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Forum > Goal Line Blitz > Lets say you could fix the sim at the pro level.
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O' HappyCow
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Originally posted by Dpride59
Boring


when your team is stuck in pro every season, i could see how GLB could become boring
Originally posted by Catch22
(O' HappyCow becoming a mod) That would most certainly be the death of GLB.

 
tpaterniti
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Do you think it would be a good idea to get the sim exactly the way you want it for WL, ignoring the other leagues below (hear me out), then adjust the sim for the lower leagues with bonuses to certain aspects that scale down as the player gets older kind of like they do for passing at lower levels right now? I am just thinking that it may be impossible to make a sim that works for level 79s and for level 45s as well.
You could always not post.
 
Havo
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Originally posted by tpaterniti
Do you think it would be a good idea to get the sim exactly the way you want it for WL, ignoring the other leagues below (hear me out), then adjust the sim for the lower leagues with bonuses to certain aspects that scale down as the player gets older kind of like they do for passing at lower levels right now? I am just thinking that it may be impossible to make a sim that works for level 79s and for level 45s as well.


I think you are probably right. And what you suggest sounds spot on IMO.

I would think Pro would suffice as opposed to specifically WL, or maybe lvl 72+
 
bhall43
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Originally posted by tpaterniti
Do you think it would be a good idea to get the sim exactly the way you want it for WL, ignoring the other leagues below (hear me out), then adjust the sim for the lower leagues with bonuses to certain aspects that scale down as the player gets older kind of like they do for passing at lower levels right now? I am just thinking that it may be impossible to make a sim that works for level 79s and for level 45s as well.


Pretty sure that is what is done at the current moment. That is about all you can do with the current setup. You have to get the game right at the WL/Pro level or the rest of the game is going to look even worse.

Our level 79 QB throws 10 bad passes a game because of hurries, someones level 20 guy pays dearly for that and throws 30.

Thing are never going to be fully balanced at every level. But if you get the top to a place that looks reasonable, the rest of the game can start getting some help in areas it needs.
I provide an offense that spreads the legs of the defense and delivers the coconuts in a variety of ways.
 
evileyez
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Originally posted by tpaterniti
Do you think it would be a good idea to get the sim exactly the way you want it for WL, ignoring the other leagues below (hear me out), then adjust the sim for the lower leagues with bonuses to certain aspects that scale down as the player gets older kind of like they do for passing at lower levels right now? I am just thinking that it may be impossible to make a sim that works for level 79s and for level 45s as well.


yes this is my understanding too. the game is balanced for plateau vs plateau
Venom Dotball Academy (VDA)
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Bane
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Originally posted by tpaterniti
get the sim exactly the way you want it for WL, ignoring the other leagues below (hear me out), then adjust the sim for the lower leagues with bonuses to certain aspects that scale down as the player gets older kind of like they do for passing at lower levels right now.


Originally posted by Havo


I would think Pro would suffice as opposed to specifically WL, or maybe lvl 72+




Originally posted by bhall43
get the top to a place that looks reasonable, the rest of the game can start getting some help in areas it needs.


that is what I would do if I could fix the sim. Get Pro lvl where it looks right, WL would work itself out because of the level of competition. Then adjust RNG ratio's and such at each level below until it all looked reasonable. And I would do this a full season or 3 ahead of time, testing it with multiple teams/builds. Push it live after extensive testing over a good amount of time
I want to see Dots Bleed
 
Guppy, Inc
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Originally posted by tpaterniti
Do you think it would be a good idea to get the sim exactly the way you want it for WL, ignoring the other leagues below (hear me out), then adjust the sim for the lower leagues with bonuses to certain aspects that scale down as the player gets older kind of like they do for passing at lower levels right now? I am just thinking that it may be impossible to make a sim that works for level 79s and for level 45s as well.


i'll never understand why we need all these levels that no one cares about and that the game doesnt even work on. building dots in theory should have been fun, but in reality, its tedious and just not fun.
Fear the Guppy
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mandyross
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Get some VAs that have the prerequisite that the player is a WR, so that the WRs become relevant again. Possibly try to lead WRs better in the code, although I'm not going to suggest specifically how this could be done.

Revert to the blocking code from 2 seasons ago, removing (or rat least halving the effectiveness of) the recently-added VAs that make things too easy for o-line. However, instead of the ridiculous amount of revcakes, code it so that the o-line is stunned or incapacitated (essentially revcaked but still on their feet) 90% of the time. In this way the revcake statistics will not be ridiculous but things like TFLs, hurries and sacks will pick up again from their current level of zero.

Good luck at fixing the game bhall!
 
Bane
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Originally posted by Guppy, Inc
i'll never understand why we need all these levels that no one cares about and that the game doesnt even work on.


that is where this game is really going wrong. to say that NO one cares about lower than pro level games is wrong. Especially new users, which this game needs. It still takes over a year to get a dot from creation to pro/WL ready , and factor in the learning curve for new users and it is even longer. The lower levels must work to keep new users involved. And the building process can not be removed, because having the patience and fore-sight to build a dot all the way up is part of the challenge.

Yes, WL is the end game , but GLB still needs to be enjoyable along the way.
I want to see Dots Bleed
 
geekor
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increase the speed of the ball on passes. Makes defense reaction time less by extension and leading receivers better i bet too.
 
Toric
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start with a simple post to the masses that says.

Hey we know there is a problem and we are working on it..

you put this in place of

"It's working as planned"

Sitting back saying nothing is not helping you keep the user base around...

maybe roll back to last season,, till you get it worked out even...

but do something...
 
tonnyrat
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i'm with dpride in that the replays and game need to be made more exciting. games between 2 even teams should have FFs, INTs, STs, long passes, long runs, sacks, TFLs, screens, etc. make stuff happen that makes it worthwhile to watch the replays.

also, there should be a pretty simple pro and con to everything the O, D and players builders does so we can bring back a strategic aspect to the game that has disappeared into RNG. if you run blitz inside, outside runs should kill you. if you overload blitz, screens should kill you. if you spam 3WR+ formations on O with no TE/HB help, blitzes should kill you. if you use 4DL vs the pass, you should get a boost to pass rushing in place of the extra coverage you're giving up. if you pass into quadruple coverage, you should be killed by INTs. if the QB is not pressured, he shouldn't pass over 1o1 coverage for quadruple covg or hold onto the ball until the receiver gets to the perfect spot to run OOB.

as an example: http://goallineblitz.com/game/player.pl?player_id=1990875
why is a FF STOP such a good blitzer these last 2 ssns? that dot has shit agility, shit confidence, saved up VAs and shit speed for a blitzer. he doesn't have Track Star, JTS, Pass Rusher, Tunnel Vision, Blitz, Head of Steam, Disguise Blitz, BB%. why should a build like that be able to get to the QB just as consistently as a 160 speed CB with a combo of the above blitzing VAs/SAs?
 
CDCLaw
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Originally posted by MadCow DTD
Originally posted by Dpride59

Boring


when your team is stuck in pro every season, i could see how GLB could become boring


"Ultimately, I'm confident that the Supreme Court will not take what would be an unprecedented extraordinary step of overturning a law that was passed by a strong majority of a democratically elected Congress. LOL, DOODZORZ!!!11" - Barack Obama
 
CDCLaw
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Originally posted by Mat McBriar
1. Remove the QB throwing deeper than the target, which often causes the receiver and the throw to go into coverage. Instead, give the QB more freedom to throw away from defenders, allowing for the receiver to move towards the ball via vision and his movement attributes. Should up the usefulness of the catch SAs, too (jumping catch, diving catch, one handed catch).

2. Help d-line/o-line interaction.
- Even the push interaction amongst like-strength blockers/block breakers.
- Give pass rushers more freedom to attack different gaps, utilizing their vision attribute to find ways to attack the QB. Should help speed rushers.
- Increase pancake opportunities for o-line.
- Increase broken blocks for d-line (not just revcakes).
- Have to do something with o-line decision-making. Feel like we need to give inside-out another chance with the improved HB/FB blocking.

3. Give defenders a better understanding of gaps. Essentially a defender assigned to blitz should understand which gap he is shooting through, instead of just plowing forward.

4. Make receivers run at ~90% capacity, with the additional 10% used when a) the ball is thrown and b) making cuts/moves.

5. Give FBs the ability to "read" the distance between themself and the ball carrier, based on vision of course. Essentially give FBs the ability to limit their speed if the gap between them and the ball carrier is too far.

6. Make KR coverage units more loyal to their lanes. As it stands now, the coverage unit cut in wayyyy too early. KRs should not be cutting to the outside around the coverage unit when 4+ guys came free. Likewise, KRs should be able to find 'lanes' between the coverage units' lanes when quality blocks are made.

7. Allow defenders to push/force ball carriers out of bounds. Ball carriers should be more likely to angle themselves out of bounds instead of plowing up the edge of the sideline (same applies to punt returners).


This would solve about 80% of the problems in the game right now.
Havo's #3 suggestion would take care of most of the rest.
"Ultimately, I'm confident that the Supreme Court will not take what would be an unprecedented extraordinary step of overturning a law that was passed by a strong majority of a democratically elected Congress. LOL, DOODZORZ!!!11" - Barack Obama
 
bhall43
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Originally posted by mandyross
Get some VAs that have the prerequisite that the player is a WR, so that the WRs become relevant again. Possibly try to lead WRs better in the code, although I'm not going to suggest specifically how this could be done.


Good luck at fixing the game bhall!


Im not sure wr's need more va's to become relevant. Pretty sure they are already pretty op'd to a point. If anything specific coverage builds need va's. But some other things need to be worked out first on that side of things so that it wouldn't make passing impossible.
I provide an offense that spreads the legs of the defense and delivers the coconuts in a variety of ways.
 
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