STOPBonus SA: Balance, Pancake
Height: Optional.
Weight: SPECIAL whatever is required for +1 Blocking/Tackling
Big 3: Blocking, Tackling, Speed **
Starting Build: 25 (26) Blocking, 16 Tackling **
** NOTE: For offensive STOPs Blocking is the first attribute because of the weight bonus. Defensive STOPs should do Tackling first because their bonus will be in Tackling.The STOP is the fastest developing build in the game because they have such a large skill set. They need to get into and out of every attribute as quickly as possible so that they can round out the build in time.Starting with 26 in Blocking, you have to buy the 10% enhancement in Blocking, then train 3 times and buy the 20% enhancement and stay on Intense. Day 48 you can buy 1 SP and cap Blocking at 49, then boost 3 times and hold the points. Stay on Intense Blocking. Day -1, you can 2-cap Blocking and your done with it.
Pick up the 20% enhancement for Tackling and start Intense training it.
Day 12: Tackling should just barely roll over so that you can 1-cap it without buying a SP, but if you need to, go ahead and buy it. Unlock Blocking multi-training and do blocking/Tackling 2-way training.
Day 23/24: You can 2-cap Tackling. You have to unlock Tackling multi-training and buy the 20% enhancement for Speed. Start 3-way training with Blocking/Tackling and Speed on the swing.
Day 31/32: Just in time for the playoffs, you should be able to 3-cap Tackling at 68.60. Unlock Speed multi-training, and pick up the 10% Stamina enhancement. Start 4-way training with Blocking/Tackling/Speed and Stamina on the swing.
Hold your Boosts Somewhere around the end of the season, boost twice and 4-cap Tackling. That should be the last of it
Boost up and hold whatever is left over. Remember this example is a STOP Center. If you were doing a defensive STOP, then Tackling would have been the first attribute and Blocking would have been second.
Player Build
Position: c_special_teamer
Season: 1
Day: 48
Boosts: 6
Level: 19
XP: 0
VA XP: 0
VA: 0
Bonus Tokens: 55
Training Points: 4
SP: 7
Training Status:
strength : 0%
speed : 6%
agility : 0%
jumping : 0%
stamina : 42%
vision : 0%
confidence : 0%
blocking : 28%
throwing : 0%
catching : 0%
carrying : 0%
tackling : 82%
kicking : 0%
punting : 0%
Attributes:
strength : 16.94
speed : 23.2
agility : 18.53
jumping : 6.67
stamina : 21.53
vision : 14.61
confidence : 15.94
blocking : 69.2
throwing : 8
catching : 8
carrying : 8
tackling : 74.2
kicking : 8
punting : 8
Don't Boost yet.Day 10: You hit L22. You should be able to 1-cap Speed at 48.30. Then boost to L25 to start your VXP and hold the SPs.
Player Build
Position: c_special_teamer
Season: 2
Day: 10
Boosts: 9
Level: 25
XP: 0
VA XP: 0
VA: 2
Bonus Tokens: 115
Training Points: 2
SP: 20
Training Status:
strength : 0%
speed : 61%
agility : 0%
jumping : 0%
stamina : 76%
vision : 0%
confidence : 0%
blocking : 13%
throwing : 0%
catching : 0%
carrying : 0%
tackling : 47%
kicking : 0%
punting : 0%
Attributes:
strength : 18.6
speed : 49.2
agility : 20.53
jumping : 6.67
stamina : 27.53
vision : 16.27
confidence : 17.6
blocking : 72.2
throwing : 8
catching : 8
carrying : 8
tackling : 77.2
kicking : 8
punting : 8
...and just that fast the foundation is in place. Day 14 you can 2-cap Speed, and in a couple days, Stamina will be ready to go and you'll switch to Vision training. Speed will go up to the 5-cap, and then Stamina will get a quick 2-cap. Vision, Agility and Strength will all get 3-caps. You should be able to get in a full 1-cap of confidence and then as much Jumping as you can to increase your tackling radius. You have to keep that swing attribute changed out at 30 or less. Thsi is just a 3 AEQ build so you can do 4-way training all the way up to Age 200. Then you can use mostly Normal training to gain BTs, and sprinkle in some Light training to fine tune your BT needs.
Play your cards right and you should be able to get something like this or better...
Player Value Calculator
Player Value = 1309.89
Player Build
Position: c_special_teamer
Season: 8
Day: 1
Boosts: 30
Level: 79
XP: 0
VA XP: 600
VA: 72
Bonus Tokens: 1200
Training Points: 0
SP: 23
Training Status:
strength : 3%
speed : 0%
agility : 2%
jumping : 5%
stamina : 2%
vision : 2%
confidence : 2%
blocking : 1%
throwing : 0%
catching : 0%
carrying : 0%
tackling : 1%
kicking : 0%
punting : 0%
Attributes:
strength : 70
speed : 90.32 (139)
agility : 71.71
jumping : 49.67
stamina : 67.69
vision : 72.67
confidence : 50
blocking : 88.32
throwing : 8
catching : 8
carrying : 8
tackling : 93.32
kicking : 8
punting : 8
Top SA Tree: | 0 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 0 |
Note the very light SP for SAs. Because the build is so attribute intensive, there's not a lot left over. Luckily there really doesn't need to be.
In this case I'd do
Top SA Tree: | 0 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 4 | 1 | 0 | 0 | 0 | Run Block | Get Low
Additional SA Tree: | 7 | Balance
Your 3 AEQ choices are 15% Hold Block, 15% Break Block, 15% Make Tackle. Nothing fancy.
It's really hard to justfy blowing 1100 flex getting CEQ for a STOP, so I didn't include any in the build, hence the 139 max speed. If someone is super hard core and wants to completely invest in CEQ (which gets expensive for not a whole lot of gain) then they could get whatever tree bonus is better for run blocking (Special Teams is always considered run blocking for SA and VA purposes) or tackling, and the the CEQ bonuses can go towards whatever SA the player wants to invest in. Maybe instead of doing Balance, Monster hit would be more fun, and that might be worth taking up to 11 with the CEQ bonuses, maybe the same for Pancake for defenders.