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crims
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Jun 10, 2012
- Increased lower level passing buff a bit more

http://goallineblitz.com/game/changelog.pl
Edited by crims on Jun 10, 2012 17:19:25
 
jkid2
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I was so happy to see that, and I noticed this between an early scrim and a late scrim today. It basically went from passing being impossible, to passing being pretty good, but not unstoppable. Overall, the new sim looks good right now.
 
LordEvil
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We have a tester in pee wee who is pretty good and loves the passing game so props to him for doing a lot of hard work. He has been testing for pee wee players on the test server so we should all benefit.
 
Stixx
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Originally posted by LordEvil
We have a tester in pee wee who is pretty good and loves the passing game so props to him for doing a lot of hard work. He has been testing for pee wee players on the test server so we should all benefit.


Who is it?
 
awsalick
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Originally posted by Honey Badger
Who is it?


;p

We're not in testing anymore, so I'll reveal myself. They disabled test access when they transferred the changes over the live. Most of the owners stuck to testing with the existing level 79 teams, so I was pretty heavily outnumbered. But they paid attention to everybody, and hopefully it'll be a good sim.

It was an awful lot of work, to be honest. Catch wasn't lying when he said he wanted people to spend 5 hours a day on it. There wasn't an existing pee-wee test team to use, but catch gave me ownership of 2 teams there. The test server is totally separate, so I had to build two full teams (110 players), edit all 14 attributes for each (1540 attributes!), (make 110 sets of equipment (440 pieces!), 110 sets of tactics (-mind explodes-), then completely recreate an offensive and defensive AI.

I made sure to add "Pee Wee" to any test description I ran so you guys could see it in the test server game list and see what I was doing.

Oh: One big thing I should mention. I tried really hard to get them to fix QB leading at the pee wee level, but Bort said that there's something in the equation that makes it not viable down here. He made it sound that it's more on the WRs to adjust to the led ball, and they're just not fast or agile enough to do so. That was about a week ago though, so maybe he figured it out.
 
awsalick
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Originally posted by LordEvil
who is pretty good


Also, "pretty good"?! Just 'pretty good'?! Pffft
 
jkid2
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Jun 10, 2012

- Fixed/adjusted QB lead target math to fix a couple issues with passes thrown to bad or unintended spots
- Reduced long pass quality penalty back a little bit to approximately an uppper-middle-ground point

Don't forget about these as well. The difference was strident between before these changes and after, basically between 30% completion and somewhere around 60% and the ability to throw passes over 10 yards was added back.
 
PING72
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Originally posted by awsalick
;p

We're not in testing anymore, so I'll reveal myself. They disabled test access when they transferred the changes over the live. Most of the owners stuck to testing with the existing level 79 teams, so I was pretty heavily outnumbered. But they paid attention to everybody, and hopefully it'll be a good sim.

It was an awful lot of work, to be honest. Catch wasn't lying when he said he wanted people to spend 5 hours a day on it. There wasn't an existing pee-wee test team to use, but catch gave me ownership of 2 teams there. The test server is totally separate, so I had to build two full teams (110 players), edit all 14 attributes for each (1540 attributes!), (make 110 sets of equipment (440 pieces!), 110 sets of tactics (-mind explodes-), then completely recreate an offensive and defensive AI.

I made sure to add "Pee Wee" to any test description I ran so you guys could see it in the test server game list and see what I was doing.

Oh: One big thing I should mention. I tried really hard to get them to fix QB leading at the pee wee level, but Bort said that there's something in the equation that makes it not viable down here. He made it sound that it's more on the WRs to adjust to the led ball, and they're just not fast or agile enough to do so. That was about a week ago though, so maybe he figured it out.




Thanks for all of your work!
 
fero
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Originally posted by PING72


Thanks for all of your work!


 
crims
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Originally posted by PING72


Thanks for all of your work!


 
LynyrdB
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Originally posted by awsalick
;p

We're not in testing anymore, so I'll reveal myself. They disabled test access when they transferred the changes over the live. Most of the owners stuck to testing with the existing level 79 teams, so I was pretty heavily outnumbered. But they paid attention to everybody, and hopefully it'll be a good sim.

It was an awful lot of work, to be honest. Catch wasn't lying when he said he wanted people to spend 5 hours a day on it. There wasn't an existing pee-wee test team to use, but catch gave me ownership of 2 teams there. The test server is totally separate, so I had to build two full teams (110 players), edit all 14 attributes for each (1540 attributes!), (make 110 sets of equipment (440 pieces!), 110 sets of tactics (-mind explodes-), then completely recreate an offensive and defensive AI.

I made sure to add "Pee Wee" to any test description I ran so you guys could see it in the test server game list and see what I was doing.

Oh: One big thing I should mention. I tried really hard to get them to fix QB leading at the pee wee level, but Bort said that there's something in the equation that makes it not viable down here. He made it sound that it's more on the WRs to adjust to the led ball, and they're just not fast or agile enough to do so. That was about a week ago though, so maybe he figured it out.


Thanks for doing all that for Pee Wee....Means a lot to guys like me. Nice to have a guy in our corner for a change
 


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