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Forum > Goal Line Blitz > What does the new RB tweak, do to their First Step SA?
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blln4lyf
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Originally posted by Bukowski
Originally posted by blln4lyf



He does not automatically start to slow down when he gets within a yard of the LOS..it is only when he is at least at that depth on the field AND has his center within 2-3 pixels of the defenders center, which does not happen all the time.
Basically, there may be some plays(not all) were it will only be good for around 2 yards, but after he gets threw the pile he might be slow enough with cuts to use the skill again.


Are you saying that the LOS might not have defenders on it?

Because if it does, then he will slow down when he gets to the LOS - because their will be some kind of defender right there.



I am saying that a defenders center will not be within 2-3 pixels of the runners center on every play.
 
Bukowski
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Originally posted by blln4lyf
Originally posted by Bukowski

Originally posted by blln4lyf




He does not automatically start to slow down when he gets within a yard of the LOS..it is only when he is at least at that depth on the field AND has his center within 2-3 pixels of the defenders center, which does not happen all the time.
Basically, there may be some plays(not all) were it will only be good for around 2 yards, but after he gets threw the pile he might be slow enough with cuts to use the skill again.


Are you saying that the LOS might not have defenders on it?

Because if it does, then he will slow down when he gets to the LOS - because their will be some kind of defender right there.



I am saying that a defenders center will not be within 2-3 pixels of the runners center on every play.


Maybe on outside runs, which I mentioned earlier.

But on inside runs, then yeah, they will.

So is First Step now worthless for inside runs? That is the question.

Because my point is, that First Step doesn't activate on every play as it is. So now, if it doesn't activate on inside runs either, it really decreases the likely hood of it working at all, which seriously decreases its value.

 
Sigmaforce
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It activates, its just not that big of an effect a lot of the time. Your HB would be going faster for the time it takes to get to the line if there's a wall of defenders in the way. If there's a big hole (which does happen on inside runs too, of course just not as often) your HB will be flying through it if FS activates.

Either way your getting to the line faster, which gives you an advantage even if there's a slight slowdown at the line.
 
Bukowski
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Originally posted by Sigmaforce
It activates, its just not that big of an effect a lot of the time. Your HB would be going faster for the time it takes to get to the line if there's a wall of defenders in the way. If there's a big hole (which does happen on inside runs too, of course just not as often) your HB will be flying through it if FS activates.

Either way your getting to the line faster, which gives you an advantage even if there's a slight slowdown at the line.


Ok, I can accept that.

But my main point is, it obviously takes something away from First Step, I think that is pretty obvious.

So again, how is that fair to RBs who spent a significant amount of SPs, building up First Step?

Its basically, although inadvertently, the nerfing of another SA. Now it can join the ranks of Head Fake, Super Vision, Pump Fake, etc.. That have all been nerfed down, even though many agents have spent a serious amount of SPs points into them.
 
jbiller
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Easy fix:

Just make First Step add in a general acceleration boost. The end.
 
Bukowski
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Originally posted by jbiller
Easy fix:

Just make First Step add in a general acceleration boost. The end.


I agree. That would be nice.
 
Sigmaforce
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I thought first step was a general acceleration boost.

In one way I suppose this could be seen as a nerf to first step, but its nothing that people didn't know already. I mean I didn't add to first step when I still had a HB thinking that I'd be able to run straight through any defender at full speed. I expected to move faster off the snap and hit my top speed faster.

It is still effective though, and if there's a big hole or if you're running to the outside it can still potentially be the catalyst for a huge gain. If there's defenders in the way, well it still gets you to them faster and perhaps before too many can get into position.
 
yoshi_yoshi
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Originally posted by Bort
First step has only ever activated when starting from a near stop, so either when you're starting moving for the first time, or when you've gotten slowed down to the point where you're near stopped. (It can only activate when you've got < 1.5 acceleration "units" of velocity, no matter where you are on the field.)

It's always been far less useful for RB's than WR's for instance, because of that fact. The RB is usually up to speed when he hits the hole, so first step wouldn't even have a chance to do anything. Quick cut is more useful, I'd say, for moving quickly through the line.

It can help greatly if you have to make a big cut, I guess, because you have to slow down a lot.

Actually, now that I think about it, making them slow down might actually INCREASE the value of first step. If they have to slow way down to break through the line, they will be more likely to be in a position to use it after they do.


What does acceleration units of velocity mean?

Let's say a WR runs a hook route... would First Step activate when he is coming out of the hook?
 
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