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O' HappyCow
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Can someone explain EXACTLY how it works?

Originally posted by Catch22
(O' HappyCow becoming a mod) That would most certainly be the death of GLB.

 
Dr. Showtime
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Stupidly
Originally posted by ezra_
I am terrible at the Internet.
 
jpjn94
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Originally posted by tragula
The base of the AA adjustments are additive change to the play bias
- very slow +/-3%
- slow +/-6%
- medium +/-9%
- quick +/-12%
- very quick +/-15%

So for very quick AA, a play that was at 15% and just succeed, will have a new bias at 30%.

You need to remember the the total play bias for each input and each package are always scaled to 100%.

This should be enough to understand the effect of a single play on the input/package biases.

Other then that it is all about you own preference. The AA system has a Jedi side and Dark side, sometimes the adjustments will help/save a bad gameplan. Sometimes they will destroy a perfect one.

____

Running a small numbers of plays for a single game is good (unless you hit the RPP to hard).
Being predictable in a big game is bad.




Originally posted by tragula
WIKI :


February 6, 2011 Question Can we dispel the myths of the auto adjust and would you be willing to finally tell us how auto adjust works. It's the 2nd most important part of the game behind player building, and yet we only have speculation on how the adjust works. Is it multiplicitive or additive in nature? So, if "adjust quickly" is say a 15% adjustment based on the outcome of the play, is it adding/subtracting 15% as a % of the actual % inputed (15%*X)? Or is it adding/subtracting 15% as a whole number (15%+X)?
Answer I explained the actual values in a previous Q/A. It is very straightforward. It's simply adding/subtracting points to/from the bias you enter. If you put in 50, and it's raising the score of an output by 5, that output goes up by 5, and the others get -5 split up amongst them.


February 6, 2011 Question I assume that the 5 settings (very quickly, quickly, medium, slowly, very slowly) give a different change to the % given in a certain play based on if its successful or unsuccessful. Could you share how much % each of these settings will change a plays %? Also, could you share what is considered a successful/unsuccessful run/pass play?
Answer "Very quickly" is 5 times faster than "Very Slowly." Very slowly will adjust an output by between -3 to 3 depending on what happened (meaning "very quickly" will do from -15 to 15). For runs, a gain of 6 or more is a great gain, more than 3-6 is a good gain, 0-3 is neutral, and a loss is negative. For a pass, a 15 yd gain is considered really good, 6 yds is good, a loss is bad, and the rest is neutral. If the play was a turnover or a score, that's an additional + or -.

October 1, 2011 Question Does the current percentage of an output affect how much it is adjusted? For example, if an output A is at 50% and some great play makes it go up 10% to 60... if instead output A were at 5% and the same play result occurred, would it still go up 10% to 15, or only 1% to 6?
Answer No, the one at 5 would go up by 10 to 15.



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lardaddy
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in reverse
 
DarkRogue
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Originally posted by Dr. Showtime
Stupidly


This
 
IIAMLEGEND
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It won't save you from Newport if that's what your asking
"TT is dead"
 
Toric
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I turned it off in almost all my packages..

I'm a control freak I like setting the % and game planning myself.

auto adjust just seemed to always call the worst play in the list just when it could hurt the most.

so cords love it. and use it a bunch. be.. I am the auto adjust lol
 
Bane
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I often go medium in packages and don't use it elswhere
I want to see Dots Bleed
 
O' HappyCow
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Originally posted by IIAMLEGEND
It won't save you from Newport if that's what your asking


Child please.. Take your scrub ass else where.
Originally posted by Catch22
(O' HappyCow becoming a mod) That would most certainly be the death of GLB.

 
O' HappyCow
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Getting back to AA, I think we all assume how it works, but we dont really know.

I mean are we suppose to trust that GLB has this set up right.

What does Auto adjust think is a positive play? we should be able to tell auto adjust what we consider good and bad per play. I just wont to know exactly how it works.
Originally posted by Catch22
(O' HappyCow becoming a mod) That would most certainly be the death of GLB.

 
Bane
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I seem to remember reading a bort quote that stated what was considered a good or bad play in AA....but I aint looking for it
I want to see Dots Bleed
 
bhall43
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I stopped trying to think about this rationally long ago.
I provide an offense that spreads the legs of the defense and delivers the coconuts in a variety of ways.
 
O' HappyCow
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Originally posted by bhall43
I stopped trying to think about this rationally long ago.


lol I know, Im just trying to understand, there has to be some logic behind it. I just want to know the logic
Originally posted by Catch22
(O' HappyCow becoming a mod) That would most certainly be the death of GLB.

 
StudMuffin
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a play that gains 15 yards and a first down at full auto will change more than a play that gives you 8 yards ...

a play can be good or very good and a few other evaluations and that will supply a number to multiply with your level of auto assist....

so if a play gets boosted 10 % and the package has 6 plays all the other plays go down 2%

I used to hate auto assist but now I've got a prett good hang of it.....crank the shit up for everything except first downs.....too many first downs so I go with medium
Owner, OC, DC, of the season 1 Brantford franchise
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yello1
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Originally posted by MadCow DTD
Can someone explain EXACTLY how it works?



Given that I once had a D play that should have been called something low, like 2 percent of the time (long story, thought to have a just a couple misleading occurences in scouting and to see how it worked without making it a habit).

Instead it was called like 20 times in a game.

Oh and of those 20 times, it gave up alot, like half a dozen? Touchdowns and mostly all were long gains.

I forget the details but the odds of it being called were on the one in a million range the last time based on my numbers. And I had it on auto adjust heavy which should have made it even lower.

So - see the "Stupidly" response above.

Miracles Happen!
 
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