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InRomoWeTrust
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Originally posted by Fumanchuchu
So your salary cap link doesn't have info on the salary cap.



There are a lot of broken links within the OP because GLB did some FAQ rearranging. It's on my list of things to do, but time for non-paying side projects is a premium at this point.
I like turtles.
 
Fijomi
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I couldn't find anything on the Automatic Level Gains link in the OP. Did I just miss it or is there another link I could use?
 
whodey08
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Originally posted by Fijomi
I couldn't find anything on the Automatic Level Gains link in the OP. Did I just miss it or is there another link I could use?


Did you try Wiki?
 
Team Nucleus
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Originally posted by Fijomi
I couldn't find anything on the Automatic Level Gains link in the OP. Did I just miss it or is there another link I could use?


Automatic Level Gains:
Commonly referred to as ALG's, Automatic Level Gains are simply attribute gains that a player receives to their primary, and secondary attributes each time it levels up.
ALGs vary by position, and by archetype.
For example: Player A has strength of 52 and is level 22.
When he hits his next level that strength attribute will raise to 52.50 (not actual numbers).

How are ALGs Calculated?
Up to level 21, he is given 2 points split amongst all of his major attributes, and 1 point split amongst his minor skills.
At level 22, this decreases to 1.5 points split amongst the major attributes, and 0.75 points split amongst the minor attributes.
At level 30, this decreases to 1.125 points split amongst the major attributes, and 0.5625 points split amongst the minor attributes.
After level 38, this decreases to 0.84375 points split amongst the major attributes, and 0.421875 points split amongst the minor attributes.
These points are added to your players attributes without regard for softcaps.
A popular player build strategy is to get attributes above softcaps so that automatic attribute gains are maximized.

Why are ALG's important?
It is important to cap your attributes as soon as possible.
ALGs are not treated like a skill point (SP), they are treated as an actual point towards your attributes.
For example, with strength of 52, the attribute would rise .50 no matter how high it is.
If it was at 25 it would go to 25.5, if it was at 85 it would go to 85.5.
Gaining .5 on an attribute that is at 85 is worth a lot more than gaining .5 on an attribute that is still at the 1 skill point (SP) per point stage.

How do I best take advantage of ALG's?
Increasing your major attributes first, giving you higher value ALGs earlier, increases the efficiency and value of the gains for your player's build.

How are boosting and ALG's related?
When you are going to boost, pay attention to your attribute levels.
Sometimes boosting 3 times in a row will result in the ALGs pushing your attribute past the next cap (where it now costs more SPs to raise an attribute 1).
If it is a particular attribute that you are still raising with skill points, then it may be more favorable to boost only once or twice before applying your gained skill points.
You should consider boosting only the number of times that, with ALGs, will put you right before the cap.
Remember, each skill point you save will add up, making a worthwhile difference in the end.

Value of Attribute Increases (Rounded to the Hundredth Decimal Place)
.............L1-21 L22-29 L30-37 L38+
3 Majors +0.67 +0.50 +0.38 +0.28
4 Majors +0.50 +0.38 +0.28 +0.21
5 Majors +0.40 +0.30 +0.23 +0.17
3 Minors +0.33 +0.25 +0.19 +0.14
4 Minors +0.25 +0.19 +0.14 +0.11

 
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http://userscripts.org/scripts/show/113703 GLB Player Page Enhancements 79
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THEMEANSTREAK
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Where can I find the information explaining Tagging players for my defensive AI?
 
jpjn94
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Originally posted by THEMEANSTREAK
Where can I find the information explaining Tagging players for my defensive AI?


http://wiki.goallineblitz.com/index.php/Tagging_Option

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SikoraP13 DTD
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Q&A index link no longer works.
 
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