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Forum > Goal Line Blitz > Why after 4 years does this much need to be done?
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Why after 4 years does this much need to be done?

Apr 16, 2012
- (9am patch) Increased vision check difficulty for QB to get rid of the ball early due to an incoming defender
- (9am patch) Added a couple more instances where pocket presence can help avoid a bad throw when hurried
- (9am patch) Added a hurry effectiveness bonus for heavier, stronger players and players with better tackling
- (9am patch) Increased effect of hurries on potential for bad passes
- (9am patch) Fixed issue where a hurry was sometimes credited to a defender who was not the best choice for the hurry credit, or when no hurry should really have been credited
- (9am patch) Decreased QB initial target lock on time slightly back down
- (9am patch) Added a possible vision check for screen pass target man defenders to allow him to recognize the play and not get beat by going too far inside
- (9am patch) Fixed some blocking/chipping selection/positioning bugs on screen plays
- (9am patch) Fixed incorrect pulling guard on Strong I HB Screen Left play
- (9am patch) Fixed bug where a slower QB could be pressured into throwing early in the play by a nearby lineman who hadn't been blocked yet
- (9am patch) Slightly raised top-end acceleration back up
- (9am patch) Fixed bug causing bad passes near the sidelines to sometimes be thrown to coordinates (0, 0)

Apr 13, 2012
- QB pressure values increased so he'll throw sooner when having an unblocked defender coming at him. This was previously too low, causing too few hurries and too many sacks.
- QB release time on long passes made 1 tick shorter
- Increased chance of encroachment a little based on player's speed/acceleration and pass rush aggressiveness
- Snap jump reaction vision check requirements increased, and checks are now harder the further the blitzer is from the C.
- Tightened player acceleration values slightly, to make the lower end a little higher, and the upper end a little lower, resulting in more realistic player movement
- Added an new internal method to better deal with specific "exploit blitz" situations when normal blocking logic doesn't pick them up as desired, and added a couple of special cases vs CB blitzes
- Improved/adjusted the vision cones for outside lead blockers to better pick up defenders when going outside the box
- More adjustments made to HB/FB pass block positioning. They are now better at cutting off outside blitzes and don't float around as much.
- Reverse pancake chance bumped slightly in general
- Added an additional pancake/revcake bonus and additional breath loss bonus when a heavy player blocks a much lighter player (i.e. CB vs OT or G)
- Cut block likelihood reduced a bit, and the Balance skill now works to counter it.
- Fall down prone base time reduced a little
- Defender reaction checks to incoming pass made easier, improving chances of moving into position after ball is thrown instead of moving away
- QB will lock onto first target a couple ticks longer
- Increased difficulty of breaking/slipping blocks outside the box (outside runs)
- Increased difficulty of breaking/slipping blocks on kickoffs/punts
- Increased non double team time based pass block decay. Pocket should collapse faster when one-on-one blocking
- Adjusted for more "big swat" chance on multi-defender catches, so the ball is more likely to get tipped away from a possible juggle catch.
- Fixed bug #549 - defensive timeout not called when team is kicking field goal (will now call timeout vs field goal if <= 100 seconds left)
- Fumbles may no longer be recovered on the same tick they are dropped
- Fixed bug where fumble recover would always fall down when getting the ball instead of having a chance to pass an agility check and stay standing
- Fixed bug #797 - QB's leading receivers out of end zone
- Fixed bug where TEs pass block settings would be improperly applied on screen plays
- Fixed bug #727 - Kicker not used on preset depth chart if left off
LA Kings are champs..... NHL = OWNED
Edited by Mat McBriar on Apr 19, 2012 19:50:30 (unhooked)
 
Magic Mike
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*No idea*
Originally posted by jdbolick
I have honor and integrity.
Edited by doobas on Apr 18, 2012 08:10:03 (This post was not needed.)
 
doobas
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Because the game is ever evolving?

doobas™
 
Robbnva
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Cause they are getting close to leaving beta and want to tie up the loose ends
Sup
 
Magic Mike
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lol mods...
Originally posted by jdbolick
I have honor and integrity.
 
Chris465 DTD
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Cause that much and more was probably done, before, but never explicitly stated.
uʍɐp lıʇ ʞunɹp
 
jdbolick
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Be glad that Bort hasn't moved on completely since a lot of those things needed to be addressed.
 
bigtisme
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Originally posted by jdbolick
Be glad that Bort hasn't moved on completely since a lot of those things needed to be addressed.


pretty much where i'm at.

I'm glad he's fixing bugs and trying to get things in better balance.
 
IIAMLEGEND
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Originally posted by bigtisme
pretty much where i'm at.

I'm glad he's fixing bugs and trying to get things in better balance.


Yea don't see why people complain when legit improvements are being made
"TT is dead"
 
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M C A

Its fun to stay at the Why M C A aaaa

You can get everything that a young man enjoys @

the Why M C A aaaa.
( ̲̅:̲̅:̲̅:̲̅[̲̅ ̲̅]̲̅:̲̅:̲̅:̲ ) In case you get butthurt. OWNER ☠Prague Punishers☠ http://goallineblitz.com/game/team.pl?team_id=376
 
DONKEIDIC
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The only problem I have with Bort's changes, is his overreaction, every darned time.

Step one. Nerf everything belonging to "Problem C" .

Step two. Watch "Problem C" become Problem -C" .

Step three. Take back many of the nerfs to "Problem C" .
USERS: Tell Bort to log in.
CATCH22: I told him. He said no.
http://goallineblitz.com/game/forum_thread.pl?thread_id=4926335&page=1#45657940
 
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Originally posted by DONKEIDIC
The only problem I have with Bort's changes, is his overreaction, every darned time.

Step one. Nerf everything belonging to "Problem C" .

Step two. Watch "Problem C" become Problem -C" .

Step three. Take back many of the nerfs to "Problem C" .


It has always been like this though. It is always in flux, fine tuning and such.
( ̲̅:̲̅:̲̅:̲̅[̲̅ ̲̅]̲̅:̲̅:̲̅:̲ ) In case you get butthurt. OWNER ☠Prague Punishers☠ http://goallineblitz.com/game/team.pl?team_id=376
 
doobas
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Originally posted by Slow Built Children DTD
It has always been like this though. It is always in flux, fine tuning and such.


Plus, often a good forum riot will force changes to be almost reversed that were probably for the betterment of the game, but make a few of the 'veteran' builders have less of an advantage.

doobas™
Edited by doobas on Apr 18, 2012 08:56:51
 
rivergato
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Apr 14, 2012
nothing
Apr 15, 2012
nothing
Apr 17, 2012
nothing
Apr 18, 2012
nothing

Stop being a negative nancy and place your focus on the quiet days...
"One does not earn ones place to ride Magic Mountain at Disney World. One pays the ticket."
- yello1
 
F8n4tune
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That's the "Short List" of what should be done.
"A new era of excellence."
 
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