With a lot of the talk about PeeWee finances, and how PeeWee owners/players have to pay more for the game, this suggestion actually came from Catch.
The big problem with the finances lies in CEQ. The problem is that PW players end up paying more b/c they have to buy CEQ for all of their players each year. If you build a long-term player, this cost essentially gets spread out over many seasons.
So the suggestion would be to allow low level players to buy special CEQ. This CEQ would function in the same way, but it would cost less (catch suggested 150 flex. I'd recommend 20 flex per skill point (6*20=120), plus 30 for the SA tree. So for full CEQ each player spends 150 flex.
The twist would be this CEQ is non-refundable and disappears after one season.
So instead of spending 900 flex for 1 season and then getting refunded 630, (resulting in a cost of 270 flex), a PeeWee player would only pay an up-front non-refundable 150 flex.
And before people say this is not fair, think of it this way. A PeeWee player would pay 150/flex for 1 season of CEQ. If you currently spend your 900 flex for a CEQ and that player wears it for 10 seasons until he retires, you would only spend 27 flex per season. It's still disproportionate and you're still getting a better deal.
I'd also like to recommend that this be only an OPTION. If an agent would like his or her long-term player to still get to enjoy PeeWee, then they can still buy the old regular CEQ and keep until this player retires.
*So this would really only affect players who only exist for just 1 season.
*This would make the CEQ a little more fair since it's currently the same cost to have it for 1 season or for 10+ seasons.
*This would also likely help BORT in the long-run because I think a lot MORE people would buy CEQ in PeeWee's. The problem largely isn't the flex they lose, it's having to fork over 900 flex per player per season and then get 630 of it refunded. So if they're only forking over 150 up-front (or 120 up front and 30 later), more people will likely buy it and BORT won't lose as much money as people say he would.
*I also realize my suggestion of 120 & 30 is not the same proportion as the current 600 & 300. But keep in mind that PeeWee players only get to use the SA tree for about 1/3 of the season. Plus some people question how great the SA's work at that level. So making the SP aspect cost more, it helps BORT out b/c more people will buy that than the SA's.
The big problem with the finances lies in CEQ. The problem is that PW players end up paying more b/c they have to buy CEQ for all of their players each year. If you build a long-term player, this cost essentially gets spread out over many seasons.
So the suggestion would be to allow low level players to buy special CEQ. This CEQ would function in the same way, but it would cost less (catch suggested 150 flex. I'd recommend 20 flex per skill point (6*20=120), plus 30 for the SA tree. So for full CEQ each player spends 150 flex.
The twist would be this CEQ is non-refundable and disappears after one season.
So instead of spending 900 flex for 1 season and then getting refunded 630, (resulting in a cost of 270 flex), a PeeWee player would only pay an up-front non-refundable 150 flex.
And before people say this is not fair, think of it this way. A PeeWee player would pay 150/flex for 1 season of CEQ. If you currently spend your 900 flex for a CEQ and that player wears it for 10 seasons until he retires, you would only spend 27 flex per season. It's still disproportionate and you're still getting a better deal.
I'd also like to recommend that this be only an OPTION. If an agent would like his or her long-term player to still get to enjoy PeeWee, then they can still buy the old regular CEQ and keep until this player retires.
*So this would really only affect players who only exist for just 1 season.
*This would make the CEQ a little more fair since it's currently the same cost to have it for 1 season or for 10+ seasons.
*This would also likely help BORT in the long-run because I think a lot MORE people would buy CEQ in PeeWee's. The problem largely isn't the flex they lose, it's having to fork over 900 flex per player per season and then get 630 of it refunded. So if they're only forking over 150 up-front (or 120 up front and 30 later), more people will likely buy it and BORT won't lose as much money as people say he would.
*I also realize my suggestion of 120 & 30 is not the same proportion as the current 600 & 300. But keep in mind that PeeWee players only get to use the SA tree for about 1/3 of the season. Plus some people question how great the SA's work at that level. So making the SP aspect cost more, it helps BORT out b/c more people will buy that than the SA's.