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Forum > Suggestions > Auto-Adjust? No! AI-Adjust!
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Jack Del Rio
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We should be able to have certain selectable settings in our AI inputs based on prior occurrences in the game, like the performance of our own team or the opponent's team. In lieu of halftime adjustments, which don't seem very likely to happen (and aren't as encompassing as what I'm suggesting). These could just be added in as new options for "input".

Examples
Offense AI
Own yards/carry: Between ___ and ___ (To change from previous running inputs that aren't working as desired)
Own yards/pass: Between ___ and ___ (To change from previous passing inputs that aren't working as desired)
Own pass completion %: Between ___ and ___ (To change the gameplan towards or away from a good/bad passing day thus far)
Own # times sacked: Between ___ and ___ (To change the gameplan to possibly more easy/quick passes once a certain # of sacks has been reached)
Own # fumbles: Between ___ and ___ (To change the gameplan that will take the ball away from the source of the fumbles)
Own # interceptions: Between ___ and ___ (To change the gameplan to maybe something more conservative after throwing several INTs)

Defense AI
Opponent yards/carry: Between ___ and ___ (To change the defense based on how well the opponent is running)
Opponent yards/pass: Between ___ and ___ (To change the defense based on how well the opponent is passing)
Opponent # rush attempts: Between ___ and ___ (To change the defense based on how much the opponent is running.)
Opponent # pass attempts: Between ___ and ___ (To change the defense based on how much the opponent is passing.)
Opponent # times sacked (and/or hurried): Between ___ and ___ (To change the gameplan to more aggressive blitzing if it was already working, or to call off blitzes altogether if they aren't working)

The great thing about the ones for defense that specify # of rush/pass attempts is that you can couple them with the "time" options in the AI, meaning you can call defense plays based on the rate at which the opponent is calling runs/passes, by making multiple inputs, like...
"opp # rush attempts between 15 and 999, with less than 15:00 remaining in second quarter"
"opp # rush attempts between 30 and 999, with less than 15:00 remaining in third quarter"
"opp # rush attempts between 45 and 999, with less than 15:00 remaining in fourth quarter"

What does all this mean for offenses that are already perceived to be overpowered? I don't think it should even be thought of like that. This suggestion is offering a part of the game that is currently desperately needed - allowing teams that lost a pre-game tactics guessing game to make in-game adjustments as any real coach would in any real football game.
Last edited Mar 16, 2009 13:28:50
 
whitewolf
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This seems like a neat idea (and as an aside, re: halftime adjustments, you can change "don't seem very likely to happen" to "will never happen".

 
Knick
Sknickers
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I ♥ it
 
the man of doom
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+1
 
InRomoWeTrust
Lead Mod
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http://goallineblitz.com/game/forum_thread.pl?thread_id=2223247

I had it here in much less detail, I went ahead and added a link to here right under it.
 
Jack Del Rio
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Wow deathblade buried me
 
Jack Del Rio
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ye YE
 
foshizzel17
my drizzt
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Great idea. Its complex, but people who dont want to put in the time can just get Casual teams.


Love it.
 
CoachB05
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I agree, it's a great idea. It gives more control to the the user, as you know what will happen when the team is having an off day as opposed to the auto adjust, which you don't know what it adjusts to.
 
Jack Del Rio
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Either this is too unanimously good to respond to since there's nothing to argue, or it's epic fail, because this hit page 3. Send me some validation, Suggestions mods.
Last edited Mar 17, 2009 22:30:17
 
mandyross
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Originally posted by Jack Del Rio
this is too unanimously good to respond to since there's nothing to argue.


It seems to be this.

The yards/carry change etc. would only have to be implemented after a number of plays, or amount of time elapsed, but apart from that it seems great.

Note it would also let you make changes to the AI every quarter as you could set the number of opponent rushes to between 0 and 999 to trigger a change. For me, this is a positive though as it would give people the control over the gameplan they require.

The only negative I can see is that it would mean that people have to spend longer and longer preparing for games, but as it has already pointed out they can get casual teams.
 
dmfa41
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Cool.
 
Draqonic
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Originally posted by Jack Del Rio
Either this is too unanimously good to respond to since there's nothing to argue, or it's epic fail, because this hit page 3. Send me some validation, Suggestions mods.


enjoy the party my DB Under/Above the WR has received nothing but +1s. Nothing is allowing it to stay to the top. It seems that the only way to get attention is to have a troll in your board, that will gather others to your board.
Last edited Mar 17, 2009 22:48:13
 
Jack Del Rio
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Hey Boltz, I added your Posting Anonymous suggestion to my top 11 list, please come in here and start talking about Satchmo-n-Dizzy or various beaten-to-death ideas so this thread gets many posts and gets to epic.
 
nightstar289
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Too lazy to read entire post, but the gist of it is nice

+1
 
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