i'm with dpride in that the replays and game need to be made more exciting. games between 2 even teams should have FFs, INTs, STs, long passes, long runs, sacks, TFLs, screens, etc. make stuff happen that makes it worthwhile to watch the replays.
also, there should be a pretty simple pro and con to everything the O, D and players builders does so we can bring back a strategic aspect to the game that has disappeared into RNG. if you run blitz inside, outside runs should kill you. if you overload blitz, screens should kill you. if you spam 3WR+ formations on O with no TE/HB help, blitzes should kill you. if you use 4DL vs the pass, you should get a boost to pass rushing in place of the extra coverage you're giving up. if you pass into quadruple coverage, you should be killed by INTs. if the QB is not pressured, he shouldn't pass over 1o1 coverage for quadruple covg or hold onto the ball until the receiver gets to the perfect spot to run OOB.
as an example:
http://goallineblitz.com/game/player.pl?player_id=1990875why is a FF STOP such a good blitzer these last 2 ssns? that dot has shit agility, shit confidence, saved up VAs and shit speed for a blitzer. he doesn't have Track Star, JTS, Pass Rusher, Tunnel Vision, Blitz, Head of Steam, Disguise Blitz, BB%. why should a build like that be able to get to the QB just as consistently as a 160 speed CB with a combo of the above blitzing VAs/SAs?