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TJ Spikes
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These guides are for use with the ¤ Rebel Alliance ¤ Dot Starter Guide http://goallineblitz.com/game/forum_thread.pl?thread_id=5009067

You'll get specifics on what height and or weight to start with, and what attribute you want to shoot up to the second cap. Then the guide will lay out a rough plan for what to do with your first season, and then some vague ideas on how the rest of the build should go.

Edited by TJ Spikes on Dec 15, 2012 07:27:52
 
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FB Running

Bonus SA: Spin , Hurdle **Also Return Specialist

Height: Minimum for +2 Agility. Weight: optional

Big 3: Agility, Carry, Strength

Starting Build: 25 Agility (27), 16 Carry

Because you start out with 27 in Agility, you'll only need to buy +10% enhancement to start with. By Day 48 you'll be able to buy 1 SP and cap Agility at 49. Keep pounding Agility, and on Day 0 you be able to 2-cap Agility at 61.50. That same day, you'll be able to buy Agility Multi-training, and start training Carry on the swing attribute. Because you skimped on your Agility enhancement, you can also buy the Carry enhancement at +20% at the same time. Then on Day 2 go ahead and pick up the +20% enhancement for Agility.

Day 9/10: You'll 3-cap Agility. Congratz you are done with Agility

Day 19/20: You'll cap Carry at 49. Now, if you've been following along and have been saving your BTs, you'll want to unlock Carry and Strength multi-training for 30 BTs. Start up your 4-way training now, and as soon as possible buy the +10% enhancements for Strength and Speed, then the 20% enhancement for Strength.

Day 31/32: Just in time for the playoffs, you'll 2-cap Carry at 61. Pretty soon you'll have enough BTs to get your +30% enhancement to Strength, and you'll need it later, so you might at well get it ASAP.

Hang on to your Boosts, no matter what your playoff chances are.

Around Day 47, depending on when your training rolls over, you be able to boost once and 3-cap Carry at 68. Then you can boost 2 more times and hold onto those SPs.

Here's where we're at so far...

Player Build
Position: fb_rusher
Season: 2
Day: 48
Boosts: 6
Level: 19
XP: 0
VA XP: 0
VA: 0
Bonus Tokens: 45
Training Points: 4
SP: 12

Training Status:
strength : 10%
speed : 32%
agility : 93%
jumping : 0%
stamina : 0%
vision : 0%
confidence : 0%
blocking : 0%
throwing : 0%
catching : 0%
carrying : 28%
tackling : 0%
kicking : 0%
punting : 0%

Attributes:
strength : 25
speed : 23.5
agility : 75
jumping : 6
stamina : 18.5
vision : 12.5
confidence : 19
blocking : 12.5
throwing : 8
catching : 8
carrying : 69
tackling : 8
kicking : 8
punting : 8

Don't Boost in the new season just yet.

Day 3/4: You can 4-cap Carry at 73.50.

Day 9/10: You 5-cap Carry at 77.38. Congratz you are done with Carry Now you Boost 3 times to L25, and get your VXP rolling. You can spend those SPs to cap Strength at 48.50.

That's the end of the beginning of your Rusher FB.

Player Build
Position: fb_rusher
Season: 3
Day: 10
Boosts: 9
Level: 25
XP: 0
VA XP: 0
VA: 2
Bonus Tokens: 105
Training Points: 2
SP: 2

Training Status:
strength : 64%
speed : 36%
agility : 58%
jumping : 0%
stamina : 0%
vision : 0%
confidence : 0%
blocking : 0%
throwing : 0%
catching : 0%
carrying : 5%
tackling : 0%
kicking : 0%
punting : 0%

Attributes:
strength : 48.5
speed : 28.76
agility : 78.5
jumping : 6
stamina : 19.76
vision : 13.76
confidence : 21.5
blocking : 13.76
throwing : 8
catching : 8
carrying : 78.5
tackling : 8
kicking : 8
punting : 8

From here on out, it's all down hill. The trick to maximizing the rest of the build is to watch your swing attributes, and switch out of them when they hit 30 (or so).

As far as what caps to do for the rest of the build, that's up for debate. In this build, I'm going to try to get Strength up close to Agility and Carry, before switching to Speed. Some players may want to sacrifice some Strength for more Speed.

I'm just going to finish off this build with a goal of 3 AEQ in mind.

fast forward

So now we're at the beginning of the end. Day 200

Player Build
Position: fb_rusher
Season: 7
Day: -8
Boosts: 18
Level: 60
XP: 625
VA XP: 275
VA: 46
Bonus Tokens: 681
Training Points: 6
SP: 10

Training Status:
strength : 87%
speed : 75%
agility : 14%
jumping : 59%
stamina : 80%
vision : 82%
confidence : 0%
blocking : 0%
throwing : 0%
catching : 0%
carrying : 65%
tackling : 0%
kicking : 0%
punting : 0%

Attributes:
strength : 88.08
speed : 78.17
agility : 92.07
jumping : 30
stamina : 32.17
vision : 32.17
confidence : 30.07
blocking : 18.17
throwing : 8
catching : 8
carrying : 91.07
tackling : 8
kicking : 8
punting : 8

One of the best things about this build is it's versatility. By the end of the build you will have room to work on 1 extra attribute. For this build I chose Jumping to give myself access to one more good tackle breaker--Hurdle. This build could easily go into some Blocking, or it could get into some catching. There's plenty of arguments for each path. But any way you go, this is the time to grind out BTs with light training. This is when that +30% enhancement in Strength comes in handy. Agility and Carry are just outside of the optimal light training range, so Strength is the only alternative.

a couple more seasons and...

*** tuh dah ***

Player Value Calculator
Player Value = 1445.49

Player Build
Position: fb_rusher
Season: 9
Day: 1
Boosts: 30
Level: 79
XP: 75
VA XP: 600
VA: 72
Bonus Tokens: 1283
Training Points: 0
SP: 80

Training Status:
strength : 2%
speed : 1%
agility : 2%
jumping : 4%
stamina : 5%
vision : 0%
confidence : 0%
blocking : 0%
throwing : 0%
catching : 18%
carrying : 1%
tackling : 0%
kicking : 0%
punting : 0%

Attributes:
strength : 95.07
speed : 81.26 (136)
agility : 97.06
jumping : 50
stamina : 51.26
vision : 51.26
confidence : 40.06
blocking : 20.26
throwing : 8
catching : 21
carrying : 96.06
tackling : 8
kicking : 8
punting : 8

Top SA Tree: | 0 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 0 | 0 |

So this build ends a little heavy on SPs and BTs which brings the EL down a bit, but Tackle Breaker builds are all SA intensive. In this case, I'd do something like
| 0 | 0 | 0 | 0 | 0 |
| 4(5) | 3(4) | 6(13) | 4(5) | 4(5) |
| 6(12) | 10 | Spin | Hurdle |
So the 3 AEQs would be +15% BT, +6 Spin, +6 Power Thru. I'd use the CEQ bonus to hit 21% BT

But again, that's just one approach that's possible.

**This FB also makes a good KR/PR with the Return Specialist SA, and supporting VAs.

Edited by TJ Spikes on Feb 3, 2013 16:00:06
Edited by TJ Spikes on Dec 16, 2012 11:55:29
Edited by TJ Spikes on Dec 16, 2012 11:54:21
 
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FB Blocking

Bonus SA: Get Low, Cut Block

Height: Optional. Weight: Max for +2 Strength

Big 3: Strength, Blocking, Speed

Starting Build: 25 Strength (27), 16 Blocking

Because you start out with 27 in Strength, you'll only need to buy +10% enhancement to start with. By Day 48 you'll be able to buy 1 SP and cap Strength at 49. Keep pounding Strength, and on Day 0 you'll be able to 2-cap Strength at 61.50. That same day, you'll be able to buy Strength Multi-training, and start training Blocking on the swing attribute. Because you skimped on your Strength enhancement, you can also buy the Blocking enhancement at +20% at the same time.

Day 9/10: You'll 3-cap Agility. Congratz you are done with Strength.

Day 19/20: You'll cap Blocking at 49. Now, if you've been following along and have been saving your BTs, you'll want to unlock Blocking and Speed multi-training for 30 BTs. Start up your 4-way training now with Vision on the swing, and as soon as possible buy the +10% enhancements for Vision and Speed, then the 20% enhancement for Speed.

Day 31/32: Just in time for the playoffs, you'll 2-cap Blocking at 61. Pretty soon you'll have enough BTs to get your +30% enhancement to Speed, and you'll need it later, so you might at well get it ASAP.

Hang on to your Boosts, no matter what your playoff chances are.

Around Day 47, depending on when your training rolls over, you be able to boost once and 3-cap blocking at 68. Then you can boost 2 more times and hold onto those SPs.

Here's where we're at so far...

Player Build
Position: fb_blocker
Season: 2
Day: 48
Boosts: 6
Level: 19
XP: 0
VA XP: 0
VA: 0
Bonus Tokens: 57
Training Points: 4
SP: 13

Training Status:
strength : 71%
speed : 34%
agility : 0%
jumping : 0%
stamina : 0%
vision : 53%
confidence : 0%
blocking : 67%
throwing : 0%
catching : 0%
carrying : 0%
tackling : 0%
kicking : 0%
punting : 0%

Attributes:
strength : 75
speed : 21.5
agility : 21
jumping : 6
stamina : 14.5
vision : 24
confidence : 14.5
blocking : 69
throwing : 8
catching : 8
carrying : 14.5
tackling : 8
kicking : 8
punting : 8

Don't Boost in the new season just yet.

Day 3/4: You can 4-cap Blocking at 73.50.

Day 9/10: You 5-cap Carry at 77.38. Congratz you are done with Blocking. Now you Boost 3 times to L25, and get your VXP rolling. You can spend those SPs to cap Vision at 48.50. Yes, a Jedi Mind Trick. Speed will not be ready to cap, but Vision will be. After this tho.. pound Speed.

Player Build
Position: fb_blocker
Season: 3
Day: 10
Boosts: 9
Level: 25
XP: 0
VA XP: 0
VA: 2
Bonus Tokens: 117
Training Points: 2
SP: 1

Training Status:
strength : 31%
speed : 43%
agility : 0%
jumping : 0%
stamina : 0%
vision : 49%
confidence : 0%
blocking : 44%
throwing : 0%
catching : 0%
carrying : 0%
tackling : 0%
kicking : 0%
punting : 0%

Attributes:
strength : 78.5
speed : 27.76
agility : 23.5
jumping : 6
stamina : 15.76
vision : 48.5
confidence : 15.76
blocking : 78.5
throwing : 8
catching : 8
carrying : 15.76
tackling : 8
kicking : 8
punting : 8

From here on out, it's all down hill. The trick to maximizing the rest of the build is to watch your swing attributes, and switch out of them when they hit 30 (or so).

As far as what caps to do for the rest of the build, that's up for debate. In this build, I'm going to try to get Speed up close to Strength, before switching back to Vision. For this build I plan on splitting AEQ between Speed and Strength. Basically the goal is to be as slow as possibly playable, and adding ass much strength as I can after that.

I'm just going to finish off this build with a goal of 3 AEQ in mind.

fast forward

So now we're at the beginning of the end. Day 200

Player Build
Position: fb_blocker
Season: 6
Day: 48
Boosts: 18
Level: 60
XP: 625
VA XP: 275
VA: 46
Bonus Tokens: 717
Training Points: 4
SP: 10

Training Status:
strength : 88%
speed : 57%
agility : 40%
jumping : 0%
stamina : 42%
vision : 49%
confidence : 88%
blocking : 0%
throwing : 0%
catching : 0%
carrying : 0%
tackling : 57%
kicking : 0%
punting : 0%

Attributes:
strength : 91.07
speed : 86.17
agility : 61.07
jumping : 6
stamina : 34.17
vision : 70.08
confidence : 31.17
blocking : 92.07
throwing : 8
catching : 8
carrying : 20.17
tackling : 24
kicking : 8
punting : 8

For this build, there's extra training time available. I could have used it for Carry, and/or Catching to make a dual-threat type FB. Instead I added some tackling. FBs make great candidates for Special Teams duty. There's all kinds of formations where a FB isn't even on the field, and even when there is a FB he'll probably be splitting time with a Rusher or Scat FB. So my FB will be a special teams player, without messing around with the STOP archetype.

For now though... it's BT time, so I'm hitting up Speed (with the +30% enhancement) on Light to grind BTs.

a couple more seasons and...

*** tuh dah ***

Player Value Calculator
Player Value = 1403.48

Player Build
Position: fb_blocker
Season: 9
Day: 1
Boosts: 30
Level: 79
XP: 75
VA XP: 600
VA: 72
Bonus Tokens: 1253
Training Points: 0
SP: 66

Training Status:
strength : 0%
speed : 2%
agility : 1%
jumping : 0%
stamina : 3%
vision : 1%
confidence : 6%
blocking : 0%
throwing : 0%
catching : 0%
carrying : 0%
tackling : 9%
kicking : 0%
punting : 0%

Attributes:
strength : 96.06
speed : 91.26
agility : 72.06
jumping : 6
stamina : 62.26
vision : 75.07
confidence : 51.26
blocking : 96.06
throwing : 8
catching : 8
carrying : 22.26
tackling : 40
kicking : 8
punting : 8

Top SA Tree: | 0 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 0 |

Not a stunning EL by any stretch, but a very effective blocker. I'd probably save the REQ slot for the Strength piece, to start. If I needed more Speed then it'd be easy to swap out. There might be a difference between 136 and 146 speed for an outside lead blocker, but it would depend on the speed of the runner. 66 SPs is probably a bit much for Blocking SAs. I'd probably go 3|6|10|0|0 up top with 8 in the Bonus SA. For AEQ there's not really a whole lot of options, you could stack Hold Block % gear, or grab a piece or 2 of SA gear. +21% HB, 13 in Lead Block, and 14 in Get Low could be fun to watch.

Edited by TJ Spikes on Dec 16, 2012 14:44:55
 
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FB Scat Back


Bonus SA: Catch Fake

Height: optional (max recommended) Weight: Minimum for +2 Speed

Big 3: Speed, Catching, Jumping

Starting Build: 25 Speed (27), 16 Catching

Because you start out with 27 in Speed, you'll only need to buy +10% enhancement to start with, however, you'll want to buy the 20% enhancement ASAP. By Day 48 you'll be able to buy 1 SP and cap Speed at 49. Keep pounding Speed, and on Day 0 you be able to 2-cap Speed at 61.50. Now for this build, you will want to continue to pound away at Speed on intense training. This is actually one of the most simple builds to execute. You have to hit Speed hard and stay on it.

Day 9/10: You'll 3-cap Speed at 68. Keep Training Intense Speed.

Day 15/16: You'll cap 4-Cap Speed at 74. Now, if you've been following along and have been saving your BTs, you'll want to unlock Speed multi-training for 6 BTs. Start up your 2-way training now, with Catching on the swing and buy the +30% enhancement for Catching.

Day 23/24: You'll 5-cap Speed at 77.50. Keep on double training.

Day 31/32: Just in time for the playoffs, you'll 6-cap Speed at 81. Congratz you are finally done with speed.

Hang on to your Boosts, no matter what your playoff chances are.

Around Day 47, depending on when your training rolls over, you be able to buy a SP for 15 BTs, and cap Catching at 48.50. Then boost up and hold the points. At the same time, you can finally open up your 4-way training. Unlock Catching and Jumping, buy Jumping enhancement at 20% and buy the Agility enhancement at 10%. Then set up Speed/Catching/Jumping training with Agility on the swing.

Here's where we're at so far...

Player Build
Position: fb_scat_back
Season: 2
Day: 48
Boosts: 6
Level: 19
XP: 0
VA XP: 0
VA: 0
Bonus Tokens: 4
Training Points: 2
SP: 18

Training Status:
strength : 0%
speed : 58%
agility : 0%
jumping : 0%
stamina : 0%
vision : 0%
confidence : 0%
blocking : 0%
throwing : 0%
catching : 38%
carrying : 0%
tackling : 0%
kicking : 0%
punting : 0%

Attributes:
strength : 6
speed : 84
agility : 17
jumping : 16.5
stamina : 8
vision : 21
confidence : 14.5
blocking : 12.5
throwing : 8
catching : 50
carrying : 14.5
tackling : 8
kicking : 8
punting : 8

There's not much more magic to be found in this build. The only thing that's important is switching off your swing attributes when they hit 30. From here on out you just 5-cap Catching, 4-cap Jumping, 3-cap Agility, 2-cap Vision, 2-cap Carry.

***HINT: Don't train Vision at all, It'll grow to 30 on it's own because of the major ALG

The only thing worth mentioning, is that this build is a 4 AEQ build. Therefore, at AGE 160 you have to start Light training on Catching. Get In Some Stamina and Strength towards the end, and mix in some normal training to tune into your BT needs.

If you can do all that, here's what is possible...

Player Value Calculator
Player Value = 1417.5

Player Build
Position: fb_scat_back
Season: 9
Day: 1
Boosts: 30
Level: 79
XP: 75
VA XP: 600
VA: 72
Bonus Tokens: 1513
Training Points: 0
SP: 0

Training Status:
strength : 4%
speed : 0%
agility : 2%
jumping : 1%
stamina : 5%
vision : 0%
confidence : 0%
blocking : 0%
throwing : 0%
catching : 1%
carrying : 2%
tackling : 0%
kicking : 0%
punting : 0%

Attributes:
strength : 50
speed : 103.06 (+58=161)
agility : 75.06
jumping : 81.26
stamina : 50
vision : 65.06
confidence : 22.26
blocking : 20.26
throwing : 8
catching : 96.08
carrying : 63.26
tackling : 8
kicking : 8
punting : 8

Top SA Tree: | 0 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 2 | 4(10) | 0 | 0 | 0 |
Additional SA Tree: | 10 | (12) | Catch Fake | Route Run |

It's insanely light on SA needs, so all those extra SPs go into the attributes.

Now it is 4 AEQ, but that just for the extra +3 Speed. I'd do +15% Catch Ball, +6 Sticky Hands, and then buy 2-pieces of +6 Route Run (or maybe 1st Step). CEQ would get us to +21% CB.

No Fuss; No Mess. Just pure smoke from a FB. FBs don't get any of the fakes or jukes so there's no real point in trying to invest in them. With no ALG in Strength, it's harder to make an effective tackle breaker. The path of least resistance is this match-up nightmare.

Edited by TJ Spikes on Dec 17, 2012 09:44:22
Edited by TJ Spikes on Dec 17, 2012 09:44:01
 
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FB Combo

Here's what GLB has to say about Combo FBs.

Originally posted by
Combo Back
A combo fullback is a jack of all trades. He is a good lead blocker, decent rusher, and can competently catch passes out of the backfield. However, he will have a difficult time mastering any of these skills. A combo fullback is a great choice for varied offense that can keep a defense on its toes.
5'10" - 6'3", 230-260 Lbs
Major Attributes: Agility, Blocking, Carrying, Strength, Vision (+.4)
Minor Attributes: Catching, Confidence, Jumping, Speed (+.25)
Favored Special Abilities: None
Penalized Special Abilities: None


I've never actually seen one, and I don't understand why anyone would make one. #1) Their ALGs are worse. It's not worth trading a .5 for a .4 especially the ones this guy gets. #2) The Rusher FB is plenty versatile enough, if you want some extra blocking go there, and make use of that .25 in Blocking that the Rushing FB gets. #3) If you actually tried to make a FB that could block, catch, and run, he'd suck at all of them. There's just too many skill-based attributes: Blocking, Catching, Carry.

Move along folks... nothing to see here


Edited by TJ Spikes on Dec 17, 2012 10:15:27
Edited by TJ Spikes on Dec 17, 2012 09:43:44
Edited by TJ Spikes on Dec 17, 2012 09:10:37
Edited by TJ Spikes on Dec 17, 2012 09:04:08
 
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