Man SpecialistBonus SA: Optional (Shed Blocks, Wrap-up Tackle, Diving Tackle)
Height: Maximum for +2 Vision
Weight: Optional
Big 3: Vision, Agility, Speed
Starting Build: 25 (27) Vision, 16 (14) Agility
Because you start out with 27 in Vision, you'll only need to buy +10% enhancement to start with. By Day 48 you'll be able to buy 1 SP and cap Vision at 49. Keep pounding Vision, but on Day -4, you have to buy Vision Multi-training, and start training Agility on the swing attribute. Because you skimped on your Vision enhancement, you can also buy the Agility enhancement at +20% at the same time. Day 0 you'll be able to 2-cap Vision at 61.50.Then on Day 2 go ahead and pick up the +20% enhancement for Vision.
Day 9/10: You'll 3-cap Vision. Congratz you're done with it
Maintain double Training.
Day 19/20: You'll cap Agility. Maintain 2-way Training. Buy a SP if you need to, but unless you were unlucky with training, by Day 20 you shouldn't need to.
Day 31/32: You 2-cap Agility at 61 even. Now you can start your 4-way multi-training. Unlock Agility and Speed, and then enhance Speed 20%, and get the Jumping enhancement at 10%--that'll be your first swing. Set training to Vision/Agility/Speed with Jumping on the swing.
Hang onto your boosts no matter what your playoff chances are.Before Day 48, boost twice and 3-cap Agility, then boost up and hold what ever is left over. You'll want to grab the 30% enhancement for Speed before the season is over and it won't hurt to get it as early as you can.
Player Build
Position: cb_man_specialist
Season: 1
Day: 48
Boosts: 6
Level: 19
XP: 0
VA XP: 0
VA: 0
Bonus Tokens: 37
Training Points: 0
SP: 10
Training Status:
strength : 0%
speed : 45%
agility : 55%
jumping : 86%
stamina : 0%
vision : 85%
confidence : 0%
blocking : 0%
throwing : 0%
catching : 0%
carrying : 0%
tackling : 0%
kicking : 0%
punting : 0%
Attributes:
strength : 8
speed : 23
agility : 69
jumping : 24
stamina : 12.5
vision : 76
confidence : 14.5
blocking : 8
throwing : 8
catching : 14.5
carrying : 8
tackling : 14.5
kicking : 8
punting : 8
Don't boost yet.Day 3/4: You can 4-cap agility.
Day 10: You hit L22. Boost once and 5-cap Agility. Congratz your done with it
Boost up and hold on to to um. Your VXP is rolling, and Speed will be ready to cap soon.
Player Build
Position: cb_man_specialist
Season: 2
Day: 10
Boosts: 9
Level: 25
XP: 0
VA XP: 0
VA: 2
Bonus Tokens: 85
Training Points: 6
SP: 16
Training Status:
strength : 0%
speed : 36%
agility : 19%
jumping : 6%
stamina : 0%
vision : 31%
confidence : 0%
blocking : 0%
throwing : 0%
catching : 0%
carrying : 0%
tackling : 0%
kicking : 0%
punting : 0%
Attributes:
strength : 8
speed : 29.5
agility : 78.5
jumping : 30.5
stamina : 13.76
vision : 79.5
confidence : 15.76
blocking : 8
throwing : 8
catching : 15.76
carrying : 8
tackling : 15.76
kicking : 8
punting : 8
That's the meat and potatoes of this build. It's 4 AEQ so Light Training should start around Age 160. Run up Speed at little bit to make use of the 30% enhancement. Speed will get a 6-cap, Jumping just gets a 2-cap Tackling should probably be next with a 3-cap and then a double cap of stamina rounds out the build. From there you'll have options, you can run up catching for more INTs, or get a heavier dose of confidence, or get some strength built in. For this build I'll do minimum confidence and pack in as much strength as I can.
Hopefully you'll end up with something like this or better
Player Value Calculator
Player Value = 1377.49
Player Build
Position: cb_man_specialist
Season: 8
Day: 2
Boosts: 30
Level: 79
XP: 0
VA XP: 925
VA: 72
Bonus Tokens: 1582Training Points: 0
SP: 64Training Status:
strength : 1%
speed : 1%
agility : 1%
jumping : 8%
stamina : 1%
vision : 1%
confidence : 8%
blocking : 0%
throwing : 0%
catching : 0%
carrying : 0%
tackling : 0%
kicking : 0%
punting : 0%
Attributes:
strength : 50
speed : 93.07 (151)
agility : 95.06
jumping : 68.06
stamina : 63.26
vision : 96.06
confidence : 40.26
blocking : 8
throwing : 8
catching : 22.26
carrying : 8
tackling : 71.26
kicking : 8
punting : 8
Top SA Tree: | 0 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 0 |
With the 64 extra SPs, I'd do something like...
CBs
Top SA Tree: | 4(5) | 4(5) | 8(9) | 2(3) | 4(11) |
Bottom SA Tree: | 7(11) | 3 | 0 | 0 | 0 |
Additional SA Tree: | 0 |
Luckily, the Man CB gets everything he needs in the trees, so the Bonus SA is irrelevant. CBs are fairly SA intensive and they also need a variety of gear. 15% Deflect Ball, 15% Avoid Fake, 15% Make Tackle. With the 4th Piece grab Shutdown Coverage. Then the CEQ bonus should go to +4 1st Step.
FSs have a very well organized tree for coverage
Top SA Tree: | 4(11) | 4(5) | 5(6) | 9(10) | 6(11) |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 0 |
FSs would get a very similar set up for AEQ... 15% Deflect Ball, 15% Avoid Fake, 15% Make Tackle. With the 4th Piece grab 1st Step. Then the CEQ bonus should go to +4 Shutdown Coverage.
SSs are harder to do man coverage with; you'd need both SDC and 1st Step as bonus SAs, then SPs would go something like...
Top SA Tree: | 7(8) | 8(9) | 4(5) | 1(2) | 0(1) |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 5(11) | 6(10) | 1st Step | Shutdown Coverage |
Very similar AEQ set up for the SS... 15% Deflect Ball, 15% Avoid Fake, 15% Make Tackle. With the 4th Piece grab 1st Step. Then the CEQ bonus should go to +4 Shutdown Coverage.
Hopefully the method to the madness is understandable. You hit Vision and Agility before Speed so they can get into the mid 90's, and then you stack all the gear in Speed. Super Vision is very nice, but it's 1st Step that allows you not to get smoked by the 160+ Speedster WRs, and then SDC makes up the difference.