Home Sign Up Contact Log In
Forum > Discuss GLB Issues With Catch22 > FILED BUGS > "Bumble bee" QB run ??? - REOPENED #677
Page:
 
Catch22
Admin
offline
Link
 
I'll have Bort take a look at the new QB running plays and see if there is something in the play definitions causing this behavior with low level players.
 
95Lloyd
offline
Link
 
us DCs would rather the extra time to get to the RQB
Edited by 95Lloyd on May 9, 2011 03:26:00
 
Catch22
Admin
offline
Link
 
Should be fixed now:

May 8, 2011
- Address issue with very low agility players getting stuck circling path waypoints on certain plays

Please post in this thread if you have any new examples.
 
68guns
offline
Link
 
Thanks!
 
68guns
offline
Link
 
http://goallineblitz.com/game/replay.pl?game_id=1660684&pbp_id=1468573


still appears to me to be a bug

he is on 100 power.

he has 12 in Agility


why he should turn back and circle, I don;t understand.
 
Catch22
Admin
offline
Link
 
Per Bort:

If they are still circling a waypoint behind the line of scrimmage, then it's broke/a bug. If they are moving around beyond the line of scrimmage they need to do something either with their tactics (elusive setting) or build (agility primarily).

The play above he starts circling after he passes the line of scrimmage and thus is not a bug.
 
68guns
offline
Link
 
thanks

can you ask BORT exactly what tactics I should have to stop this?



I have him 100 POWER , so i thought he would just run straight up the middle ( or thereabouts)

If he is doing this on 100 POWER what would he do on 100 AGILITY!!
 
68guns
offline
Link
 
ok, just had another look at the play - still think the return to go behind the line is strange, but at least then he runs forward.

personally I would love to see another "tweak" to have made him run straight ahead from the beginning.

It is funny that on screen plays the WR on elusive running still manages to run straight whereas the RQB on 100 power weaves and bobs.
 
PING72
offline
Link
 
Originally posted by Catch22
Per Bort:

If they are still circling a waypoint behind the line of scrimmage, then it's broke/a bug. If they are moving around beyond the line of scrimmage they need to do something either with their tactics (elusive setting) or build (agility primarily).

The play above he starts circling after he passes the line of scrimmage and thus is not a bug.


Can you please explain why low agility would cause the player to quickly cut back in a direction he would not want to be running, especially if he's on 100 Power?

I understand that low agility will cause some funky runs b/c they can't cut sharp and will run in a large arc or momentum may take them out of bounds or right into tacklers. But these plays are behaving like they actually have high agility. And if it's a vision issue on 100 Power, shouldn't the default to be just run straight up the field?

After iStoner, LobsterWeed, PermaStoned, EatDaBeaver & Tomlinator....I'm the 2nd best!
 
Truka
offline
Link
 
Originally posted by 68guns
ok, just had another look at the play - still think the return to go behind the line is strange, but at least then he runs forward.

personally I would love to see another "tweak" to have made him run straight ahead from the beginning.

It is funny that on screen plays the WR on elusive running still manages to run straight whereas the RQB on 100 power weaves and bobs.

Try him on no more than 0to20 Elusive and see what happens should fix him. This should not be happening in season 22 hell this was a rare and I mean rare thing to happen early on in a Run QB. You should be tearing up the field about right now with this guy unless teams are tagging then ya wasting your time with him unless you intend on passing with him mid to end life of the dot, then still nothing great has came out a run QB IMHO.
 
68guns
offline
Link
 
told you its not working!!!

http://goallineblitz.com/game/replay.pl?game_id=1690012&pbp_id=2546717

he is still on 100 POWER
Edited by 68guns on May 14, 2011 15:18:28
 
climberpete
offline
Link
 
Changelog:

May 14, 2011
- Fix path waypoints on goal line QB rollout plays to fix some issues for high speed/low agility players

Ironman League
 
68guns
offline
Link
 
Originally posted by climberpete
Changelog:

May 14, 2011
- Fix path waypoints on goal line QB rollout plays to fix some issues for high speed/low agility players



the above game ( mentioned 2 posts ago) was AFTER the supposed change of 14th May.


here is ( yet another) one from todays scrim.

http://goallineblitz.com/game/replay.pl?game_id=1701168&pbp_id=3186138

yes, I know that he has crossed the scrimmage line, but please don;t tell me that on 100 power, this is normal and BORT thinks it is ok!!
Edited by 68guns on May 17, 2011 10:19:10
Edited by 68guns on May 17, 2011 10:18:52
 
climberpete
offline
Link
 
I agree there's still something wrong with that play.
Ironman League
 
Catch22
Admin
offline
Link
 
Thread moved by moderator.
 
Page:
 


You are not logged in. Please login if you want to post a reply.