 15%
LDE: Left Side B Gap 13%/ Left Side C Gap 87%
RDT: Right Side B Gap 75%/ Right Side A Gap 25%
RDE: Right Side B Gap 10%/ Right Side C gap 90%

with a TE you can throw in a D gap too.

Stunts
maybe we can throw in stunts. let the LDE blitz the B Gap and make the LDT run behind him and hit the outside.

heres a dual stunt just so you can see what i mean.
http://picasion.com/pic4/5abd2f6e91cbc6552317c6c504ca42d6.gif


Slants
Something I didn't see listed was the ability to select DL slants. You should stretch gap responsibility as DL slants, but it's not exactly the same thing. Allowing DL slants into the mix would open you up to really creative packages ontop of gap assignments/blitzes and stunts. With the DE nerf they need to give us more creative ways of rushing the QB than just 'power, combo, or elusive'. Slants coming into the picture would make zone blitzes extremely effective as well as just giving you some plays to mix up your standard rush on rushing downs (a lot of coaches like slanting strong side on obvious running downs against power running teams).
Also a FS and SS Blitz.
SS/FS: A,B,C,D
CB: C/D Gap obviously

Another way to do this

Maybe throw in some sweet plays.

ex.
in a 4-3
call this play Crash for now.
ROLB hits right B Gap.
MLB drops back in zone coverage
LOLB hits left side B gap
RDE and LDE hit the outside C gaps
LDT and RDT hit the A gaps
Corners cover their man
Safeties go zone

or in like a 3-4
can just call this Sting for now.
LOLB and ROLB cover the plain ( where the CB and WR line up )
both ILB's blitz hitting both B gaps
LDE and RDE hit the C gap
the NT hits straight up on the centre or can choose a side to go to.


Originally posted by Buckeyes33
don't know if this was mentioned or not, but i think that in the standard Defensive AI, you should have the ability to choose what the defensive alignment is for each DLineman. ex.

4-3

LDE- 4 technique (lined up inside the RT)
LDT- 1 technique (lined up inside the RG)
RDT- 1 technique (lined up inside the LG)
RDE- 4 technique (lined up inside the LT)

(more of a pinched DL)

this can be used to exploit running teams and create more blitzes and pressure from the LBs. i know that a lot of people are going to be using the new Defensive play creator when it comes out, but for the people that still use the D AI, should be able to use Defensive Line alignments.

Different Techniques
0- head up on center (probably only going to be used in 3-4 or odd man Defensive Line schemes
1, 4, 7- lined up on the "inside shade" -- 1 being inside G, 4 inside OT, 7 inside TE
3, 6, 9- lined up on the "outside shade" -- 3 being outside G, 6 outside OT, 9 outside TE





LBs and D-Line Blitz The Same Gap

we could have LB's blitzing the same gap. maybe in a 4-3 we have the RDT hit the right a gap, RDE hit the outside(c or d ) gap and have the ROLB and MLB hit the B gap. which would result in pulling the LOLB into the middle lb area and doing zone coverage.

heres just a picture of what i mean by 2 LBs hitting the same gap.
http://picasion.com/pic4/018a1a2be70d80c668c974972138c378.gif

we could also have the Linemen and LB hitting the same gap. have the RDT in a 4-3 hit the B gap and have the ROLB follow him. same thing with the other LBs and Linemen.

or maybe have delay blitzing. wait 1-2 seconds and then the LB rushes if the gap seems breakable. maybe mix both ideas. have the ROLB hit the B gap and have the MLB delay to see if he should go into coverage or follow the ROLB through the gap.


the LB waits to see if he should go or he can follow motion like so :
http://picasion.com/pic4/95ada202cc8d8bbb1a8432a071354f1f.gif

this would result in heavy pressure from one side and having to make a QB scramble ( if that ever gets implemented) resulting in a bad pass or a sack for a blitzing LDT or LDE.

What I would like to see done is the ability to designate a Strong side and Weak side OLB who will play on the appropriate side, as opposed to Right and Left who will be facing a mismatch when the offense shifts the TE. Don't worry about naming the Sam, Will, Mike or whatever, just Strong and Weak.

This is a MUST with the new Offensive AI option to flip the TE, if not done then your OLB's will be forced to change rolls any time the OC wants putting them out of position. Another occasion of this going back would be LB shifts. If you want to blitz the weak side on say 3rd and long then you may set an output to 3-4 Weak Shift, blitz ROLB and RILB every time. Under the current system, the offense could simply move the TE to the left side. Without Strong and Weakside LB's however, your ROLB and RILB will now shift to the NEW strong side (right) and blitz right into the TE with little to no chance of getting around the edge.


Originally posted by Dolphan9954
I play a hybrid 3-4 4-3 defense, and it would make the 3-4 at least usable to more teams, and have a point of having the formation if teams could sub DTs in at DE for the 3-4. With all the changes to the offense, I think the least us defensive guys can get is a little break.

Proposed Changes:

PDO-Situational 3rd and long pass rusher. Basically 3rd and 7 or more they are forced onto field.

3-4 Depth Chart: Set up like so:

LDE
NT
RDE
WOLB
WILB:
SILB:
SOLB:

Even Formation Exclusive DC's like in nickel situations

DE
DT
NT
DE
LB
LB

Personalized D-Line packages, like the ability to play 3 DE's in quarter on the D-line.

Originally posted by PinTBC
This is what I propose.

Make linebacker's first steps directly controlled by the player settings. After 3 or 4 ticks, they get a vision check to see if they recognize the play.

The following are examples of what each setting would do.

Run focus - A linebacker set on run focus automatically starts towards the line of scrimmage at the snap, and after the third tick, he gets a vision check to see if he recognizes the play. If it is a run, he is already in a wonderful position to make the play, and he gets a bonus to his tackle chance, but if it is a pass, and he is in coverage, he starts out either in contact with a lineman, or possibly well behind the player he is covering, and he gets a penalty on his pass coverage.

If the linebacker is on pass focus, he starts off the line of scrimmage at a shallow angle (much like his motion now) until he gets his vision check when he can react to the run, or pass. If it is a pass, he gets a bonus on his pass coverage, but if it is a run his tackle chance goes down slightly.

If the linebacker is in balanced, he stands still for the three ticks, until he gets the vision check, then he reacts. He gains neither a bonus nor penalty to his tackle or pass coverage, and plays normally.

That way, the offense gets a chance to rip up a defense that is going all run by passing on them, or running on a passing defense, without all these hokey pathing issues that don't even remotely resemble normal tactics.




Pass Coverage
Originally posted by dpell
I posted this in another thread and felt it deserves a post here too. This game sorely needs press coverage. It can't be hard to implement in the code. Do a check of the defender's strength and blocking versus the receivers ability to get off a block to try to keep him from getting off the line and into his route.

The problem with press coverage is that DB's (LB's too in some instances) need the ability to have several inputs to determine whether or not to play press coverage. Are they stronger than the receiver? Faster/quicker? What if the DC or AI calls for it, will they play press even if the WR they're playing is a TE in the WR slot who overpowers them by 40 strength? Defenders should have a couple of individual options to determine press coverage, and DC's should have some control over it as well in the AI so they can call for press coverage or over-ride it individual settings assuming the player gives them that ability.

Ideally I'd expect that most DB's would want to be able to use the advanced inputs so they play a lot of press coverage on faster and more agile WR's, especially if they're quite a bit stronger than the WR. It would also start to force speed WR's to work on strength, and there should probably be a veteran WR skill to shed blocks and press coverage more easily.

My early thoughts over what I'd like to see when I open up the tactics on my CB's:

Press Coverage Settings:

Percentage
____% (Input box)
[ ] Use advanced settings - Press coverage will be played the percentage of plays input above when advanced settings are met.
[ ] Basic - Press coverage will be played randomly the percentage of plays input above. Advanced Press Coverage will not be used.

When called by the defense:
[ ] Always follow the defensive call to play press coverage or not (Over-rides player settings)
[ ] Only follow the defensive call when my other settings dictate (Advanced settings users only)
[ ] Never

Advanced Press Coverage Settings
Help
[ ] Play press coverage whether there's help over the top or not.
[ ] Only play press coverage when there's help deep or a WR is double-teamed.
[ ] Do not use help in determining whether or not to play press coverage.

Strength Match-up
[ ] Play press coverage only against receivers you're much stronger than. (Your strength is at least 30% higher)
[ ] Play press coverage only against receivers you're stronger than. (Your strength is at least 15% higher)
[ ] Play press coverage against receivers of similar strength. (Your strength is +/- 15% of the receiver)
[ ] Play press coverage against receivers stronger than you. (Your strength is at least 15% lower)
[ ] Play press coverage against receivers much stronger than you. (Your strength is at least 30% lower)
[ ] Play press coverage regardless of strength match-up.
[ ] Don't use Strength as a factor when determining when to play press coverage.

Speed Match-up
[ ] Play press coverage only against receivers you are much faster than. (Your speed is at least 30% higher)
[ ] Play press coverage only against receivers you're faster than (Your speed is at least 15% higher)
[ ] Play press coverage against receivers of similar speed. (Your speed is +/- 15% of the receiver)
[ ] Play press coverage against receivers faster than you. (Your speed is at least 15% lower)
[ ] Play press coverage against receivers much faster than you. (Your speed is at least 30% lower)
[ ] Play press coverage regardless of speed match-up.
[ ] Don't use Speed as a factor when determining when to play press coverage.

Agility Match-up
[ ] Play press coverage only against receivers you are much quicker than. (Your agility is at least 30% higher)
[ ] Play press coverage only against receivers you're quicker than (Your agility is at least 15% higher)
[ ] Play press coverage against receivers of similar agility. (Your agility is +/- 15% of the receiver)
[ ] Play press coverage against receivers quicker than you. (Your agility is at least 15% lower)
[ ] Play press coverage against receivers much quicker than you. (Your agility is at least 30% lower)
[ ] Play press coverage regardless of agility match-up.
[ ] Don't use Agility as a factor when determining when to play press coverage.

That would probably cover it for individual tactics. The lower options on the strength, agility, and speed settings would be considered the most aggressive and include the less aggressive options as well. So for example, if I'm playing press coverage against WR's of similar strength I'm obviously going to play it against weaker WR's too. Then the defensive AI could over-ride to not play press coverage in certain down-distance settings, with a big lead, etc. Overall I think this change alone would fix a lot of the complaints right now that defenses are having with speed receivers who usually have no strength at all and should be easily jammed at the LOS.

It would also make possession receivers who've spent SP or training time on strength bigger assets as those WR's are going to be much harder to block.

I would also recommend that if a CB is going to play a lot of press coverage they should have to put SP or train their blocking skill up. Press coverage is essentially blocking the WR to keep him from getting off the LOS.






DEs Contain
we should be able to have the DEs contain.

currently they rush right at the QB giving RBs the option to head outside and down the side line like this.

http://picasion.com/pic5/31f9f1fc7123a44b17826993b19edbf9.gif


but if we could have DEs contain ( go straight and then do a 90degree turn when their at depth of the ball ) this would help shutdown the outside runs with good DEs but also leave the Off Tackle gap open. the RB would have to choose to go deeper into his own territory and try to get around the DE or cut into the inside where there are more defenders like so :

http://picasion.com/pic5/059dc3ddc47083b4da15d283994435eb.gif

Position Swaps

maybe we could have position switches for certain plays. Ive seen a MLB drop back while a SS blitzes. or maybe have both OLB's drop back and have both Safeties blitz. of course we would have to assign them the LB gaps and put the LB's int coverage and not just have them running backwards endlessly.
so all in all this can either be done with plays or the AI % blitzing scheme.

like this: http://picasion.com/pic4/8485d716e50f5c96609a0feaa0698291.gif

any way i can add onto this? any criticism or support is welcome.


now that we have plays

4-3 (4 D-Line, 3LB)
guess we can call this Hammer:

.Both OLBs leave their spot early and line up about a yard away from the DE
.the OLBs blitz from the outside and the MLB blitzes right up the middle
.the SS moves up a bit to cover short passes ( but not way to much )
. can pull the FS over a little bit to cover the SS's side
.corners watch their wr


call this Sting. ( just like lb contain 4-3 )
. the exact same thing except you Blitz you MLB

call this crack i guess
.blitz both corners
.blitz all lb's except for MLB
.pull the fs over one corner and the ss over the other corner
.drop the MLB back

Nickel

call this cover UNCE

Blitz both ILBs
Blitz the SS to the outside
all 3 CBs cover their man
FS covers middle zone


Originally posted by Mat McBriar

Defense:
- The 6-1 defense: http://z.about.com/d/football/1/G/l/1/fig15.jpg
- 3-4 Eagle defense: http://z.about.com/d/football/1/G/n/1/fig17.jpg
- 4-4 Defense: http://z.about.com/d/football/1/G/j/1/fig13.jpg
- 5-2 Defense: http://z.about.com/d/football/1/G/k/1/fig14.jpg
- 3-5 Defense: 3-4 with the safety as a LB (similar to a 3-4 w/ SS in short coverage distance now)
- The 33 Stack: http://upload.wikimedia.org/wikipedia/commons/thumb/3/3c/33_stack_green.svg/400px-33_stack_green.svg.png
- 3-5-3 (Umbrella defense): http://upload.wikimedia.org/wikipedia/commons/thumb/f/fc/3-5-3_green.svg/400px-3-5-3_green.svg.png
- 3-deep quarter (similar to 3-1-7): http://upload.wikimedia.org/wikipedia/en/thumb/8/8f/Quarter_green.PNG/400px-Quarter_green.PNG



D-Line 4-3 and 3-4 Setup
We could put a drop down option to set players into certain formations. maybe you want 2 fast DEs on in a 4-3 and 2 strong DEs in a 3-4. you cant do this now but if we updated it so that you could choose who you wanted in in what formation that would be great. this could really help teams shutout a pass or a run against the new Offense.

NT getting double teamed
A lot of times on TV/on the field you see a NT take on two guys ( on purpose ) to free up the linebacker. This should be implemented for sure. should have only the NT do this and D-General should trigger it. the higher D-General is the higher % chance of the NT getting 2 linemen to block him and let the LB through.

Inside Shades/ Straight up
The DC should be able to setup where the D-Line and LBs stand.in a 4-3 its not always the same setup. You sometimes see the D-Line stack over to the right more when they see a strong I Left 9 which is the D's Right ). it would be great if we could choose if our D-line lined up in a gap or maybe just a shade off of the Linemen. Same with the LBs.

Originally posted by boondocksaint
I've wanted the ability to choose a zone coverage area per defender. There are too many times when a TE gets triple covered while letting the WR on the outside run free. We could eliminate this problem effectively by being able to tell our ROLB to cover a short flat zone, for instance. There are a million ways it could work...

so we should be able to set the LBs and Safeties into different zones. maybe have a drop down menu for it.
like this:
LOLB Cover:
Flats
Deep
Short

ROLB Cover:
Flats
Deep
Short

MLB Cover:
Deep
Short
Left Flats
Right Flats

SS Cover:
Left Flats
Short Middle
Deep Middle
Deep Left
Short Left

FS Cover:
Right Flats
Short Middle
Deep Middle
Deep Right
Short Right

DB Coverage Distance
there should be more of a close coverage. When the DC sets the ai for close coverage and the CB sets his tactics to close, the corner still inst always right up on the line. it would be great if we could make it even tighter to the line for the fast DBs facing the slow WRs.

Spys

Originally posted by tpaterniti
Simple addition also - an option if your man stays in to block

Spy
Short Zone
Deep Zone
Double Cover WR1, WR2, TE1, TE2
Blitz

Delay Blitzes would be cool as well, and 5-2, 4-4, Bear formatations, and maybe even a 46, which is like a 5-2 except you put a MLB where the NT would be over the C and sometimes he blitzes, sometimes he drops.


QB Spy
- Usually the MLB or LILB's job, and all he does is mirror the Quarterback's movements. If the QB starts to scramble out of the pocket, and move towards the line of scrimmage, the LB will mirror this movement, and basically hunt the QB down, making sure they meet at the line of scrimmage if that QB decides to chance running it, resulting in no gain - unless a FB is smart enough to stick around to block.



QB Read
- This one's a bit tricky, and is usually the job of a Safety, and I'm not sure which one exactly, maybe someone will know and can correct me here. But basically, the Safety will sit back in a sort of short zone coverage, but not really break off to cover anyone unless he really HAS to. No, his job here is to watch where the QB is looking, and try to make a break on the ball just a moment before the QB lets it go, for the hope of a pick, or to at least help the CB knock it down. The downside? Much more likely to get burned by a pump fake, and take off the wrong way, and if it's a run, he'll not realize it for a minute.

HB Spy
- Basically the same as the QB Spy coverage, and would again be the MLB or one of the ILB's jobs (whichever was strong side at the time). All he's gonna do here is mirror the HB's motions. If it's a run play, this LB should, in theory, meet him at the line of scrimmage. Cutback plays before the handoff, and a good blocking FB can bust this type of coverage wide open, but stopping the run isn't really what's trying to be done here. No, the reason for this type of coverage is to do one thing - make sure the HB is covered if he runs out on a pass route.

If these things were implemented, it would solve the "I can't stop a scrambler unless this this and that!!!" complaints, and also, stop all these goddamn HB and FB pass plays from being so wide open and making my head hurt watching it.



have different plays that set who is doing what type of spying or have it in the adv ai.

Defensive Subbing
Originally posted by BigBlue




Advanced Defense AI:

DL Rotation

*X* % of the time
When up by *X* points

and last but not least:

Mass Subs:

2nd Team Defense

When up by a MINIMUM *X* points

i would just like to expand on this.

Mass Subs-
The DC can set to send the 2nd String Defense in When they are losing by a certain amount of points ( say their down by 80, maybe the DC wants to give the 2nd strings Playing Time), when the Team is winning by a certain amount of points ( like 50 so the 2nd string can get Playing Time and it doesn't matter if they score a few TDs ), and also during quarters. Say with 2 minutes left in the 3rd quarter you can sub all players and have 2nd string defense on and then when 4th quarter comes go back to the starting D.

this can also be mixed. have it setup like.

if *winning* by *50* send in the 2nd string Defense in if there is *2 minutes left* in the *3rd* quarter


Rotation- This could work the exact same way. rotate the D-line or LBs or CBs or even the safeties when up or down by (whatever) or if there is 2 minutes left and you need ot watch the pass the fats DEs and Fast LBs can sub in with a certain defensive AI drop down menu.


Player vs Player
Whenever a certain player is in we should be able to send in a certain defensive player to cover him.

Say N'awlins Voodoo sends in Knick Dodson (WR) and he is their best WR. i always want my best Corner to face him so in the AI i would set CB1 always against WR1 etc etc.

so the Sim would send in Jack Enmihoff whenever Knick Dodson is in.


simple enough no?

same thing for RB/FB/QB. maybe you want your speedy LBs when the fast RB is on or you want your stronger LBs when the Powerback is on.

i guess you could have a counter feature and when his energy is at a certain # lets say 50 energy, you pin CB2 on the WR1

Defense vs Player
Have the Defense key in when someone is on the field.

maybe you scouted and DerrekLee is a powerback. so you set your Defense to shift close for him cause they like to send him up the gut. so your LBs shift and so do your D Linemen.

Also have "cancels". if the power back DerrekLee is on and the QB DMFA is on. maybe you dont want to watch the middle when their good QB is on and you set it to 'Cancel" the shift.


Forced Fumbles and Strips
When two guys hit 1 guy the person usually coughs up the ball a lot easier. in GLB 3 guys can hit someone at the same time and somehow all get knocked over.

So i suggest that if 2+ guys hit one guy there is a a more likely chance the ball carrier will cough up the ball. Can also add strips so one guy wraps up the ball carrier and other people go for the strip.

Also when a wr just catches the ball and gets hit they usually drop it, and aQB should fumble it more. Since QBs cant choose which hand they throw with i guess we assume their right handed. so if a LDE hits them ( a blind side sack ) the QB should cough up the ball very easily if not expecting the hit.

Another way this could be thought of is adding all the players SAs together. say the OLB has 8 snarl and 8 intimidation, the SS has 8 in monster hit. this should really demoralize a Ball Carrier when getting ganged tackled.

Jamming
Have the option so CBs/Safeties can Jam a WR at the LOS. this could require strength and maybe vision so you dont get faked out and he just runs right around you for a free catch.



Defense Keying In

Originally posted by San Diego Chargers
Meant to be used in combination with this:
http://goallineblitz.com/game/forum_thread.pl?thread_id=1789475

Originally posted by San Diego Chargers

I know this has been suggested before, but I when trying to find the old threads in here http://goallineblitz.com/game/forum_thread.pl?thread_id=1723688 neither would open. This is simply a must to stop uncreative OC's from exploiting the few dominant plays in the game (Singleback, Strong I). What I am proposing could be done in many different ways but I would do something like this:

- If play x is used twice in a row, all defensive players receive a +2% boost to vision and confidence, 4 times 4%, 3 times 8% etc. with a ceiling of 50% or so
- In order to stop people from avoiding this penalty by alternating between 3-4 plays the whole game, have it so if play x is used twice in 4 or so plays the D receives a +1% boost to vision and confidence, if it is used again within another 4 plays 2%, again 4% and so on with the same ceiling of 50%
- Incorporate some sort of multiplier to the boost if this is the only play they run out of the given formation. So if the offense runs HB Off Tackle every time from Strong I, but go with the WR Screen and HB Slam evenly from Singleback, then make Strong I double the penalty.

Please feel free to add any input or ideas to make this suggestion better. As a DC I feel that both this and having the ability to make multiply depth charts (one for 3-4, 4-3, 4-2-5 to have your best pass rushers or run stuffers on the field at the right time) are completely necessary for the defense to catch up to the offensive changes. So PLEASE Bort, look into this!


As a DC, one thing that pisses me off more than anything is an OC who's playbook is limited to about 10 "money plays". In my other thread I suggested giving all defensive players a vision boost for each time the offense repeats a certain play, but another thing I just thought of is to give them the ability to look or focus on certain plays using the DAI.

For an example I will use the Singleback formation. Since last season, SB 3 WR has been the bread and butter of countless team's offenses due to the dominance of the WR screen. With the screen getting so much attention from DC's, the HB Slam is bound to open up leaving the DC helpless and just hoping they have the right output called. My suggestion is to have your defensive players look for these two plays as the ball is snapped, kind of like the current Run/Pass focus in a player's individual tactics. Here's how it would work:

Under each output in your Defensive AI you would be given the ability to set each play's focus at a certain %, obviously adding up to 100. Since this output would be under your SIngleback input, only plays from that formation would be available. While scouting, if you notice that your opponent runs the WR screen to the ground with the HB slam as a compliment then you are obviously going to want your players to be looking for these two plays off the snap. To keep things simple, I'm going to say that you put your focus on WR Screen and HB Slam each at 50%, leaving all other Singleback plays at 0%.

The size of the boost is still in question, but for now I'm going to say that for a correct guess all defensive players receive a %20 boost to vision and confidence, with a -20% deduction when you guess wrong. For our example since we are focusing on two plays, that 20% total is split in half. So each time they run SB WR Screen or HB Slam you get a 10% boost, while losing 20% if any other SB play is called.

Another play that this would be important for is the dreaded Strong I Off Tackle. If your opponent runs this seemingly unstoppable play all day then hell, focus on it every time for the possible gains and bite the bullet if another play from the Strong I burns your surprised defenders.

Like I said, these numbers are by no means final and neither are the attributes. I would not be against giving a speed/agi boost, but I'm a defensive guy and know that vision would probably be more fair

Here's my reasoning of why this needs to be done from the other thread:


Originally posted by San Diego Chargers

The thing is, why would an OC use a play with a lower success rate when they can exploit the same 5-10 plays for an easy 5 yards a pop? Real life OC's are going to use a large variety of plays because they know that if they keep repeating the same ones, the defense is going to catch on. If GLB defenses were given a realistic boost to vision for repetitive plays then GLB OC's would have to choice but to get creative and mix up their play calling. Playbooks would in turn expand drastically. New, less popular plays would be discovered and who knows, maybe become the next dominant plays. Play calling would simply be much more diverse, thus providing us with a way more realistic simulation of football.



Please feel free to add any comments or suggestions, I will do whatever it takes to improve this idea and hopefully get it implemented.

Thank you



Originally posted by Toriq
Possibly create a new option on the order of:

If TE stays in to block LB X does (1. blitz, 2. zone under, 3. Man cov. a WR or cover HB/FB in route.)

If FB stay in to block, LB X does (1. blitz, 2. zone under, 3. Man cov. a WR or cover HB/FB in route.)

If HB stay in to block, LB X does (1. blitz, 2. zone under, 3. Man cov. a WR or cover TE/FB in route.)

If FB/HB stay in to block, LBs X do (1. blitz, 2. zone under, 3. Man cov. a TE/WR)

If FB/HB/TE stay in to block, LBs X do (1. blitz, 2. zone under, 3. Man cov. a WR.)

Else

LBs follow standard D AI output.




other suggestion. captains fully explained. http://goallineblitz.com/game/forum_thread.pl?thread_id=1280955

Last edited Feb 14, 2009 09:29:33
 
ProfessionalKop
Gangstalicious
offline
Link
 
any1?
 
Link
 
I think you have a good thing going here, but it needs to be worked out a little more, I definately like the idea of stunts
 
฿ones
offline
Link
 
Assuming LB gap blitzing, especially if they are made as PLAYS not individual AIs (more like offense set plays than a player doing their own thing) then Dline gap shooting should be controlled by LB blitzing in many cases. (IE 2+ blitzers) but also be able to say if you prefer PASS blitzes (such as Dline goes no gap control and eats men) or RUN blitzes that fill more gaps and focus less on pressure.

Not a bad idea. Better than most suggested I have seen.
 
ProfessionalKop
Gangstalicious
offline
Link
 
wow thanks bones. ill see if i can throw up some more ideas to make it more useable and not to just stack up the defense.

makes sense with the plays. hm.. ill be doing some more work with this tonight.
 
฿ones
offline
Link
 
Nice to know its' been more than a month but people still recognize me and know my name.

More work plays put into the IDEAS the easier it is on Bort, less creativity needed to create a good balanced system but also self-promotion of player ideas and he can focus more on the coding.
 
ProfessionalKop
Gangstalicious
offline
Link
 
yea well i would like as much criticism as possible. i would love to have a suggestion be implemented into the game. and i love defesne. hence why im trying to make this pull through.

and i figured if i could make this realistic and have to concise and thought it, bort wouldn't have to go crazy trying to figure out a good way to make it happen.

who could forget you. you have a nice avatar no way i can forget that.
 
ProfessionalKop
Gangstalicious
offline
Link
 
any more ideas?
 
Knick
Sknickers
offline
Link
 
I was going to quote Bones, make this face (), and express my amazement he was alive. However, he is offline
 
ProfessionalKop
Gangstalicious
offline
Link
 
Originally posted by Knick
I was going to quote Bones, make this face (), and express my amazement he was alive. However, he is offline


hes my teammate
 
Link
 
well what if you had an AI setting for the % of run blitzes and pass blitzes per formation and you could assign certain gap control % for each player because you'll have safety and corner blitzes you'll want to work into this scheme as well?

edit: this will also help balance out the new run plays also me thinks
Last edited Oct 29, 2008 20:31:49
 
ProfessionalKop
Gangstalicious
offline
Link
 
didnt i already say that?
 
Link
 
Maybe, why i was asking it as a question, to make sure I got the mechanics of it in my head, I liked the suggestion from the get go, but was a little unsure of how it would work
 
ProfessionalKop
Gangstalicious
offline
Link
 
yea like you set where you want your LB's to blitz.

hmm gave me an idea ty jared. check back in a minute it'll be up

nvm.
Last edited Oct 29, 2008 20:36:38
 
Marvel
offline
Link
 
yeah you could really live up your blitzing like PITTSBURGH or Baltimore like u should make your own blitzing plays or blitzing downs or somthin like that
 
Page:
 


You are not logged in. Please log in if you want to post a reply.