kinda a basic idea of probably hidden, give a base statistical set for each position
So in game guys look the same as now, but all attributes are a addition to a positions natural set-up
Example:
A DT
50 strength
30 speed
50 agility
50 tackling
40 confidence
40 vision
20 blocking
A DTs shown build would go on top of this, but even if they give the DT 100 speed... they would equal 130 speed
Where a WR might have a internal base of 50 speed and then if the maker of the WR gave him 90 speed the WR would be faster with 140 speed even though the DT's attributes show higher.
This would obviously require bort to normalize performance for the higher numbers being calculated overall, but this would "normalize" positions and help slow down min/maxing especially in unnatural positions....
So in game guys look the same as now, but all attributes are a addition to a positions natural set-up
Example:
A DT
50 strength
30 speed
50 agility
50 tackling
40 confidence
40 vision
20 blocking
A DTs shown build would go on top of this, but even if they give the DT 100 speed... they would equal 130 speed
Where a WR might have a internal base of 50 speed and then if the maker of the WR gave him 90 speed the WR would be faster with 140 speed even though the DT's attributes show higher.
This would obviously require bort to normalize performance for the higher numbers being calculated overall, but this would "normalize" positions and help slow down min/maxing especially in unnatural positions....