Originally posted by chronoaug
Every season's blocking code is different. Of the past 15 seasons, it has been easy to rack up sacks whenever for all but 1-2. I dunno about the coordinating part though. Most the blitzes i saw were pretty shitty and had 3linemen and 1-2 LBs blitzing which isn't really much of a blitz considering it's still 5on5. Plus, a lot of OCs do respect the blitz and hold a FB or HB in when they're not putting them in the progressions (unless you're bhall who just likes getting sacks).
Fumbling more isn't going to make the game more fun though, just more random. I'd rather the inside/outside run game get more interesting, passing when WRs finish their route and stand there not be a guaranteed catch, qbs lead better, fix the DL/OL interaction to where a QB can stand there for infinity and CBs cover short crosses better.
Working on obvious sim issues is more important and will lead to more enjoyment rather than just trying to make box scores and end season stats for dots look better.
If you think turnovers and randomness are bad then I do not care what you'd rather have worked on. (As if it's either/or, which it's not.)
I've got news for you: Random things happen in football games. David Tyree. Miracle in the Meadowlands. Sea of Hands. Marshall's Wrong Way Run. The Immaculate Deception (it pains me to include that one). The Fumble (Byner). Holy Roller. Romo's mishandled PAT. Freeman's shoulderblade catch. Red Right 88. A sim that is predictable is boring. See season 28.
It's very disappointing that you would dismiss something like lack of turnovers (a part of the game most people feel is a critical element for real football teams to excel at) as just a thing people want to tweak for optimal stats. So you think an OC holding a 50 strength 20 blocking scat back in to block when they didn't like their route anyway is respecting the blitz? I beg to differ. Oh yeah, we want balance between deep and short passing and inside and outside running but let's not have any drives derailed by turnovers because those are RNG. God forbid we allow the creation of defensive dots who can make an impact. Let's just encourage defensive dots that are good at swatting passes and politely dragging offensive players down to the ground. No, fuck that, that is not football.
Every season's blocking code is different. Of the past 15 seasons, it has been easy to rack up sacks whenever for all but 1-2. I dunno about the coordinating part though. Most the blitzes i saw were pretty shitty and had 3linemen and 1-2 LBs blitzing which isn't really much of a blitz considering it's still 5on5. Plus, a lot of OCs do respect the blitz and hold a FB or HB in when they're not putting them in the progressions (unless you're bhall who just likes getting sacks).
Fumbling more isn't going to make the game more fun though, just more random. I'd rather the inside/outside run game get more interesting, passing when WRs finish their route and stand there not be a guaranteed catch, qbs lead better, fix the DL/OL interaction to where a QB can stand there for infinity and CBs cover short crosses better.
Working on obvious sim issues is more important and will lead to more enjoyment rather than just trying to make box scores and end season stats for dots look better.
If you think turnovers and randomness are bad then I do not care what you'd rather have worked on. (As if it's either/or, which it's not.)
I've got news for you: Random things happen in football games. David Tyree. Miracle in the Meadowlands. Sea of Hands. Marshall's Wrong Way Run. The Immaculate Deception (it pains me to include that one). The Fumble (Byner). Holy Roller. Romo's mishandled PAT. Freeman's shoulderblade catch. Red Right 88. A sim that is predictable is boring. See season 28.
It's very disappointing that you would dismiss something like lack of turnovers (a part of the game most people feel is a critical element for real football teams to excel at) as just a thing people want to tweak for optimal stats. So you think an OC holding a 50 strength 20 blocking scat back in to block when they didn't like their route anyway is respecting the blitz? I beg to differ. Oh yeah, we want balance between deep and short passing and inside and outside running but let's not have any drives derailed by turnovers because those are RNG. God forbid we allow the creation of defensive dots who can make an impact. Let's just encourage defensive dots that are good at swatting passes and politely dragging offensive players down to the ground. No, fuck that, that is not football.
"the only thing that's fact is math" - trevor pryce
Edited by TrevJo on Jun 7, 2012 01:13:44
Edited by TrevJo on Jun 7, 2012 01:08:31
Edited by TrevJo on Jun 7, 2012 01:07:59
Edited by TrevJo on Jun 7, 2012 01:07:09
Edited by TrevJo on Jun 7, 2012 01:02:08


























