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Q: How does energy affect me?
A: Low energy will make your player play worse. He may also have to come out of the game if his energy is too low.

Q: How much energy will I use in a game?
A: It's entirely dependent on what your player is doing in the game, and his stamina skill. If your player is running around a lot, getting tackled, getting double team blocked, etc, he will use more energy. If he's mostly standing still or not having to do much, he will lose less. A higher stamina skill will make your player become tired slower.

Q: How is the my energy loss determined at the end of a game (energy bar)?
A: Your energy bar at the end of the game is NOT equal to the energy your player had at the end of the game. The reduction in your energy is based on how much energy your player used during the game in total. The more time he spent on the field, to more energy he will lose.

Q: How does IN-GAME energy (breath) work?
A: Energy during the course of a game goes up and down based on what your player is doing. While he's playing, it goes down. While he's sitting on the bench, it goes up. The speed at which it goes up and down is dependent on the player's stamina skill.

In-game energy is related to your energy bar, but it is not the same thing. If it helps to understand, you can call it "breath" instead of energy, to help differentiate it.

In a game, there are two variables used to keep track of your player's "breath." These are hidden, in-game variables:

- current breath
- freshness

Every time your player does something, his "current breath" is reduced. At the same time, his "freshness" is reduced by a small amount. The lower the "freshness" value gets, the more quickly the player's "current breath" is depleted from doing things.

When your player is resting on the bench, his "current breath" is increased for every play he sits out. His "freshness" goes up by a small amount as well. Both of these can regenerate to 100, but "freshness" regenerates very slowly.

An example, with basic math:

Player A starts with 100 "breath."
He plays one play, running around and making tackles.
- His "current breath" is reduced by 5, to 95.
- His "freshness" is reduced by .5, to 99.5.

Now Player A goes to the bench for one play.
- His "freshness" is increased by .05, to 99.55.
- His "current breath" is increased by 5, to 100.

Q: How does "breath" interact with my energy bar?
There are two ways they are related:

1. At the end of every game, the energy bar is reduced by an amount calculated by the player's "freshness" variable. The lower the energy bar goes, the lower the player's "freshness" was at the end of the game.

2. At the start of every game, the player's "freshness" variable is set to the player's energy bar level. If the player's energy starts at 85, his "freshness" starts at 85.

Q: How does "breath" relate to the manager's sub in/out levels?
A: The sub in/out values a manager sets are compared to the player's "current breath" stat, to determine if he should sub out or keep playing.
Last edited Jun 28, 2008 22:57:33
 


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