User Pass
Home Sign Up Contact Log In
Page:
 
Deathblade
offline
Link
 
Regarding passing...
Originally posted by Bort
I think one issue I have seen is that nobody is blitzing, and therefore not getting any pressure to make the QB's throws less accurate. An unpressured throw is much more catchable than one with pressure. Even if a hurry stat isn't recorded, pressure can still be felt by the QB and it affects him and his pass quality.


 
DrkSandman
Baseballs
offline
Link
 
Several new small features added and coming soon.

- PMs in toolbar

- Sortable Box Scores (May not be retroactive to old games)

- Forum Page Links - to go directly to page 4 of a thread
- Sub-Forums in PFs (Current plan = 2 free)

Pic of both the above: http://i38.tinypic.com/svqjjn.png

- Viewable by participants only options for scrimmages
 
DrkSandman
Baseballs
offline
Link
 
Originally posted by Bort

Latest list of stuff I'm working and nearing completion on or have finished and need to test:

* Adjusted Stats - code written, need to get script running and generating stats on live
* PeeWee passing adjustments
* No boosting past level cap on day 42+ on normal boost page
* Adjust signing options for pee wee to restrict to signing 0xp or same season players
* ST stats on box score (mostly working; something funny with pcakes)
* Add a “time of possession” stat on the box score.
* Fix smiley box on edit page (overlap with tabs)
* Multiple boosts at once page
* Edit move ability so you can move threads to subforums (for PFs), and for LOLmods
* Buy additional subforums for 50 FP
* Replacement for rolling
* Fix to punt coverage
* Finish extra point and FG replay update


Welcome back, Bort!

Some more things are being discussed to be worked soon, I'll post them as soon as I get info on that.
 
DrkSandman
Baseballs
offline
Link
 
The replacement for the roller is now in testing.

You'll now create a player and start with 15 SP to play with (seperate from the 15 SP you STILL get after submitting).

http://i46.tinypic.com/2lntqp3.png

The player will have minimum attribute point levels, based on position. You can remove anything over that minimum and re-assign to another attribute of your choice.

Allowable totals, gimpable stats, and everything are exactly the same as before.

Also notice the height and weight sliders. Based on where you slide these, you get a bonus and/or penalty to certain attributes. This bonus/penalty happens after you submit the player with the initial 15 SPs.

http://i47.tinypic.com/n4in44.png

You then continue as normal, with another 15 SP to play with.
Edited by DrkSandman on Nov 19, 2009 17:04:34
Edited by DrkSandman on Nov 19, 2009 16:16:00
 
DrkSandman
Baseballs
offline
Link
 
Currently added to and being tested on the test server:

* Make Adv item store scale with level a bit better (disable lv 1 items eventually, increase chances of higher rarity items as you level up)
* Level / 10 items in adv item store when refreshing
* Convert Adv item to other slot using tokens (4 BT's only for now, maybe add 20 ST's later)
 
Deathblade
offline
Link
 
Regarding players being dragged, and a new VA, Death Grip

Originally posted by Bort
There is no max he can be dragged for, and he can take the runner down eventually if he keeps holding on, since it affects the runner's balance. Each tick, the runner gets a chance to shake him off. Death Grip now makes that harder to do. Also, it slows the runner down while you're latched on. It's our version of gang tackling.
 
Deathblade
offline
Link
 
Originally posted by Deathblade
Bort...question most people are wanting to know about Bull Rusher...

Does it take away from agility and add to strength, or does it just add to strength? I'm not entirely sure of your implementation.

If my other quote makes more sense...
Originally posted by Deathblade

When I suggested it, I was thinking of something like this (hypothetical numbers obviously)...

The original BB formula:
str * .2 + agl * .3 + blk * .05

What I was originally thinking, is that the VA would make the formula look like this...

str * .2 * (1 + Bull Rusher bonus) + agl * .3 + blk * .05

Essentially, the second formula would have added weight to str, but left agility with the same weight (not made agility less useful.)

HOWEVER, with that said, Bort may have made it like this...
str * .2 * (1 + Bull Rusher bonus) + agl * .3 * (1 - Bull Rusher bonus) + blk * .05 * (1 - Bull Rusher bonus)

In which case...ew




Originally posted by Bort
Yeah, the second one. Multiplier on strength. That's what I figured you meant with your suggestion.


Originally posted by Deathblade
Still vague

So there is no penalty to the strength of agility?


Originally posted by Bort
No, it's pretty much like you outlined there.


Edited by Deathblade on Dec 2, 2009 23:52:24
 
DrkSandman
Baseballs
offline
Link
 
Marketplace update coming. Here are the features:


* Enable "interest level" counter on marketplace ads
* Make shared stats on marketplace search show with equipment
* Add age to marketplace output list

http://i48.tinypic.com/2py6hpe.png



* Add a public comment system at the bottom of the marketplace FA ad
* Make marketplace show player's VA's and SA's on ad page if stats shared
* Ability to enter a marketplace ad if your contract expires within 15 days

http://i45.tinypic.com/10cros9.png
 
DrkSandman
Baseballs
offline
Link
 
Retired Players tab added to home page.

* Lv1 players are auto hidden to avoid 5000 players from the old rolling days.
* Likely that "Retired Player" players will auto hide also.
* Possibly some sort of hide button for any others you want hidden.

http://i50.tinypic.com/eum3ht.png
 
DrkSandman
Baseballs
offline
Link
 
Originally posted by DrkSandman
Marketplace update coming. Here are the features:


* Enable "interest level" counter on marketplace ads
* Make shared stats on marketplace search show with equipment
* Add age to marketplace output list

http://i48.tinypic.com/2py6hpe.png



* Add a public comment system at the bottom of the marketplace FA ad
* Make marketplace show player's VA's and SA's on ad page if stats shared
* Ability to enter a marketplace ad if your contract expires within 15 days

http://i45.tinypic.com/10cros9.png


Update:

* Ability to disallow comments on your ad

http://i50.tinypic.com/xaytq8.png

* Ability to "self-moderate" and delete unwanted comments from others in your ad

http://i50.tinypic.com/zyatzs.png
 
Page:
 


You are not logged in. Please log in if you want to post a reply.