Originally posted by tragula
The base of the AA adjustments are additive change to the play bias
- very slow +/-3%
- slow +/-6%
- medium +/-9%
- quick +/-12%
- very quick +/-15%
So for very quick AA, a play that was at 15% and just succeed, will have a new bias at 30%.
You need to remember the the total play bias for each input and each package are always scaled to 100%.
This should be enough to understand the effect of a single play on the input/package biases.
Other then that it is all about you own preference. The AA system has a Jedi side and Dark side, sometimes the adjustments will help/save a bad gameplan. Sometimes they will destroy a perfect one.
Running a small numbers of plays for a single game is good (unless you hit the RPP to hard).
Being predictable in a big game is bad.
Originally posted by tragula
February 6, 2011 Question Can we dispel the myths of the auto adjust and would you be willing to finally tell us how auto adjust works. It's the 2nd most important part of the game behind player building, and yet we only have speculation on how the adjust works. Is it multiplicitive or additive in nature? So, if "adjust quickly" is say a 15% adjustment based on the outcome of the play, is it adding/subtracting 15% as a % of the actual % inputed (15%*X)? Or is it adding/subtracting 15% as a whole number (15%+X)?
Answer I explained the actual values in a previous Q/A. It is very straightforward. It's simply adding/subtracting points to/from the bias you enter. If you put in 50, and it's raising the score of an output by 5, that output goes up by 5, and the others get -5 split up amongst them.
February 6, 2011 Question I assume that the 5 settings (very quickly, quickly, medium, slowly, very slowly) give a different change to the % given in a certain play based on if its successful or unsuccessful. Could you share how much % each of these settings will change a plays %? Also, could you share what is considered a successful/unsuccessful run/pass play?
Answer "Very quickly" is 5 times faster than "Very Slowly." Very slowly will adjust an output by between -3 to 3 depending on what happened (meaning "very quickly" will do from -15 to 15). For runs, a gain of 6 or more is a great gain, more than 3-6 is a good gain, 0-3 is neutral, and a loss is negative. For a pass, a 15 yd gain is considered really good, 6 yds is good, a loss is bad, and the rest is neutral. If the play was a turnover or a score, that's an additional + or -.
October 1, 2011 Question Does the current percentage of an output affect how much it is adjusted? For example, if an output A is at 50% and some great play makes it go up 10% to 60... if instead output A were at 5% and the same play result occurred, would it still go up 10% to 15, or only 1% to 6?
Answer No, the one at 5 would go up by 10 to 15.