A good conversation was forming about this topic here: http://goallineblitz.com/game/forum_thread.pl?thread_id=3596387 . In real life, players at all levels know better than to run out of bounds, lest its near the end of the half or the end of the game and your team is losing. But yet, I dont see this phenomenon, both running out of bounds on purpose or not running out on accident, being implemented. If vision is working, even a little, shouldnt the HB in the play not run into a giant defender known as a sideline? Or at least have the sense to slow down and change direction?
This play: http://goallineblitz.com/game/replay.pl?game_id=955445&pbp_id=6123795 , shows what I mean. But its not the end of the half. Previously, it was stated that the player doesnt have enough vision to know not to run out of bounds, or that his agility is too low to slow down and change direction.
Shouldnt the player have enough 'sense' to not run out of bounds? How do you not see the sideline when no one is near you? Even a marginal amount of vision should allow him to see a 100 yard long sideline and not run out of bounds.
A high enough amount of vision, if it is truly correlated to intelligence as the mod suggests in the previous thread, should enable a HB/WR/KR'er to run out of bounds if his team is down near the end of the game. But yet this is not coded into the game. It seems that there is a generic coding involved having vision be the ultimate intelligence, when in fact, some things are just a natural football instinct that are commonly known.
This thread and the prior are not inflammatory. I was merely suggesting the sideline be considered a defender.
This play: http://goallineblitz.com/game/replay.pl?game_id=955445&pbp_id=6123795 , shows what I mean. But its not the end of the half. Previously, it was stated that the player doesnt have enough vision to know not to run out of bounds, or that his agility is too low to slow down and change direction.
Shouldnt the player have enough 'sense' to not run out of bounds? How do you not see the sideline when no one is near you? Even a marginal amount of vision should allow him to see a 100 yard long sideline and not run out of bounds.
A high enough amount of vision, if it is truly correlated to intelligence as the mod suggests in the previous thread, should enable a HB/WR/KR'er to run out of bounds if his team is down near the end of the game. But yet this is not coded into the game. It seems that there is a generic coding involved having vision be the ultimate intelligence, when in fact, some things are just a natural football instinct that are commonly known.
This thread and the prior are not inflammatory. I was merely suggesting the sideline be considered a defender.