I think if we had the ability to dictate to in our OAI how much time the offense should take between plays, it could improve overall parity. What I mean by that, is that you should be able to have several settings for how quickly your team goes in and out of the huddle. I would think something like 5 settings (like play call auto adjust options in package):
Just some ideas
No Huddle (Fastest Setting)
Urgent
Normal
Ball Control
Run The Clock Out (Slowest Setting)
The point would be two fold:
1.In situations where teams would need to hurry up (ie, come from behind, end of half), they would have the option to get up to the line quickly. There wouldn't have to be a special input for that, it could just pull from the normal AI. It would be like assuming the QB had a wrist band with all the plays, like in real football.
2. In situations where you want to control the ball, you can. The most obvious situation is running the clock out when you are winning. But also, when you are trying to keep a powerful offense off the field, this will give you the opportunity to try for a long drive, tire out the opposing defense, and add an "X Factor" to how games play out.
This could be a very simple addition to the AI. It doesn't have to be complicated and could even work for casual teams. I think it minimize blowouts so that the game feels less ridiculous. I think we can all agree that the scores in this game are out of whack. I've seen a lot of games where teams are piling on points in the fourth quarter. Part of that is AI calls making people go for it when they are down too far to come back. But part of it is that while teams still can tell an overpowering offense to run, they can't really hold them back from their normal pace.
Alright, say what you want. I just thought it would be an easy way to bring a little more parity to the game.
EDIT:
I decided later that this probably couldn't work for casual teams. It would have to be part of the input section of the OAI. Otherwise you wouldn't be able to call it when you really wanted it. The only way it would work for casual teams is if someone wanted to play that way the whole game, regardless of the situation and that would be kind of silly.
Just some ideas
No Huddle (Fastest Setting)
Urgent
Normal
Ball Control
Run The Clock Out (Slowest Setting)
The point would be two fold:
1.In situations where teams would need to hurry up (ie, come from behind, end of half), they would have the option to get up to the line quickly. There wouldn't have to be a special input for that, it could just pull from the normal AI. It would be like assuming the QB had a wrist band with all the plays, like in real football.
2. In situations where you want to control the ball, you can. The most obvious situation is running the clock out when you are winning. But also, when you are trying to keep a powerful offense off the field, this will give you the opportunity to try for a long drive, tire out the opposing defense, and add an "X Factor" to how games play out.
This could be a very simple addition to the AI. It doesn't have to be complicated and could even work for casual teams. I think it minimize blowouts so that the game feels less ridiculous. I think we can all agree that the scores in this game are out of whack. I've seen a lot of games where teams are piling on points in the fourth quarter. Part of that is AI calls making people go for it when they are down too far to come back. But part of it is that while teams still can tell an overpowering offense to run, they can't really hold them back from their normal pace.
Alright, say what you want. I just thought it would be an easy way to bring a little more parity to the game.
EDIT:
I decided later that this probably couldn't work for casual teams. It would have to be part of the input section of the OAI. Otherwise you wouldn't be able to call it when you really wanted it. The only way it would work for casual teams is if someone wanted to play that way the whole game, regardless of the situation and that would be kind of silly.
Edited by razor9 on Dec 18, 2009 05:57:47
Edited by razor9 on Dec 17, 2009 13:37:18