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odt
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I thought it was just adding things up like so:
If you have 30 in an att it adds 30.
If you have 50 in an att it adds 48.06 + (50-48.06)*2.

This is not the case though, so how does it work?
 
BP
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Originally posted by odt
I thought it was just adding things up like so:
If you have 30 in an att it adds 30.
If you have 50 in an att it adds 48.06 + (50-48.06)*2.

This is not the case though, so how does it work?


that's my understanding
 
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That's what I assumed also.
 
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A friend of mine and I have had discussions about this and we assume thats how it works although it appears that it isnt the whole story. Plus there are just weird things that happen like sp value going up overnight when you dont train or level.
Edited by bobbydigital66 on Jan 4, 2011 19:08:54
 
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Originally posted by bobbydigital66
A friend of mine and I have had discussions about this and we assume thats how it works although it appears that it isnt the whole story. Plus there are just weird things that happen like sp value going up overnight when you dont train or level.


sorry can you say that again, I wasn't listening, got a little distracted.
 
Bukowski
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Probably the same reason that the GLB scouting feature hasn't ever worked correctly.
Edited by Bukowski on Jan 4, 2011 19:36:18
Edited by Bukowski on Jan 4, 2011 19:36:09
 
WiSeIVIaN
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Bort just writes it off.
 
Bukowski
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Probably the same reason that certain bugs have been around for seasons on top of seasons.
 
TheGreatPuma
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Originally posted by odt
I thought it was just adding things up like so:
If you have 30 in an att it adds 30.
If you have 50 in an att it adds 48.06 + (50-48.06)*2.

This is not the case though, so how does it work?


Does not work that way. there was a thread in the FAQ way back when it came out that we figured it out. It's something like total SP it would take to create that player right now, and it's calculated in a backwards fashion:

30 == 30 this is true.

but....

50 =
49 to 50 = 2 SP
48 to 49 = 1 SP
....
0 to 1 SP = 1 SP

or 51 SP for an attribute at 50.

EDIT:

I guess it would work properly counting up too.

0 to 1 = 1 SP
1 to 2 = 1 SP
....
48 to 49 = 1 SP
49 to 50 = 2 SP

or 51 SP.

Either way though it's a wholly inaccurate value, although not off by much.
Edited by TheGreatPuma on Jan 4, 2011 19:57:17
Edited by TheGreatPuma on Jan 4, 2011 19:56:32
 
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^
I could see that I guess. Anyways, what I want answered is why sp values will go up overnight without training or leveling.
 
odt
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The method a couple of posts above doesn't work for this guy: http://goallineblitz.com/game/player.pl?player_id=2257762
 
MileHighShoes
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Yeah, or sometimes I'll be multi-training, all 4 attributes level and no gain in SP value, then the next day I'll level and dump 5 SP's into the build, still no change, and then one day he'll play a game or something and it will jump up by a value that doesn't even match the way the build has changed since it's last jump.
 
Meatdawg
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Basically Bort looks at my dots, then scales everyone else off them.
 
NiborRis
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Originally posted by odt
The method a couple of posts above doesn't work for this guy: http://goallineblitz.com/game/player.pl?player_id=2257762


Does he have about 25 unspent SP? Unspent SP is included in the SP value calculation.
 
monsterkill
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Originally posted by TheGreatPuma
Does not work that way. there was a thread in the FAQ way back when it came out that we figured it out. It's something like total SP it would take to create that player right now, and it's calculated in a backwards fashion:

30 == 30 this is true.

but....

50 =
49 to 50 = 2 SP
48 to 49 = 1 SP
....
0 to 1 SP = 1 SP

or 51 SP for an attribute at 50.

EDIT:

I guess it would work properly counting up too.

0 to 1 = 1 SP
1 to 2 = 1 SP
....
48 to 49 = 1 SP
49 to 50 = 2 SP

or 51 SP.

Either way though it's a wholly inaccurate value, although not off by much.


what about non whole numbers. eg. 55.6, how much sp value is the 0.6
 
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