Run BlockingBonus SA: Spot Blitz
Height: Optional
Weight: Max for +2 Strength/Blocking
Big 3: Strength, Blocking, Agility
Starting Build: 25 Strength (27), 18 (20) Blocking
** Note: Strength and Blocking are interchangeable in this buildBecause you start out with 27 in Strength, you'll only need to buy +10% enhancement to start with. By Day 48 you'll be able to buy 1 SP and cap Strength at 49. Keep pounding Strength, and on Day 0 you be able to 2-cap Strength at 61.50. That same day, you'll be able to buy Strength Multi-training, and start training Blocking on the swing attribute. Because you skimped on your Strength enhancement, you can also buy the Blocking enhancement at +20% at the same time. Then on Day 2 go ahead and pick up the +20% enhancement for Strength.
Day 9/10: You'll 3-cap Strength. Maintain double Training.
Day 17/18: You'll 4-cap Strength at 73.50. Congratz Strength is done
Maintain double Training.
Day 25/26: You cap Blocking at 49 even. Maintain double Training.
Hang on to your Boosts, no matter what your playoff chances are.Around Day 47, depending on when your training rolls over, you be able to 2-cap Blocking before boosting. Then you can boost and hold onto those SPs. Finally, you can set up your 4-way training. Strength/Blocking/Agility with Vision on the swing. Pick up the 20% enhancement for agility as well. You won't need any of the 30% enhancements, nor any of the 10% enhancements. At the end of the build you'll be doing Normal training, and that makes the 20% level most efficient. There's plenty of time to get through the other attributes so you don't need to speed up the process with the swing enhancements.
Player Build
Position: c_run_blocker
Season: 2
Day: 48
Boosts: 6
Level: 19
XP: 0
VA XP: 0
VA: 0
Bonus Tokens: 41
Training Points: 4
SP: 19
Training Status:
strength : 28%
speed : 0%
agility : 0%
jumping : 0%
stamina : 0%
vision : 0%
confidence : 0%
blocking : 7%
throwing : 0%
catching : 0%
carrying : 0%
tackling : 0%
kicking : 0%
punting : 0%
Attributes:
strength : 80
speed : 13.94
agility : 17.94
jumping : 6
stamina : 15.94
vision : 17
confidence : 19
blocking : 63
throwing : 8
catching : 8
carrying : 8
tackling : 8
kicking : 8
punting : 8
Easy Cheesey so far right? You can 3-cap Blocking anytime before the season starts, might as well wait till your last 4-way training session or day 0.
Hang onto your Boosts.
Day 10: You hit L22, you can 4-cap Blocking at 73.38. Then boost 3 times and 5-cap Blocking at 77.50.
Day 17/18: 6-cap Blocking.
Day 30/31: You can Bring Blocking up to match Strength at 85.56, depending you where your training is at. Your Vision is probably ready to change out. You can do Stam on Speed next. Just run Agility up to the 7-cap mark. As your multi-train.
That's pretty much all there is to this build. Just 2-cap everything else. Keep your swing attribute below 30, and do Confidence last--if you have extra multi-training time just run confidence up. At age 200, you'll have to switch to Normal Training. The safest approach is to bring all the attributes up so they are ready to roll over on day -8 of the last season of the build, and then just normal train agility the rest of the way, 2-capping stuff as the points come. Vision. Speed, Stam, Confidence.
Player Value Calculator
Player Value = 1460.43
Player Build
Position: c_run_blocker
Season: 9
Day: 1
Boosts: 30
Level: 79
XP: 0
VA XP: 600
VA: 72
Bonus Tokens: 1171
Training Points: 0
SP: 26
Training Status:
strength : 0%
speed : 4%
agility : 1%
jumping : 0%
stamina : 3%
vision : 10%
confidence : 13%
blocking : 4%
throwing : 0%
catching : 0%
carrying : 0%
tackling : 0%
kicking : 0%
punting : 0%
Attributes:
strength : 101.06
speed : 64
agility : 92
jumping : 6
stamina : 63
vision : 66.06
confidence : 63.06
blocking : 101.06
throwing : 8
catching : 8
carrying : 8
tackling : 8
kicking : 8
punting : 8
Top SA Tree: | 0 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 0 |
Just enough BTs for 3 AEQ. O-linemen aren't SA intensive at all. Most WL elitists will say that all AEQ goes into Hold Block % gear. I don't buy that. 21% is fine and then buy a couple Foundation pieces and then use all the SPs on the Get Low and Spot Blitz.
The reason I advocate 3 AEQ builds for o-linemen is because the o-line/d-line interaction is always changing. Every season since GLB has began, there have been changes to the blocking code one way or another. Different types of linemen on both sides of the ball have come into fashion and faded into obscurity. This particular build should stand the test of time. The regular EQ slot can be switched around as needed. So if Techman become the new hot thing for all d-linemen to do. Then it's very easy to shoot up to 102 Agility which would mean the opposing d-lineman would need to be over 112 Agility to make Techman fire, which requires using at least one full AEQ slot to do, which detracts from their strength.
==☼==☼==☼==☼==☼==☼==☼==☼==☼==☼==☼==☼==☼==☼==☼==☼==☼==☼==☼==☼==☼==☼==☼==☼==☼==☼==☼==☼==☼==☼==☼==Now the only real difference between a Pass Block and a Run Block archetype are the VAs.
Originally posted by
Over Power
This blocker over powers the defender he is matched up against. For each level of Over Power, strength has 1% more of an effect on hold block rolls on rushing plays. This VA is not usable on ST's. REQ: Run Blocker Archetype
Max Protect
This blocker knows how to help protect the QB. For each level of Max Protect, agility and blocking each have .5% more of an effect on hold block rolls on passing plays This VA is not usable on ST's. REQ: Pass Blocker Archetype I'm not entirely convinced that Max Protect is cool enough to ever make me want to play a Pass Block Archetype though.
Other than that, all o-linemen need high strength, blocking and agility. Some just need it in different amounts. Like a LT who is usually facing Pass Rush DEs needs much more Agility. So for a LT you could easily use this build, and just stack however much agility EQ you need. Want to shut off Techman? do the 3 AEQ slots in agility--131 would be enough--that'd mean the DE would need Agility of 144. Is 131 too much? Ok then do 2 AEQs and use the REQ slot if/when needed. That's all going to depend on current trends in the sim, player builds, and any buffs/nerfs that happen before your player is fully grown.
-- For the sake of completeness, I'll do a 4 AEQ Pass Blocker but don't take that to mean that's the method I endorse.