HB Scat BackBonus SA: Route Running, Sticky Hands
Height: Minimum for +2 Agility.
Weight: optional (minimum recommended)
Big 3: Agility, Catching, Speed *** see below
Starting Build: 25 (27) Agility, 16 Catching
Because you start out with 27 in Agility, you'll only need to buy +10% enhancement to start with. By Day 48 you'll be able to buy 1 SP and cap Agility at 49. Keep pounding Agility, and on Day 0 you be able to 2-cap Agility at 61.50. That same day, you'll be able to buy Agility Multi-training, and start training Catching on the swing attribute. Because you skimped on your Speed enhancement, you can also buy the Catching enhancement at +20% at the same time.
Day 9/10: You'll 3-cap Agility. Congratz you are done with Agility
Day 19/20: You'll cap Catching at 49. Maintain your double training for now.
Day 30/31: Just in time for the playoffs, you can buy 1 SP for 15 BTs and you'll 2-cap Catching at 61.50. Now you have enough BTs saved up to unlock Catching and Speed multi-training, and buy the Speed 20% enhancement and also the Carry 10% enhancement. Set up your training Speed/Agility/Catching with Carry on the swing.
Hang on to your Boosts, no matter what your playoff chances are.Day 40, you'll hit L19 and you'll be able to boost once and 3-cap Catching at 68. Then you can boost 2 more times and hold onto those SPs. You'll want to buy the 30% enhancement for Speed also. You could wait a couple more days to get a couple more training sessions in, maybe around day 46 or so.
Here's where we're at so far...
Player Build
Position: hb_scat_back
Season: 2
Day: 48
Boosts: 6
Level: 19
XP: 0
VA XP: 0
VA: 0
Bonus Tokens: 48
Training Points: 4
SP: 13
Training Status:
strength : 0%
speed : 14%
agility : 8%
jumping : 0%
stamina : 0%
vision : 0%
confidence : 0%
blocking : 0%
throwing : 0%
catching : 87%
carrying : 10%
tackling : 0%
kicking : 0%
punting : 0%
Attributes:
strength : 6
speed : 25
agility : 76
jumping : 12.5
stamina : 18.5
vision : 12.5
confidence : 14.5
blocking : 6
throwing : 8
catching : 69
carrying : 23
tackling : 8
kicking : 8
punting : 8
Don't Boost in the new season just yet.
Day 3/4: You can 4-cap Catching at 73.50.
Day 9/10: You 5-cap Agility at 77.38. Congratz you are done with Catching
Now you Boost 3 times to L25, and get your VXP rolling. You can spend those SPs to cap Speed at 48.52. Carry should be just about ready to switch out of, you should do Vision or Stamina next.
That's the end of the beginning of your Scat HB.
Player Build
Position: hb_scat_back
Season: 3
Day: 10
Boosts: 9
Level: 25
XP: 0
VA XP: 0
VA: 2
Bonus Tokens: 90
Training Points: 2
SP: 2
Training Status:
strength : 0%
speed : 79%
agility : 63%
jumping : 0%
stamina : 0%
vision : 0%
confidence : 0%
blocking : 0%
throwing : 0%
catching : 66%
carrying : 31%
tackling : 0%
kicking : 0%
punting : 0%
Attributes:
strength : 6
speed : 48.52
agility : 78.52
jumping : 13.76
stamina : 19.76
vision : 13.76
confidence : 15.76
blocking : 6
throwing : 8
catching : 78.52
carrying : 29.52
tackling : 8
kicking : 8
punting : 8
This will be a 4 AEQ build so light training starts at
AGE 160. Light train speed as much as you can to make use of that 30% enhancement but don't forget about strenght or jumping. For this build, I chose to pump up strength.
here's how it turned out
Player Build
Position: hb_scat_back
Season: 9
Day: 1
Boosts: 30
Level: 79
XP: 75
VA XP: 600
VA: 72
Bonus Tokens: 1509
Training Points: 0
SP: 83
Training Status:
strength : 4%
speed : 1%
agility : 1%
jumping : 0%
stamina : 5%
vision : 1%
confidence : 0%
blocking : 0%
throwing : 0%
catching : 0%
carrying : 3%
tackling : 0%
kicking : 0%
punting : 0%
Attributes:
strength : 50
speed : 95.1
agility : 95.1
jumping : 23.26
stamina : 63.26
vision : 64.26
confidence : 22.26
blocking : 6
throwing : 8
catching : 95.1
carrying : 75.1
tackling : 8
kicking : 8
punting : 8
Top SA Tree: | 0 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 0 | 0 |
It's a bit heavy on extra SPs, but the build is heavy on SAs.
I did
3 | 5 | 3 | 5 | 3 in top tree, which translated into 4 quick cut, 1st step and spin and 6 head fake and juke
with 9 in Route Running and 9 in Sticky Hands
AEQ would be 15% fake, 15% catch ball, +6 head fake, +6 juke (12 total) (and all in Speed which gets you into the 150+ range)
The CEQ could either go for fake % or CB%, with low jumping I'd go for CB%.
*** You'll notice how catching, speed and agility all came out the same. The cap order in the beginning of this particular build isn't important, as long as you use training enhancements to balance it out, and then train which ever attribute that gets the 30% enhancement on Light to bring it up close to the other 2. The 1st attribute gets a 10%, the second attribute gets 20% and the 3rd gets the 30% and light training.
The idea behind this scat back, is to be a true hybrid runner/receiver. He doesn't have the Carry and Strength to be a big tackle breaker, just enough to not be a fumble machine. The fakes will net extra yards on carries, and also create separation on receiving routes.