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Forum > Discuss GLB Issues With Catch22 > NOT A BUG - CLOSED > Offensive play queue upon timeout - NOT A BUG - CLOSED
fogie55
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I hope everyone understands what I'm talking about.

Suppose I have a very limited package (or limited # of outputs) for a certain situation...in this case "under X seconds" (such as a two minute drill)

whenever either team calls a time out a play is burned from that limited selection EVEN THOUGH THE PLAY WAS NOT RUN and often the players wouldn't even have lined up... and certainly the offense knows when it it going to call a TO and, in most cases, they know when the Def. is going call a TO.

So the actual plays called can be greatly disproportional to what the game planner intended.

For example--package "2 minute drill" has 4 plays, A, B, C, D set to fire at, for simplicity here, 25% each.

Snap 1, 1st down: (random) C
Snap 2, 2nd down: (random) A is queued, but there's a time out called.
Snap 3, 2nd down: (random) B
Snap 4, 3rd down: (random) D is queued, but there's a time out called.

We've had 4 plays and the plays were queued at 25% like the package called for, but the actual output is 50% C and 50% B with 0% for A and D. There's a huge element of randomness here that is not only unrealistic but distorts the gameplan at the very time the coaches want to have VERY specific calls.

Edited by TaySC on Aug 18, 2012 22:57:13
 
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I understand what you are saying, but I'm pretty sure that this is not a bug.
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fogie55
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Originally posted by 21LaDainianTomlinson
I understand what you are saying, but I'm pretty sure that this is not a bug.


meaning this is "working as intended?" very odd if so
 
whodey08
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Like you said......it calls things at "random". You may only have 4 options at 25% but when things are random you could have had 4 straight calls of option A and none of the other 3 options. It random!

They had a roulette table in Vegas about a week or two ago that landed on the number "19" like 7 times in a row: http://chicago.cbslocal.com/2012/06/20/19-red-7-times-in-a-row-in-vegas/

When things are random than they are random. End of story.

(plus....do you have auto adjust set up in those 4 options?)
Edited by whodey08 on Jul 7, 2012 06:52:57
 
TaySC
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Originally posted by whodey08
Like you said......it calls things at "random". You may only have 4 options at 25% but when things are random you could have had 4 straight calls of option A and none of the other 3 options. It random!

They had a roulette table in Vegas about a week or two ago that landed on the number "19" like 7 times in a row: http://chicago.cbslocal.com/2012/06/20/19-red-7-times-in-a-row-in-vegas/

When things are random than they are random. End of story.

(plus....do you have auto adjust set up in those 4 options?)


Agreed... random is random, so plays can be called many times in a row.

Closing as not a bug.
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TaySC
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Thread moved by moderator.
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