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CyberNinja
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Originally posted by ImTheScientist
Why after 4 years does this much need to be done?

Apr 16, 2012
- (9am patch) Increased vision check difficulty for QB to get rid of the ball early due to an incoming defender
- (9am patch) Added a couple more instances where pocket presence can help avoid a bad throw when hurried
- (9am patch) Added a hurry effectiveness bonus for heavier, stronger players and players with better tackling
- (9am patch) Increased effect of hurries on potential for bad passes
- (9am patch) Fixed issue where a hurry was sometimes credited to a defender who was not the best choice for the hurry credit, or when no hurry should really have been credited
- (9am patch) Decreased QB initial target lock on time slightly back down
- (9am patch) Added a possible vision check for screen pass target man defenders to allow him to recognize the play and not get beat by going too far inside
- (9am patch) Fixed some blocking/chipping selection/positioning bugs on screen plays
- (9am patch) Fixed incorrect pulling guard on Strong I HB Screen Left play
- (9am patch) Fixed bug where a slower QB could be pressured into throwing early in the play by a nearby lineman who hadn't been blocked yet
- (9am patch) Slightly raised top-end acceleration back up
- (9am patch) Fixed bug causing bad passes near the sidelines to sometimes be thrown to coordinates (0, 0)

Apr 13, 2012
- QB pressure values increased so he'll throw sooner when having an unblocked defender coming at him. This was previously too low, causing too few hurries and too many sacks.
- QB release time on long passes made 1 tick shorter
- Increased chance of encroachment a little based on player's speed/acceleration and pass rush aggressiveness
- Snap jump reaction vision check requirements increased, and checks are now harder the further the blitzer is from the C.
- Tightened player acceleration values slightly, to make the lower end a little higher, and the upper end a little lower, resulting in more realistic player movement
- Added an new internal method to better deal with specific "exploit blitz" situations when normal blocking logic doesn't pick them up as desired, and added a couple of special cases vs CB blitzes
- Improved/adjusted the vision cones for outside lead blockers to better pick up defenders when going outside the box
- More adjustments made to HB/FB pass block positioning. They are now better at cutting off outside blitzes and don't float around as much.
- Reverse pancake chance bumped slightly in general
- Added an additional pancake/revcake bonus and additional breath loss bonus when a heavy player blocks a much lighter player (i.e. CB vs OT or G)
- Cut block likelihood reduced a bit, and the Balance skill now works to counter it.
- Fall down prone base time reduced a little
- Defender reaction checks to incoming pass made easier, improving chances of moving into position after ball is thrown instead of moving away
- QB will lock onto first target a couple ticks longer
- Increased difficulty of breaking/slipping blocks outside the box (outside runs)
- Increased difficulty of breaking/slipping blocks on kickoffs/punts
- Increased non double team time based pass block decay. Pocket should collapse faster when one-on-one blocking
- Adjusted for more "big swat" chance on multi-defender catches, so the ball is more likely to get tipped away from a possible juggle catch.
- Fixed bug #549 - defensive timeout not called when team is kicking field goal (will now call timeout vs field goal if <= 100 seconds left)
- Fumbles may no longer be recovered on the same tick they are dropped
- Fixed bug where fumble recover would always fall down when getting the ball instead of having a chance to pass an agility check and stay standing
- Fixed bug #797 - QB's leading receivers out of end zone
- Fixed bug where TEs pass block settings would be improperly applied on screen plays
- Fixed bug #727 - Kicker not used on preset depth chart if left off



Bort leg swept you.
 
tpaterniti
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Why do I need to do dishes again today? Didn't I just do them yesterday?
Why do I have to keep doing laundry? I did it once already.
Why do I need to go to the grocery store ever again? Didn't I go last week?
Why should I make my bed in the morning? Won't I just unmake it later this evening?
You could always not post.
 
doobas
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Originally posted by tpaterniti
Why do I need to do dishes again today? Didn't I just do them yesterday?
Why do I have to keep doing laundry? I did it once already.
Why do I need to go to the grocery store ever again? Didn't I go last week?
Why should I make my bed in the morning? Won't I just unmake it later this evening?


Whoa, man. You just, like, blew my mind.

doobas™
 
CDCLaw
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Originally posted by DONKEIDIC
The only problem I have with Bort's changes, is his overreaction, every darned time.

Step one. Nerf everything belonging to "Problem C" .

Step two. Watch "Problem C" become Problem -C" .

Step three. Take back many of the nerfs to "Problem C" .


This, entirely. Part of the reason I don't own teams anymore. You try to build a team around a philosophy that should work. Then, when it does work, people who are on the other side of the fence bitch and moan, and someone important enough to Bort bitches enough that the pendulum is swung at Mach 2 to the other side. So, you end up promoting into an elite league, only to get dump trucked the very next season because the game's mechanics are so different*.

*None of this matters if you're in networks.
"Ultimately, I'm confident that the Supreme Court will not take what would be an unprecedented extraordinary step of overturning a law that was passed by a strong majority of a democratically elected Congress. LOL, DOODZORZ!!!11" - Barack Obama
 
DeeVee8
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Originally posted by tpaterniti
Why do I need to do dishes again today? Didn't I just do them yesterday?
Why do I have to keep doing laundry? I did it once already.
Why do I need to go to the grocery store ever again? Didn't I go last week?
Why should I make my bed in the morning? Won't I just unmake it later this evening?


Ooooh, I get it now! So that explains the flies in the kitchen, funny looks in line at the bank, constant hunger pains and inexplicably bitchy girlfriend....thanks tpat!
Co-Owner - Huntington Beach Cowboys
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Redass Ranch
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Originally posted by tpaterniti
Why do I need to do dishes again today? Didn't I just do them yesterday?
Why do I have to keep doing laundry? I did it once already.
Why do I need to go to the grocery store ever again? Didn't I go last week?
Why should I make my bed in the morning? Won't I just unmake it later this evening?


I don't rebuild my engine every moring... but I do put in gas every 400 miles, and change the oil every 4500 miles.

Zed's dead, baby. Zed's dead.
 
ryan_grant-25
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Originally posted by tpaterniti
Why do I need to do dishes again today? Didn't I just do them yesterday?
Why do I have to keep doing laundry? I did it once already.
Why do I need to go to the grocery store ever again? Didn't I go last week?
Why should I make my bed in the morning? Won't I just unmake it later this evening?


why do you wipe your ass after you shit? arent you just going to shit again?
Addict Team http://goallineblitz.com/game/team.pl?team_id=3462
( ̲̅:̲̅:̲̅:̲̅[̲̅ ̲̅]̲̅:̲̅:̲̅:̲) In case you get hurt in the forums
 
T2
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Originally posted by ryan_grant-25
why do you wipe your ass after you shit? arent you just going to shit again?


Oh good point
 
rivergato
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Originally posted by ryan_grant-25
why do you wipe your ass after you shit? arent you just going to shit again?


"One does not earn ones place to ride Magic Mountain at Disney World. One pays the ticket."
- yello1
 
bhall43
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Originally posted by DOCTOR Ron Paul
This, entirely. Part of the reason I don't own teams anymore. You try to build a team around a philosophy that should work. Then, when it does work, people who are on the other side of the fence bitch and moan, and someone important enough to Bort bitches enough that the pendulum is swung at Mach 2 to the other side. So, you end up promoting into an elite league, only to get dump trucked the very next season because the game's mechanics are so different*.

*None of this matters if you're in networks.


So you build a team to be elite, and then Bort flips a switch and your team turns to garbage? Sounds like this isn't Bort's problem.
Dear foofighter24, your hatred for the site moderation made me decide not to build a pee wee squad in season 34. That is $130 this game won't be getting. I hope the tears are worth it. The game is not dying, you are killing it.
 
Deathblade
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Originally posted by ImTheScientist
Why after 4 years does this much need to be done?

Patch 4.0.1
CATACLYSM SYSTEMS PATCH
World of Warcraft: Cataclysm will be in stores on December 7, 2010 and the time has come to prep for the official launch by implementing its first major patch. Players can experience many major game and user interface systems updates in the first official patch for the upcoming third expansion, patch 4.0.1.
GENERAL
Cataclysm Launcher Update
The new Cataclysm Launcher allows you to stream game data while you play. This will reduce the time you spend downloading, installing, and patching World of Warcraft. We’d like to get your feedback on the toolset and gameplay experience. Please head to the forums here for additional information.
Reforging
Players can now visit special Reforging NPCs in capital cities located near Enchanting trainers. 40% of any one secondary stat on an item can be allocated to add a new secondary stat to the item. The stat being added cannot already exist on the item. An item cannot have more than one reforged stat at a time, though the Reforging of an item can be undone and changed.
DUNGEONS & RAIDS
Flexible Raid Lock System
Icecrown Citadel and Ruby Sanctum now use the new Flexible Raid Lock system. This system provides the opportunity for a character to defeat each raid zone’s encounters once a week. A character may now complete the encounters during the week with different raids of either 10 or 25 players.
Learn more about this feature by visiting our official forums here.
Icecrown Citadel
The Chill of the Throne effect has been removed.
CURRENCY
PvE Currency Changes
All Emblems of Frost and Emblems of Triumph have been converted to new Justice Points.
Any dungeon or raid which awarded these emblems will reward Justice Points instead. Anything below Emblems of Triumph, including badges from The Burning Crusade dungeon and raid content, have been converted into gold and sent to players via the in-game mail system.
Any bosses players defeat that are level-appropriate to them award Justice Points.
All items that previously cost emblems or badges of any type now cost Justice Points.
Higher-tier Valor Points will be awarded to players who kill dungeon and raid bosses in the latest tier of PvE content after the launch of Cataclysm.
PvP Currency Changes
All Arena Points, Honor Points, Battleground Marks of Honor, Stone Keeper’s Shards, Venture Coins, and Spirit Shards have been converted into new Honor Points.
Honor Points will be awarded instead of these currencies, with the exception of Arena Points.
Higher-tier Conquest Points will be awarded to players competing in each of the latest Arena or Rated Battleground seasons after the launch of Cataclysm.
For more information on the changes to the currencies and conversion rates for each type, please visit our Cataclysm forum.
CLASSES: GENERAL
Many class talents, spells, and abilities have been overhauled, added, or removed.
All spell and ability tooltips will now display damage averages rather than minimum and maximum damage potential. This feature is on by default but can be changed via the Display settings under User Interface options.
Ammo has been removed from the game.
The character levels at which classes gain new spells and abilities have changed.
Many item and class stats have been changed or removed.
Mastery rating has been added as a new stat which provides unique benefits for characters based on class and talent specialization. Mastery rating does not currently exist on items in the game, however, Reforging can be used to add Mastery rating as a secondary stat to existing items.
Rage has been normalized.
Spells and abilities no longer have multiple ranks and now scale with character level.
Talent trees have been altered. All player talent specializations have been reset, allowing for free re-specialization.
Each specialization has been reduced to a 31-point talent tree.
Players will now get a total of 41 talent points to spend.
Players will be asked to choose a specialization at level 10. Doing so will result in the unlocking of a spell or ability unique to that specialization, as well as one or more passive bonuses.
Once a talent specialization has been chosen, players may only place points in the primary tree until at least 31 points have been spent there.
The initial announcement regarding these talent tree changes can be found on our Cataclysm forum.
DEATH KNIGHTS
A dedicated tanking tree (Blood) has been implemented.
The effects of Blood Presence and Frost Presence have been exchanged.
The way in which runes recharge has changed.
DRUIDS
A new Eclipse mechanic has been added for druids.
HUNTERS
Five pets can now be stored with the hunter at all times. Any one of these five pets can be summoned via the Call Pet ability.
Focus has replaced mana as a new resource.
Hunters now start with a pet at level 1.
The Stable will now store 20 pets. If a pet is moved into the Stable, its talents are wiped.
MAGES
There is now a new spell fly-out UI feature for mage portals. Clicking on the Teleport or Portal buttons will expand the list of choices available.
PALADINS
Paladins now have a new resource bar.
WARLOCKS
There is now a new spell fly-out UI feature for warlock pets. Clicking on this single button will open up the list of available pets to summon.
Soul Shards have been removed from the game as items. Instead, they now exist as a resource system necessary for using, or altering the mechanics of certain spells.
ITEMS
Resilience no longer reduces the chance a player will be critically hit by an opponent.
Durability: cloth, leather, and mail now have as many points of durability as plate, making the repair cost on death much closer to equal for all classes.
PROFESSIONS
The glyph system has been updated to now feature three different types of glyphs. Many class glyphs have been added, altered, or moved to different glyph types.
USER INTERFACE
Spell Alerts have been added to notify players when procs on select spells and abilities occur. A visual notification will display around the character and the activated ability will be highlighted on the action bar.
The Guild Interface has been redesigned to incorporate additional functionality, including new sorting and organizational options.
The Arena Teams pane has been improved.
The Character pane has been redesigned. Character stats can now be shown or hidden via the Show All Details/Hide All Details button on the bottom left. When shown, all character stats will be visible in a window to the right of the pane. Stat sections can be reorganized by clicking and dragging them up or down the pane.
The Professions panes now have more filtering and search functionality, as well as buttons to easily link recipes in the chat frame.
A Professions screen has been added to the Spellbook to better display the details of a character’s primary and secondary professions.
Many of the yellow System Messages that would display in the chat frame when leveling up have been removed.
New text animations now alert players as they level up, also providing information on when new talents, spells and abilities are available.
Professions and Class Trainers windows have been altered to more clearly display available and upcoming purchases.
New Raid frames are now available. They can also be used in place of the standard 5-player party interface via the User Interface options.
The Spellbook interface has been improved for greater ease-of-use and visual appeal.
For additional notes on Lua and XML changes please visit the UI & Macros forum.
GRAPHICS
Improved water and lava rendering system (Video Options – Liquid Detail on the Graphics Panel)
Dynamic Sunshafts effect (Video Options – Sunshafts on the Graphics Panel)
Multi-monitor support (Video Options – Monitor on the Graphics Panel)
OpenGL Hardware Cursor support for Windows (Video Options – Hardware Cursor on the Advanced Panel)
Experimental support for DX11 (enabled by passing '-d3d11' on the command line or adding SET gxApi "d3d11" to the Config.WTF file)
♥‮
Edited by Deathblade on Apr 18, 2012 13:35:58
 
yello1
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I play a game that recently celebrated its tenth anniversary and its still having major upgrades.

Online games are constantly adding new features to improve the game and keep the players here rather than off playing the "new thing". Most fail, and go under a few years after release. But the ones that do not are fighting a constant battle of pushing the newest upgrade feature out the door, retooling existing stuff to make it better, and then debugging and refining the upgrades and retool patches which, computer programs being computer programs, inevitably generate unforeseen issues and bugs.

Its just the nature of the genre. If you want a game thats static, you have to buy a off the shelf PC game and play that. Though, of course. those have upgrades, downloadable content and Fan Mods all the time too these days.

Even Chess had to deal with Mr Spock and his 3D game.
Miracles Happen!
Edited by yello1 on Apr 18, 2012 13:50:19
 
Tim26
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Originally posted by yello1
I play a game that recently celebrated its tenth anniversary and its still having major upgrades.

Online games are constantly adding new features to improve the game and keep the players here rather than off playing the "new thing". Most fail, and go under a few years after release. But the ones that do not are fighting a constant battle of pushing the newest upgrade feature out the door, retooling existing stuff to make it better, and then debugging and refining the upgrades and retool patches which, computer programs being computer programs, inevitably generate unforeseen issues and bugs.

Its just the nature of the genre. If you want a game thats static, you have to buy a off the shelf PC game and play that. Though, of course. those have upgrades, downloadable content and Fan Mods all the time too these days.

Even Chess had to deal with Mr Spock and his 3D game.


you play another game?


god..thats alot of suggestions....
Ex-Owner/Co-owner of the Spring Hill Pirates http://goallineblitz.com/game/team.pl?team_id=6104
Warren Sapp: "Who was going to move me? Who in the hell was going to move me?"
Edited by Tim26 on Apr 18, 2012 13:57:04
 
RiverRat2
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"They keep shutting down my exploits and I am pissed"
So everyone bitched that GLB wasn't out of beta so all the large scale changes would stop, now that it is out of beta, people are bitching that there aren't any more large scale changes? You people are fucked in the head.
Outlaw Dogs - Classic!
 
NitrousX
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Originally posted by tpaterniti
Why do I need to do dishes again today? Didn't I just do them yesterday?
Why do I have to keep doing laundry? I did it once already.
Why do I need to go to the grocery store ever again? Didn't I go last week?
Why should I make my bed in the morning? Won't I just unmake it later this evening?


The problem with this logic is that it implies GLB needs maintenance because it degrades with use.

Correcting your analogies:

Why does my dishwasher leave the top rack of dishes dirty?
Why does my laundry machine leak?
Why does the grocery store constantly move the meat department from one end of the store to the other?
Why is my mattress lumpy?

See, all of these are fixable problems that wouldn't take 4 years, which I think is the point of the OP.
THAT'S WHAT SHE SAID.
 
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