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VolBrian
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Originally posted by merenoise
Auto adjust will add extra plays to the package? That doesn't sound right, I thought that auto adjust just amped up the percentages used in the package to give priority to plays that were either working very effectively or drop the priority of plays that were failing miserably.

Also not sure it would be auto adjust kicking in since this was early in the 1st quarter and only 3 other plays had been called out of Singleback at that point. 11 more SB plays were called and despite the fact that it was a "successful" play it was never called again. If it was auto adjust related I would imagine that it would have replicated the call since it resulted in a deflection.

I'll send Sik a link to this thread.


Good point on the 14 total Singleback plays. This being the only non-correct call is somewhat weird.

As far as auto-adjust, if you are using it a lot and to deviate quickly, I'm fairly certain that it will pick whatever it feels is necessary without worrying about packages.

This may indeed be an example and we'll know more when Sik chimes in. For now I'll change to Needs More Info pending his commentary.
 
VolBrian
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Ok, I've discussed this with Sik in pm's. It does seem to be the random AI call issue and should probably be added to that file. Marking likely a bug.
 
Asdlfef
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I'll send it to QA, random AI does seem to be the issue from what I can tell here.
 
AngryDragon
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I have two similar examples. The first seems to be a cover 1 zone basic AI play. I checked the tester and I don't have any basic zone plays out of the nickel package.
http://goallineblitz.com/game/replay.pl?game_id=1214281&pbp_id=9932986

This turd happened in the same game. Looks like another basic AI play and I have 0 basic plays configured for any redzone situations.
http://goallineblitz.com/game/replay.pl?game_id=1214281&pbp_id=9933648
You don't have a soul. You are a soul. You have a body.
 
AngryDragon
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To Developer;

Set up the logging and spend 16 to 20 hours on this problem. It has been around for way too long and it is totally solvable. You simply have to be willing to put in the time. The site running slow is nothing new to your user community so please do not use that as an excuse to not debug the sim.
You don't have a soul. You are a soul. You have a body.
 
Djmr
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Can we see what Sik said?

Vol: Yes you certainly can Dj!

Originally posted by Sik Wit It
He basically asked me if it was worth posting a "play called not in my AI" thread. I told him we currently don't know what's causing the problem, and we don't know how to fix it, but Catch is collecting data about it. I know we used to just send these threads to NEEDS TESTING where Catch had moved all of the other "play called not in my AI" threads. However since the new bugs mod change, I became a bugs tester, and I'm not really sure of the procedures that the CS mods use when dealing with threads like that. So basically I don't know what to do with it/where to move it, etc. If you could take care of it just like you take care of all the other "play called not in my AI" threads that would be great.


Thanks Vol!

Ok, so with the evidence in the OP and what Sik said, I believe its a bug, hence my first verification. Problem is, I don't know how its caused. QA mods - should we file it as it is, or see if we can get more occurrences, either through testing or from the userbase?
Blitzburgh and Flat Liners OC, Ogopogo and Thatto Heath DC
Invicta, SBWL and lightsaber wookies GM
Season 18 peewee team - "Cardiff City Dracoknights"
 
RMiller517
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Well, if we don't have a thread for it that is filed, and we're sure that there is a problem there, we should file this, and then point any additional threads about it to this bug.
 
RMiller517
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i'm gonna move this to needs testing where the other "play not in AI" threads are.
 
AngryDragon
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First play of the game on defense was clearly some basic DAI play but I have no basic DAI plays for singleback situations. I ran the tester and it shows the 5 DPC plays I created which look nothing like the result below.

http://goallineblitz.com/game/replay.pl?game_id=1214220&pbp_id=11385082

You don't have a soul. You are a soul. You have a body.
 
Djmr
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Just had this happen to me.

http://www.goallineblitz.com/game/replay.pl?game_id=1254777&pbp_id=13280281

DAI and everything else you may need is documented here - http://img411.imageshack.us/g/phantomdefenceplay.jpg/

Proof that its 100% random.

Edit: And another - http://www.goallineblitz.com/game/replay.pl?game_id=1254777&pbp_id=13278395

I checked all the preset plays and the other DPC plays, they aren't there. Im positive that they were made by the basic DAI settings, even though that shouldn't of happened since there was an exact match to both situations... hope that helps.
Blitzburgh and Flat Liners OC, Ogopogo and Thatto Heath DC
Invicta, SBWL and lightsaber wookies GM
Season 18 peewee team - "Cardiff City Dracoknights"
 
Catch22
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The thread OAI Phantom Play Call... - RANDOM AI PLAY has been merged into this thread
 
BP
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http://goallineblitz.com/game/replay.pl?game_id=1267792&pbp_id=12664260


AI calls some sort of pass on 4th with our rushing QB throwing the ball.

AI tester say for this situation (yes, input is totally correct)

Matching Input
Input Named: 4th and < 2 yard

Possible Outputs
100% INSIDE RUN PACKAGE (Package: INSIDE RUN)


Contents of inside run package


Selected Plays
HB Blast
Percentage Bias: %

TE Assignment
HB Assignment
FB Assignment

TE Depth Chart
RB Depth Chart
FB Depth Chart
QB Depth Chart

QB Checkdown Order Override






Delete Play
HB Dive Strong
Percentage Bias: %

TE Assignment
HB Assignment
FB Assignment

TE Depth Chart
RB Depth Chart
FB Depth Chart
QB Depth Chart

QB Checkdown Order Override






Delete Play
Weak I HB Slam
Percentage Bias: %

TE Assignment
HB Assignment
FB Assignment

TE Depth Chart
RB Depth Chart
FB Depth Chart
QB Depth Chart

QB Checkdown Order Override






Delete Play




I've never had this problem before and have not touched that input in 2-3 seasons, I only adjust the packages. That QB hasn't thrown a pass in a serious game in season...why did the AI do this and call basically the worst possible play with the worst personnel at such a critical time?

I always see these types of threads and say "input error"...it's not, this play should not have been called. What type of bug testing is done on the AI to ensure it fires properly?
These stand for me.
Name your god and bleed the freak.
I'd like to see how you all would bleed for me.
 
BP
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btw, as far as personnel goes...that was the blocking TE he threw to...terrible.
These stand for me.
Name your god and bleed the freak.
I'd like to see how you all would bleed for me.
 
HATEMOBSTER
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Can I get access to your AI please?
I don't think so Tim.
 
BP
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Originally posted by HATEMOBSTER
Can I get access to your AI please?


sent you a PM, I'm just an OC...not the owner, I don't have the power to give you access like that...
These stand for me.
Name your god and bleed the freak.
I'd like to see how you all would bleed for me.
 
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