The Problem:
Right now the top teams like Pro and WL teams all try to recruit players ranging from 60-70 ideally. The problem with this is players only stay at that level range for one or two seasons at the most. Because of this, these top teams have huge roster turnover every season and will probably have to replace at least 1/3rd of their roster
The Solution:
Let players boost for 10 seasons until their plateau season (just as it is now). Make the plateau a TRUE PLATEAU (no training, no boosting, no xp, no vxp, etc). Extend this true plateau to 1-2 extra seasons (2 to 3 seasons of plateau).
What this does:
-Allows younger and older players to compete on a level playing field for longer. Players in their last season of plateau will have no advantage over players just beginning their plateau. Basically allows for multiple generations of end-game dots to compete on the same level with one another.
-Allows teams to cope with decline better. As it stands now it is near impossible to transition players that are about to decline for younger players without putting your team at a disadvantage for at least one season (combination of lower leveled players and team chemistry hits). Extending the plateau allows teams to transition their aging dots (ending plateau) for younger dots (beginning plateau) without losing a competitive edge. This is possible because the younger dots they are transitioning to have reached their peak and not at a disadvantage. Also, with 2-3 seasons of this true plateau it allows teams the opportunity to better spread out their roster turnover so the chemistry hits are not devastating.
-Makes recruiting easier. An extended plateau increases the number of end-game dots (both good and bad). With more good dots (not caring about the bad ones) in the pool to choose from, there will be more opportunity for teams to recruit and field more competitive teams. This increase in end-game dots will also spill over into the lower leagues AAA and AA to improve the competitive balance there as well.
-Makes AA and AAA leagues competitive again. AA and AAA leagues will actually be GOOD again instead of barren wastelands. Where do you think think these top teams are getting their players when they are looking to reload with younger talent? AA and AAA. This leaves a huge void of FAs for AA and AAA teams which also leads to more gutting when owners can't fill holes in their roster. There is a big problem in this respect with league structure, but an extended plateau also indirectly affects this.
-Helps prevent gutting/mergings. To go along with the above points. If it is easier to transition aging players (whether it be in the form of having a larger window to turnover rosters with less chemistry hit, having more end-games dots that that are competitive over multiple generations, or not losing players to elite higher league teams) owners/coach will be less likely to become frustrated with the process and therefore less inclined to feel the pressure to gut their team and either give up or merge with another good team.
--Increases the enjoyment agents get from their players. This is the biggest reason we should have an extended plateau in my personal opinion. Right now the name of the game is to cap build for 8 seasons to eventually have a good player for 2 seasons, then start over. If the plateau was longer, people who spent over a year on building their player could actually ENJOY their player's prime more than 2 seasons.
From beenlurken and various posters in the thread:
Other ideas/concerns that agents would like to see in conjunction:
- Shorten the length of player development (ie. player builds peak at 70ish around season 7-8ish and then have their 2-3 season plateau before decline sets in.
Only problem with this is that changing player development is a much more difficult change to make... most likely require the game to wipe the slate clean and start over.
- $$$ Some feel this may not be profitable for Bort. There are always ways for Bort to ensure that he makes money to support this game, even with an extended plateau. For example, it has been suggested that agents continue to spend flex (as they would when boosting) for the extra plateau seasons. Every player would get one plateau season. At the end of that season the player could either begin decline of spend a flex boosting fee for an additional plateau season (a player may only get 1 or 2 extra plateau season depending upon what we set it at).
-->My personal feelings on this are Bort loses a lot more money from customers who quit because they feel they aren't getting their money's worth out of their player than he would from people not boosting a few dots for 2 or 3 seasons. More seasons in your players prime give agents more enjoyment by seeing their dots perform at their highest level. Most agents also have multiple generations of players, so Bort will still be getting plenty of flex revenue.
There are more advantages to doing it this way, but I just wanted to get this out there and get some discussion started. I will add to the list of positives as I think of more. I think most people would be in favor of this.
Right now the top teams like Pro and WL teams all try to recruit players ranging from 60-70 ideally. The problem with this is players only stay at that level range for one or two seasons at the most. Because of this, these top teams have huge roster turnover every season and will probably have to replace at least 1/3rd of their roster
The Solution:
Let players boost for 10 seasons until their plateau season (just as it is now). Make the plateau a TRUE PLATEAU (no training, no boosting, no xp, no vxp, etc). Extend this true plateau to 1-2 extra seasons (2 to 3 seasons of plateau).
What this does:
-Allows younger and older players to compete on a level playing field for longer. Players in their last season of plateau will have no advantage over players just beginning their plateau. Basically allows for multiple generations of end-game dots to compete on the same level with one another.
-Allows teams to cope with decline better. As it stands now it is near impossible to transition players that are about to decline for younger players without putting your team at a disadvantage for at least one season (combination of lower leveled players and team chemistry hits). Extending the plateau allows teams to transition their aging dots (ending plateau) for younger dots (beginning plateau) without losing a competitive edge. This is possible because the younger dots they are transitioning to have reached their peak and not at a disadvantage. Also, with 2-3 seasons of this true plateau it allows teams the opportunity to better spread out their roster turnover so the chemistry hits are not devastating.
-Makes recruiting easier. An extended plateau increases the number of end-game dots (both good and bad). With more good dots (not caring about the bad ones) in the pool to choose from, there will be more opportunity for teams to recruit and field more competitive teams. This increase in end-game dots will also spill over into the lower leagues AAA and AA to improve the competitive balance there as well.
-Makes AA and AAA leagues competitive again. AA and AAA leagues will actually be GOOD again instead of barren wastelands. Where do you think think these top teams are getting their players when they are looking to reload with younger talent? AA and AAA. This leaves a huge void of FAs for AA and AAA teams which also leads to more gutting when owners can't fill holes in their roster. There is a big problem in this respect with league structure, but an extended plateau also indirectly affects this.
-Helps prevent gutting/mergings. To go along with the above points. If it is easier to transition aging players (whether it be in the form of having a larger window to turnover rosters with less chemistry hit, having more end-games dots that that are competitive over multiple generations, or not losing players to elite higher league teams) owners/coach will be less likely to become frustrated with the process and therefore less inclined to feel the pressure to gut their team and either give up or merge with another good team.
--Increases the enjoyment agents get from their players. This is the biggest reason we should have an extended plateau in my personal opinion. Right now the name of the game is to cap build for 8 seasons to eventually have a good player for 2 seasons, then start over. If the plateau was longer, people who spent over a year on building their player could actually ENJOY their player's prime more than 2 seasons.
From beenlurken and various posters in the thread:
Other ideas/concerns that agents would like to see in conjunction:
- Shorten the length of player development (ie. player builds peak at 70ish around season 7-8ish and then have their 2-3 season plateau before decline sets in.
Only problem with this is that changing player development is a much more difficult change to make... most likely require the game to wipe the slate clean and start over.
- $$$ Some feel this may not be profitable for Bort. There are always ways for Bort to ensure that he makes money to support this game, even with an extended plateau. For example, it has been suggested that agents continue to spend flex (as they would when boosting) for the extra plateau seasons. Every player would get one plateau season. At the end of that season the player could either begin decline of spend a flex boosting fee for an additional plateau season (a player may only get 1 or 2 extra plateau season depending upon what we set it at).
-->My personal feelings on this are Bort loses a lot more money from customers who quit because they feel they aren't getting their money's worth out of their player than he would from people not boosting a few dots for 2 or 3 seasons. More seasons in your players prime give agents more enjoyment by seeing their dots perform at their highest level. Most agents also have multiple generations of players, so Bort will still be getting plenty of flex revenue.
There are more advantages to doing it this way, but I just wanted to get this out there and get some discussion started. I will add to the list of positives as I think of more. I think most people would be in favor of this.
Edited by Sik Wit It on Jan 25, 2010 16:47:44
Edited by Sik Wit It on Dec 13, 2009 21:35:14
Edited by Sik Wit It on Dec 13, 2009 20:23:04
Edited by Sik Wit It on Dec 13, 2009 20:22:43