I believe that going from 50-60 in a skill does not equal going from 90-100. I believe that for each skill point you put into a skill helps move it up the "graph". The skills in this game are based off of algorithms. Here is the best graph I could find on the internet and I'll try to explain from here:
http://www.prismmodelchecker.org/manual/uploads/sbml_ex_graph.png
Solid Blue line is the one I'm talking about
~.0002=0 points in a skill
.0002=100 in a skill
~.00085=50 in a skill
For the sake of this graph, I'm going to say that the MAX you can get is 70, which you'd have to go over 100 to obtain. Max=100%.
A Skill at:
10=29%
20=40%
30=50%
40=60%
50= 69%
60= 76%
70=82%
80=87%
90=90%
100=92.5%
This explains why you see very little difference between a WR with 100 speed and 90 speed. Decimals are implemented, they just add to the # that is divided by the max, theoretically decimals count. They just don't mean much.
I've always suggested that the best builds are probably the ones that have 80 in there 3 main categories and I've done this with one of my lineman and I'm working on it with others. You do not gain as much of an advantage the higher you put a skill, which is why it makes sense to stop 3rd capping things and 2nd cap things. You lose "6% by 2nd capping, but you save yourself 18 or so SP's that could help you in other areas.
This is a big reason why I believer there is little point to putting equipment over 100. You are gaining fractions of a .05 every time you put it up one point, where putting it into something that is 2nd capped can gain you .45.
This is all speculation and is based out of 100%.
Sorry for the poor graph, I'm not great with computers and couldn't figure out how to edit it to match better.
Flame away!
http://www.prismmodelchecker.org/manual/uploads/sbml_ex_graph.png
Solid Blue line is the one I'm talking about
~.0002=0 points in a skill
.0002=100 in a skill
~.00085=50 in a skill
For the sake of this graph, I'm going to say that the MAX you can get is 70, which you'd have to go over 100 to obtain. Max=100%.
A Skill at:
10=29%
20=40%
30=50%
40=60%
50= 69%
60= 76%
70=82%
80=87%
90=90%
100=92.5%
This explains why you see very little difference between a WR with 100 speed and 90 speed. Decimals are implemented, they just add to the # that is divided by the max, theoretically decimals count. They just don't mean much.
I've always suggested that the best builds are probably the ones that have 80 in there 3 main categories and I've done this with one of my lineman and I'm working on it with others. You do not gain as much of an advantage the higher you put a skill, which is why it makes sense to stop 3rd capping things and 2nd cap things. You lose "6% by 2nd capping, but you save yourself 18 or so SP's that could help you in other areas.
This is a big reason why I believer there is little point to putting equipment over 100. You are gaining fractions of a .05 every time you put it up one point, where putting it into something that is 2nd capped can gain you .45.
This is all speculation and is based out of 100%.
Sorry for the poor graph, I'm not great with computers and couldn't figure out how to edit it to match better.
Flame away!
Last edited Jan 22, 2009 13:25:54