Hey all,
We've been focusing on team options recently, and I've been trying to add a few quick things to throw the player-only people a bone as well (such as the better stats tracking recently).
(No, I'm not forgetting the advanced tactics options, folks! Just trying to balance a little with some fun player-only stuff in the meantime.)
Anyway, I'm working on an idea in my head to add the basics of a "status items" option for players pretty soon. It will give them a little more to do and compete over, and will help them increase their morale by spending cash on cool stuff. Of course, it will evolve more over time, but we gotta start somewhere.
What I need are some ideas for items you can buy, how much they should cost, and how prestigious they are.
Obviously, there's "bling" jewelry, cars, a mansion, etc, but I need some more ideas of items to flesh it out more, so you don't end up buying the same medallion over and over again or whatever.
Post away!
We've been focusing on team options recently, and I've been trying to add a few quick things to throw the player-only people a bone as well (such as the better stats tracking recently).
(No, I'm not forgetting the advanced tactics options, folks! Just trying to balance a little with some fun player-only stuff in the meantime.)
Anyway, I'm working on an idea in my head to add the basics of a "status items" option for players pretty soon. It will give them a little more to do and compete over, and will help them increase their morale by spending cash on cool stuff. Of course, it will evolve more over time, but we gotta start somewhere.
What I need are some ideas for items you can buy, how much they should cost, and how prestigious they are.
Obviously, there's "bling" jewelry, cars, a mansion, etc, but I need some more ideas of items to flesh it out more, so you don't end up buying the same medallion over and over again or whatever.
Post away!