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Forum > The Greasemonkey Script Forum > GLB Skill Points Page Enhancements - Suggestion
Fmetnik
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Hi,

I was wondering if I could talk someone into adding a softcaps to the mouseover function that shows how many SP there are needed until the next; and then add the correct value for the softcap aswell.

For me this would show me easier where to place my SPs, e.i. It will cost me 12 points to get next cap, but if I gain a level the level gain is below the cap meaning that it will still cost me 12 points..

I hope this make sense.

/Fmetnik
 
Fmetnik
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Any one of you skilled coders interested, or can be persuaded
 
Bloodfart
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think it already has that, at least whatever I'm using does. gotta mouse over the numbers.
 
Fmetnik
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mouse over: only shows the values your skill will end on if you add, the desires points.
Not the actual cap limit.

Example:
Your skill is 47.5, on mouseover it will read 1 point to cap, and then read 48,5
But the real cap is 48.07, so actually if you had other places to put that point
it would be goon, since a capping it now or after next level gain gives the same result.

Hence I would really like the actual cap values integrated in the script.
If anyone have the knowledge or can give me pointers I will do this myself.

Thanks
 
Bloodfart
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well I dunno, probably have to ask whoever wrote it, I only write Duke Nukem fan fiction.
 
whodey08
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I would love to see this feature as well. As it stands now.....I copied all the cap levels into our team forum and bounce back and forth when I need to know what the next cap level is. Kinda a pain in the ass.
 
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I just use the virtual player builder. If you go forward a couple days it'll show you the next four caps on the attribute
 


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