"bad pass" in the sim PBP really refers to the pass quality being reduced. However the pass itself might be both on target and a good decision. This is especially apparent in the case when a "bad pass" actually leads a receiver perfectly on a deep throw and leads to a rare breakaway TD.
Thus I suggest renaming "bad pass" to "duck" in the PBP text, in order to give a more intuitive description of what happened.
Thus I suggest renaming "bad pass" to "duck" in the PBP text, in order to give a more intuitive description of what happened.