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Forum > Suggestions > Normalization of positions
smallbugger
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kinda a basic idea of probably hidden, give a base statistical set for each position

So in game guys look the same as now, but all attributes are a addition to a positions natural set-up

Example:
A DT

50 strength
30 speed
50 agility
50 tackling
40 confidence
40 vision
20 blocking

A DTs shown build would go on top of this, but even if they give the DT 100 speed... they would equal 130 speed

Where a WR might have a internal base of 50 speed and then if the maker of the WR gave him 90 speed the WR would be faster with 140 speed even though the DT's attributes show higher.

This would obviously require bort to normalize performance for the higher numbers being calculated overall, but this would "normalize" positions and help slow down min/maxing especially in unnatural positions....
 
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This is a good solution to the problem, but I think that changing softcaps for each position would accomplish a similar thing in a better fashion.
 
Deathblade
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Originally posted by Ronnie Brown 23
This is a good solution to the problem, but I think that changing softcaps for each position would accomplish a similar thing in a better fashion.


Completely agreed.

Edit:
Nevermind, I don't think this is a good solution, I think different attribute caps is the only good solution to it.
Last edited Mar 15, 2009 15:27:50
 
Deathblade
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Also, discuss it in this thread, since it is essentially the same thing...
http://goallineblitz.com/game/forum_thread.pl?thread_id=2290529
 


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