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TJ Spikes
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These guides are for use with the ¤ Rebel Alliance ¤ Dot Starter Guide http://goallineblitz.com/game/forum_thread.pl?thread_id=5009067

You'll get specifics on what height and or weight to start with, and what attribute you want to shoot up to the second cap. Then the guide will lay out a rough plan for what to do with your first season, and then some vague ideas on how the rest of the build should go.
Edited by TJ Spikes on Dec 15, 2012 07:28:13
 
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HB Power

Bonus SA: Hurdle

Height: Minimum for +2 Agility. Weight: optional

Big 3:
Agility, Carry, Strength

Starting Build: 25 Agility (27), 16 Carry

http://goallineblitz.com/game/forum_thread.pl?thread_id=5018977&page=1#46630528

This build is identical to the Rusher FB build. The biggest difference is that Power HBs get much better SAs, and as a result the AEQ choices will be different. Another side effect of the better SAs is it may be of interest to use 1 AEQ slot in Carry which would bring speed down into the low to mid 120s. This makes the back more of a short yardage specialist, and there's plenty of VAs available to support that.

Here's a Power HB built using the Rusher FB build guide.

Player Build
Position: hb_power_back
Season: 9
Day: 1
Boosts: 30
Level: 79
XP: 0
VA XP: 600
VA: 72
Bonus Tokens: 1183
Training Points: 0
SP: 0

Training Status:
strength : 1%
speed : 3%
agility : 0%
jumping : 11%
stamina : 3%
vision : 15%
confidence : 0%
blocking : 0%
throwing : 0%
catching : 89%
carrying : 1%
tackling : 0%
kicking : 0%
punting : 0%

Attributes:
strength : 95.07
speed : 84.26 (129)
agility : 96.06
jumping : 55.26
stamina : 51.26
vision : 52.26
confidence : 40.06
blocking : 6
throwing : 8
catching : 17
carrying : 96.06 (106)
tackling : 8
kicking : 8
punting : 8

Top SA Tree: | 0 | 0 | 0 | 0 | * |
Bottom SA Tree: | 3 | 6 | 7 | 8 | 0 |
Additional SA Tree: | 8 |

3 AEQ again, except this time you need 2 pieces of Spin Gear, and 1 BT%. So you end up with 7 Lower the Shoulder, 8 Stiff Arm, 9 Power Thru, 8 Hurdle, and 12 Spin, to go with the 21% Break tackle chance. That's why it could be more interesting to sacrifice some Speed to increase Carry for even more tackle breaking.

Edited by TJ Spikes on Feb 17, 2013 15:00:32
Edited by TJ Spikes on Dec 17, 2012 19:52:40
Edited by TJ Spikes on Dec 17, 2012 14:28:14
 
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HB Elusive

Bonus SA: Open Field Fake **Also Return Specialist

Height: Minimum for +2 Agility. Weight: Minimum for +2 Speed.

Big 3: Speed, Agility, Carry

Starting Build: 25 (27) Speed, 16 (18) Agility

Because you start out with 27 in Speed, you'll only need to buy +10% enhancement to start with. By Day 48 you'll be able to buy 1 SP and cap Speed at 49. Keep pounding Speed, and on Day 0 you be able to 2-cap Speed at 61.50. That same day, you'll be able to buy Speed Multi-training, and start training Agility on the swing attribute. Because you skimped on your Speed enhancement, you can also buy the Agility enhancement at +20% at the same time. Then on Day 2 go ahead and pick up the +20% enhancement for Speed. Eventually, you'll want the 30% enhancement for Speed, but there's no big rush. Day 40+ is the best time.

Day 9/10: You'll 3-cap Speed. Congratz you are done with Speed

Day 19/20: You'll cap Agility at 49. Maintain your double training for now.

Day 31/32: Just in time for the playoffs, you'll 2-cap Agility at 61. Now you have enough BTs saved up to unlock Agility and Carry multi-training, and buy the Carry 20% enhancement and also the Strength 10% enhancement. Set up your training Speed/Agility/Carry with Strength on the swing.

Hang on to your Boosts, no matter what your playoff chances are.


Around Day 44, depending on when your training rolls over, you be able to boost once and 3-cap Agility at 68. Then you can boost 2 more times and hold onto those SPs.

Here's where we're at so far...

Player Build
Position: hb_elusive_back
Season: 2
Day: 48
Boosts: 6
Level: 19
XP: 0
VA XP: 0
VA: 0
Bonus Tokens: 33
Training Points: 4
SP: 12

Training Status:
strength : 10%
speed : 8%
agility : 25%
jumping : 0%
stamina : 0%
vision : 0%
confidence : 0%
blocking : 0%
throwing : 0%
catching : 0%
carrying : 50%
tackling : 0%
kicking : 0%
punting : 0%

Attributes:
strength : 17.5
speed : 77
agility : 69
jumping : 6
stamina : 18.5
vision : 17
confidence : 14.5
blocking : 6
throwing : 8
catching : 14.5
carrying : 23
tackling : 8
kicking : 8
punting : 8

Don't Boost in the new season just yet.

Day 3/4: You can 4-cap Agility at 73.50.

Day 9/10: You 5-cap Agility at 77.38. Congratz you are done with Agility Now you Boost 3 times to L25, and get your VXP rolling. You can spend those SPs to cap Carry at 48.50.

That's the end of the beginning of your Elusive HB

Player Build
Position: hb_elusive_back
Season: 3
Day: 10
Boosts: 9
Level: 25
XP: 0
VA XP: 0
VA: 2
Bonus Tokens: 93
Training Points: 2
SP: 0

Training Status:
strength : 13%
speed : 71%
agility : 2%
jumping : 0%
stamina : 0%
vision : 0%
confidence : 0%
blocking : 0%
throwing : 0%
catching : 0%
carrying : 97%
tackling : 0%
kicking : 0%
punting : 0%

Attributes:
strength : 23.76
speed : 79.5
agility : 78.5
jumping : 6
stamina : 19.76
vision : 19.5
confidence : 15.76
blocking : 6
throwing : 8
catching : 15.76
carrying : 48.5
tackling : 8
kicking : 8
punting : 8

From here on out just watch your swing attribute. This is a 4 AEQ build, so light training starts at AGE 160--train Speed. Around day 240 start to mix in some normal training to fine tune your BT needs.

Here's what's possible...

Player Value Calculator
Player Value = 1390.48

Player Build
Position: hb_elusive_back
Season: 9
Day: 1
Boosts: 30
Level: 79
XP: 0
VA XP: 600
VA: 72
Bonus Tokens: 1539
Training Points: 0
SP: 56

Training Status:
strength : 4%
speed : 1%
agility : 2%
jumping : 0%
stamina : 4%
vision : 5%
confidence : 73%
blocking : 0%
throwing : 0%
catching : 0%
carrying : 3%
tackling : 0%
kicking : 0%
punting : 0%

Attributes:
strength : 81.26
speed : 99.06 (157)
agility : 95.06
jumping : 6
stamina : 62.26
vision : 65.06
confidence : 33.26
blocking : 6
throwing : 8
catching : 22.26
carrying : 92.07
tackling : 8
kicking : 8
punting : 8

Top SA Tree: | 0 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 0 |

So SAs could go
Top SA Tree: | 3 | 6 | 3 | 6 | 7 |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 1 |

Then you have 4 AEQs to work with. 15% Fake, 15% BT , +6 Head Fake, and +6 Juke. With CEQ that becomes 21% Fake, with 13s in both HF and Juke, and you have a 8 in Spin to boot.

** Also the Elusive HB is the best KR/PR in the game, when the Return Specialist SA and appropriate VAs are factored in.


Edited by TJ Spikes on Feb 3, 2013 16:03:20
Edited by TJ Spikes on Dec 17, 2012 20:02:16
Edited by TJ Spikes on Dec 17, 2012 19:53:20
Edited by TJ Spikes on Dec 17, 2012 19:52:56
Edited by TJ Spikes on Dec 17, 2012 19:48:10
 
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HB Scat Back

Bonus SA: Route Running, Sticky Hands

Height: Minimum for +2 Agility. Weight: optional (minimum recommended)

Big 3: Agility, Catching, Speed *** see below

Starting Build: 25 (27) Agility, 16 Catching

Because you start out with 27 in Agility, you'll only need to buy +10% enhancement to start with. By Day 48 you'll be able to buy 1 SP and cap Agility at 49. Keep pounding Agility, and on Day 0 you be able to 2-cap Agility at 61.50. That same day, you'll be able to buy Agility Multi-training, and start training Catching on the swing attribute. Because you skimped on your Speed enhancement, you can also buy the Catching enhancement at +20% at the same time.

Day 9/10: You'll 3-cap Agility. Congratz you are done with Agility

Day 19/20: You'll cap Catching at 49. Maintain your double training for now.

Day 30/31: Just in time for the playoffs, you can buy 1 SP for 15 BTs and you'll 2-cap Catching at 61.50. Now you have enough BTs saved up to unlock Catching and Speed multi-training, and buy the Speed 20% enhancement and also the Carry 10% enhancement. Set up your training Speed/Agility/Catching with Carry on the swing.

Hang on to your Boosts, no matter what your playoff chances are.

Day 40, you'll hit L19 and you'll be able to boost once and 3-cap Catching at 68. Then you can boost 2 more times and hold onto those SPs. You'll want to buy the 30% enhancement for Speed also. You could wait a couple more days to get a couple more training sessions in, maybe around day 46 or so.

Here's where we're at so far...


Player Build
Position: hb_scat_back
Season: 2
Day: 48
Boosts: 6
Level: 19
XP: 0
VA XP: 0
VA: 0
Bonus Tokens: 48
Training Points: 4
SP: 13

Training Status:
strength : 0%
speed : 14%
agility : 8%
jumping : 0%
stamina : 0%
vision : 0%
confidence : 0%
blocking : 0%
throwing : 0%
catching : 87%
carrying : 10%
tackling : 0%
kicking : 0%
punting : 0%

Attributes:
strength : 6
speed : 25
agility : 76
jumping : 12.5
stamina : 18.5
vision : 12.5
confidence : 14.5
blocking : 6
throwing : 8
catching : 69
carrying : 23
tackling : 8
kicking : 8
punting : 8

Don't Boost in the new season just yet.

Day 3/4: You can 4-cap Catching at 73.50.

Day 9/10: You 5-cap Agility at 77.38. Congratz you are done with Catching Now you Boost 3 times to L25, and get your VXP rolling. You can spend those SPs to cap Speed at 48.52. Carry should be just about ready to switch out of, you should do Vision or Stamina next.

That's the end of the beginning of your Scat HB.

Player Build
Position: hb_scat_back
Season: 3
Day: 10
Boosts: 9
Level: 25
XP: 0
VA XP: 0
VA: 2
Bonus Tokens: 90
Training Points: 2
SP: 2

Training Status:
strength : 0%
speed : 79%
agility : 63%
jumping : 0%
stamina : 0%
vision : 0%
confidence : 0%
blocking : 0%
throwing : 0%
catching : 66%
carrying : 31%
tackling : 0%
kicking : 0%
punting : 0%

Attributes:
strength : 6
speed : 48.52
agility : 78.52
jumping : 13.76
stamina : 19.76
vision : 13.76
confidence : 15.76
blocking : 6
throwing : 8
catching : 78.52
carrying : 29.52
tackling : 8
kicking : 8
punting : 8

This will be a 4 AEQ build so light training starts at AGE 160. Light train speed as much as you can to make use of that 30% enhancement but don't forget about strenght or jumping. For this build, I chose to pump up strength.

here's how it turned out

Player Build
Position: hb_scat_back
Season: 9
Day: 1
Boosts: 30
Level: 79
XP: 75
VA XP: 600
VA: 72
Bonus Tokens: 1509
Training Points: 0
SP: 83

Training Status:
strength : 4%
speed : 1%
agility : 1%
jumping : 0%
stamina : 5%
vision : 1%
confidence : 0%
blocking : 0%
throwing : 0%
catching : 0%
carrying : 3%
tackling : 0%
kicking : 0%
punting : 0%

Attributes:
strength : 50
speed : 95.1
agility : 95.1
jumping : 23.26
stamina : 63.26
vision : 64.26
confidence : 22.26
blocking : 6
throwing : 8
catching : 95.1
carrying : 75.1
tackling : 8
kicking : 8
punting : 8

Top SA Tree: | 0 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 0 | 0 |

It's a bit heavy on extra SPs, but the build is heavy on SAs.

I did
3 | 5 | 3 | 5 | 3 in top tree, which translated into 4 quick cut, 1st step and spin and 6 head fake and juke
with 9 in Route Running and 9 in Sticky Hands
AEQ would be 15% fake, 15% catch ball, +6 head fake, +6 juke (12 total) (and all in Speed which gets you into the 150+ range)
The CEQ could either go for fake % or CB%, with low jumping I'd go for CB%.

*** You'll notice how catching, speed and agility all came out the same. The cap order in the beginning of this particular build isn't important, as long as you use training enhancements to balance it out, and then train which ever attribute that gets the 30% enhancement on Light to bring it up close to the other 2. The 1st attribute gets a 10%, the second attribute gets 20% and the 3rd gets the 30% and light training.

The idea behind this scat back, is to be a true hybrid runner/receiver. He doesn't have the Carry and Strength to be a big tackle breaker, just enough to not be a fumble machine. The fakes will net extra yards on carries, and also create separation on receiving routes.

Edited by TJ Spikes on Dec 28, 2012 16:32:54
Edited by TJ Spikes on Dec 22, 2012 09:37:13
Edited by TJ Spikes on Dec 22, 2012 08:21:44
 
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HB Combo

Here's what GLB has to say
Originally posted by
A combo back is a jack of all trades, and can be unpredictable on the field. He is good at both breaking tackles and faking defenders, but will have a hard time becoming a master of either. A combo back is an excellent choice for a varied offense that can keep a defense on its toes.


The problem is that every halfback has the potential to be a "jack of all trades" without sacrificing the +.5 ALGs. Unlike the combo FB however, the HB version does get interesting Majors. There's also the fact that neither Spin nor Power Thru have a penalty attached to them. I'm still not convinced there's a real niche for a Combo archetype though. I think the best use of this archetype is probably the mythical blocking HB.

Here's an end build. It's starts off like all the others, using Max weight, with Strength, Speed and Carry as the big 3. It's a 4-cap Strength, 6-Cap Speed, 6-cap Carry. At the end of the build there's just enough time to cap Blocking and Stamina.

Player Value Calculator
Player Value = 1287.01

Player Build
Position: hb_combo_back
Season: 9
Day: 1
Boosts: 30
Level: 79
XP: 0
VA XP: 600
VA: 72
Bonus Tokens: 1511
Training Points: 0
SP: 44

Training Status:
strength : 0%
speed : 1%
agility : 38%
jumping : 0%
stamina : 9%
vision : 28%
confidence : 0%
blocking : 3%
throwing : 0%
catching : 0%
carrying : 2%
tackling : 0%
kicking : 0%
punting : 0%

Attributes:
strength : 95.32 (121)
speed : 93.32 (119)
agility : 75.26
jumping : 20.26
stamina : 50.26
vision : 62.38
confidence : 29.38
blocking : 50
throwing : 8
catching : 22.26
carrying : 92.37
tackling : 8
kicking : 8
punting : 8

Top SA Tree: | 0 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 3 | 6 | 6 | 5 | 0 |
Additional SA Tree: | 4 | Lead Block

The lower ALGs and the 4 AEQ really drive down the EL.

The AEQ would be 15% Break Tackle, +12 Dive for Yards, +6 Break Thru.

So this would be a short yardage specialist, like the designated 3rd and short guy. With CEQ you'd be looking at 7 LtS, 7 Stiff Arm, 12 Power Thru, 13 Dive 4 Yards to go with 21% Break Tackle. Then you pick up the supporting VAs like Mr. 1st Down, Tenacious, Goal Line Back and then also some blocking VAs.

It could be fun, but compare that to the Power Archy with it's 3 AEQ or the Elusive Build with 4 AEQ.

Edited by TJ Spikes on Dec 28, 2012 17:39:18
Edited by TJ Spikes on Dec 28, 2012 17:38:24
 
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