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Forum > Test Server Discussion > Test Server: Testing the New Pass Blocking Code
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So if you guys have gotten the chance to look at the recent sim games, you may have realized that Bort has recently updated the pass blocking code. It's really neat, and still has a good bit of work to do but some of us testers have gotten a chance to run it with our teams. Bort put it the best way to describe the new block mechanics:

Originally posted by Bort

I have been working on an entirely new pass blocking dynamic. More "latching on," less "bouncing." I am not sure if I like it or not yet.


As of now, with it being new, there are a few little buggies, but nothing huge. With the whole new latch concept, teleporting exploits will be eliminated hopefully, and a just a plain better, all around pass blocking.

My most recent game has just simmed. It's very basic, nothing really out of the ordinary.


Team Settings


Baltimore Offense

Baltimore's offense consisted of 1 Input set with basic settings, nothing altered. 1 Output that only required the play to be a Pass, out of any formation to any position at any distance.


Columbus Offense

Columbus's offense consisted of 1 Input set with basic settings, nothing altered. 1 Output that only required the play to be a Pass, out of any formation to any position at any distance.


Baltimore Defense

Baltimore's defense was set to just Basic tactics with the following settings:

♦ Base Defense: 4-3
♦ Blitz Percentage: 100%
♦ Run/Pass Defense Percentage: 0%/100%
♦ Zone/Man Defense Percentage: 60%/40%
♦ Short/Medium/Long Percentage: 70%/20%/10%

♦ All DE's are set to +100 (Max Aggressiveness)
♦ All CB's are set to -60 (1.2 yards cushion); Semi Aggressive


Columbus Defense

Columbus's defense was set to just Basic tactics with the following settings:

♦ Base Defense: 4-3
♦ Blitz Percentage: 100%
♦ Run/Pass Defense Percentage: 0%/100%
♦ Zone/Man Defense Percentage: 60%/40%
♦ Short/Medium/Long Percentage: 70%/20%/10%

♦ All DE's are set to +100 (Max Aggressiveness)
♦ All CB's are set to -60 (1.2 yards cushion); Semi Aggressive


Game Analysis


Game Link:

http://test.goallineblitz.com/game/game.pl?game_id=1406


Good game to watch if you're bored and want to see how the new block code looks like. Random play calling gives you many options to experience the different blitz pickups by the O-Line, which I thought was pretty cool. My next project is to start working on custom D plays that might cause a offensive lineman to ignore the blitzer, but I'll do that another day.


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With Borts new pass blocking code implemented on the test server, I got a chance to try out the screens with the new code. It’s a big issue that’s being frequently posted on the test forums, so I figured it would be a better time than any to work on it and see what it looks like.


Team Settings


Baltimore Offense

Baltimore’s offense consisted of three plays ran over and over again:

♦ Shotgun Screen (33%)
♦ Strong I Screen (33%)
♦ Normal I Screen (34%)

Offensive AI was set with 1 Input with basic and general settings to ensure the plays would happen each play. Put the three screens in an Offensive Package and put 1 Output for the 1 Input, being the Screens package.


Columbus Offense

Columbus’s offense consisted of three plays ran over and over again:

♦ Pro Set Screen (45%)
♦ Single Back Screen (45%)
♦ Strong I Screen (10%)

Offensive AI was set with 1 Input with basic and general settings to ensure the plays would happen each play. Put the three screens in an Offensive Package and put 1 Output for the 1 Input, being the Screens package.


Baltimore Defense

Ran a basic defense with the basic tactics and had everything set to normal. Only thing change out of the ordinary was both LDE’s tactics that I set both on -100% (Max Passive).


Columbus Defense

Ran a basic defense with the basic tactics and had everything set to normal. Only thing change out of the ordinary was starting LDE tactics set to +100% (Max Aggressiveness) and backup LDE tactics on 0 (Balanced Tactic).


On a side note: No Repeat Play penalty during the game.


Game Analysis


Game Link:
http://test.goallineblitz.com/game/game.pl?game_id=1404&mode=pbp


Thoughts


After watching the game for a good three times fully I’ve come to the understanding that the screens look pretty realistic in a way. They aren’t over powered, but the only thing I’ve seen that made a huge difference between the old pass code and the new, is the ROT blocking path kind of sucks. He fiddles around a lot, stays in a area and “twitches” on my screen. Almost useless if no one is around him.


Examples:

http://test.goallineblitz.com/game/replay.pl?game_id=1404&pbp_id=305005

Here, the play was a nice gain, but the ROT clearly doesn’t know what to do of himself.

http://test.goallineblitz.com/game/replay.pl?game_id=1404&pbp_id=305009

Again, doesn’t know what to do.

http://test.goallineblitz.com/game/replay.pl?game_id=1404&pbp_id=305014

This time the TE does the same as the ROT. One of the few times, but still happens where these guys are completely useless in their position.

http://test.goallineblitz.com/game/replay.pl?game_id=1404&pbp_id=305015

Play right after the one before. Either TE or ROT could’ve gotten to the SS. Both just kind of fidget until the HB is in front of them.

http://test.goallineblitz.com/game/replay.pl?game_id=1404&pbp_id=305022

Again. I can go on with more examples but those are 5 plays in the first quarter alone, last one still having roughly around seven minutes left.

Does the ROT & TE have a special area that they go and can’t leave? Seems like until the HB is in front of them, or no one is near them, the ROT doesn’t want to go block down the field.

Out of the game, Baltimore completed 74/99 of their screen plays with a total of 154.5 yards against the basic defense and only sacked twice.

Columbus, on the other hand, completed only 48/78 passes for a whopping 28.5 yards against the basic defense and sacked three times.

With the new block code, looks like screens are being slowed down a lot. Could be due to the fact that the ROT path block is a tad messed up at this point.
 
tragula
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Here are some stuff I seen from this game (actually only the first quarter)
1) The RG is crawling on the ground after the pass was made - lol
http://test.goallineblitz.com/game/replay.pl?game_id=1406&pbp_id=305361

2) OGs seems much better in identifying blitzing players. However I would prefer see some "exploit" defense plays tested against this OL
http://test.goallineblitz.com/game/replay.pl?game_id=1406&pbp_id=305362

3) Defenses used very bad blitz patterns. Also the players looks very slow, I thing a test with pro level players is needed
http://test.goallineblitz.com/game/replay.pl?game_id=1406&pbp_id=305369

4) FB doesn't make the famous FB pass block dance - is it possible that the old bug will be solved ?
http://test.goallineblitz.com/game/replay.pl?game_id=1406&pbp_id=305381

Overall the replays have a much more realistic feel to them.
 
tragula
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How about a explanation about the change ?
 
blankspace
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Originally posted by tragula
Here are some stuff I seen from this game (actually only the first quarter)
1) The RG is crawling on the ground after the pass was made - lol
http://test.goallineblitz.com/game/replay.pl?game_id=1406&pbp_id=305361


Well that is pretty lolable.

Originally posted by

2) OGs seems much better in identifying blitzing players. However I would prefer see some "exploit" defense plays tested against this OL
http://test.goallineblitz.com/game/replay.pl?game_id=1406&pbp_id=305362


I know DB has tried a sim already trying different blitz schemes, and I will do the same. Just wanted to get a basic offense vs. basic defense first so I can compare and contrast the results later on.

Originally posted by

3) Defenses used very bad blitz patterns. Also the players looks very slow, I thing a test with pro level players is needed
http://test.goallineblitz.com/game/replay.pl?game_id=1406&pbp_id=305369


I just got my team late last night, so I haven't been able to distribute equipment throughout the two teams (Probably take a good hour or two), but so far it seems balanced out. The LBs were playing a tad far back on medium coverage. Also, it's basic AI defense with 100% blitz, so there are some weird blitz plays here.

Originally posted by

4) FB doesn't make the famous FB pass block dance - is it possible that the old bug will be solved ?
http://test.goallineblitz.com/game/replay.pl?game_id=1406&pbp_id=305381

Overall the replays have a much more realistic feel to them.


I personally like the new pass blocking myself. I much prefer this type rather than the bouncing dots.
 
tragula
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Just too a quick look a DB game:

1) The NT looks to be sleepy
http://test.goallineblitz.com/game/replay.pl?game_id=1398&pbp_id=303836

2) There are about 3 dots on the same spot and another partially overlapping (NT, RG, HB, MLB)
http://test.goallineblitz.com/game/replay.pl?game_id=1398&pbp_id=303845

3) 10 defensive players on the field ? Lol
http://test.goallineblitz.com/game/replay.pl?game_id=1398&pbp_id=303852

- The blocking pretty solid. The reaction of the NT to the RG backward step is awkward.
- The OL are still clueless about hand-offing pass rushers and making pre-snap reads to attempt deal with overload blitz - not - the biggest issue but still something that is needed to be done in the future.
- I would rather see the clear issue:
a. LG/LT gap : http://goallineblitz.com/game/replay.pl?game_id=715078&pbp_id=12046421
b. blind LGs : http://goallineblitz.com/game/replay.pl?game_id=783654&pbp_id=10416324
 
Staz
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I am enjoying this. The dots don't look as epileptic and they actually seem like they're getting blocked. As long as the defense is still able to shed blocks, I think this could be the start of something great.
 
Nyr3270
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Definitely a lot of work still to be done, but it looks very good.
 
Adderfist
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They should keep the old way of blocking for short blocks. It would be great on blocks by HB's,FB's, and TE's that then go out for a pass.

(bump, bump, route!)
Edited by Adderfist on Sep 10, 2009 22:53:24
 
blankspace
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Originally posted by Adderfist
They should keep the old way of blocking for short blocks. It would be great on blocks by HB's,FB's, and TE's that then go out for a pass.

(bump, bump, route!)


Like the ones on Madden? I agree, that would be neat, but also easily exploitable against man defense.
 
Troymk1
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Thanks for posting Blank
 
tragula
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Originally posted by Troymk1
Thanks for posting Blank


^
 
Frycicle
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It seems like when they're held they don't move like at all. The DEs should still be driving the OTs back when they are pass rushing.
 
tragula
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Originally posted by Frycicle
It seems like when they're held they don't move like at all. The DEs should still be driving the OTs back when they are pass rushing.


Yes, sometimes it looks too static. But also in RL players get planted in one place due to a stalemate, I didn't got the feeling that it happens too much. But It will be nice to see the DL attempt to break the block.
 
dawgs1235
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This kind of stuff needs to be posted in a more accessible location.
 
Troymk1
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Originally posted by dawgs1235
This kind of stuff needs to be posted in a more accessible location.


A forum is a forum is a forum.

 
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