Returner (HB/WR/CB eligible)Bonus SA: Return Specialist, Spin, Juke, Cover up
Height: Minimum for +2 Agility.
Weight: Minimum for +2 Speed.
Big 3: Speed, Agility, Carry
Starting Build: 25 (27) Speed, 16 (18) Agility
Because you start out with 27 in Speed, you'll only need to buy +10% enhancement to start with. By Day 48 you'll be able to buy 1 SP and cap Speed at 49. Keep pounding Speed, and on Day 0 you be able to 2-cap Speed at 61.50. That same day, you'll be able to buy Speed Multi-training, and start training Agility on the swing attribute. Because you skimped on your Speed enhancement, you can also buy the Agility enhancement at +20% at the same time. Then on Day 2 go ahead and pick up the +20% enhancement for Speed.
Day 9/10: You'll 3-cap Speed. Keep on double training.
Day 17/18: You'll 4-cap Speed, and be done with it
Keep on double training.
Day 25/26: You'll cap Agility at 49.80. Now start up your 4-way training. Unlock Agility and Carrying multi-training, and then buy the 10% enhancements for both carrying and Vision.
** Note: This is one of the few builds where it doesn't make a big difference if you boost early or not. So on Day 32 you can boost twice and 2-cap Agility. This will also allow you to get your L16 Equipment upgrades. Then wait as long as possible, ideally day 48, to use your last boost. You'll also want to bring Carrying and Agility enhancements up to the 30% mark. You'll need them later so might as well buy them now.
Here's where we're at so far...
Player Build
Position: cb_returner
Season: 2
Day: 48
Boosts: 6
Level: 19
XP: 0
VA XP: 0
VA: 0
Bonus Tokens: 19
Training Points: 4
SP: 12
Training Status:
strength : 0%
speed : 10%
agility : 71%
jumping : 0%
stamina : 0%
vision : 80%
confidence : 0%
blocking : 0%
throwing : 0%
catching : 0%
carrying : 37%
tackling : 0%
kicking : 0%
punting : 0%
Attributes:
strength : 13.94
speed : 78.2
agility : 63.2
jumping : 13.94
stamina : 21.2
vision : 20.2
confidence : 15.94
blocking : 6
throwing : 8
catching : 8
carrying : 22.2
tackling : 8
kicking : 8
punting : 8
Hang onto your boosts.
Day 0: Your training should have rolled over so that you can 3-cap Agility without having to boost.
Day 10: You hit L22, you should be able to buy 1 SP and 4-cap Agility, and then boost up to L25 to get your VXP started.
Day 13/14: You finally be able to 5-cap Agility and be done with it.
Player Build
Position: cb_returner
Season: 3
Day: 14
Boosts: 9
Level: 26
XP: 200
VA XP: 600
VA: 2
Bonus Tokens: 76
Training Points: 2
SP: 8
Training Status:
strength : 0%
speed : 70%
agility : 82%
jumping : 0%
stamina : 0%
vision : 13%
confidence : 0%
blocking : 0%
throwing : 0%
catching : 0%
carrying : 20%
tackling : 0%
kicking : 0%
punting : 0%
Attributes:
strength : 15.85
speed : 80.5
agility : 77.5
jumping : 15.85
stamina : 23.5
vision : 28.5
confidence : 17.85
blocking : 6
throwing : 8
catching : 8
carrying : 30.5
tackling : 8
kicking : 8
punting : 8
So now we need a good dose of Carrying (6-cap to be safe), then we'll hit Vision and Stamina with a double cap each before digging into Strength. Then we'll want to 1-cap Confidence just to help avoid the possible downward morale spiral that a fumble could cause. Jumping gets ignored in this build. We'll do 4 AEQ for the +58 which we'll stack in Speed. Light Training will have to start around Age 160 and you do heavy doses of agility and carrying, in addition to bringing your other attributes up to the 95%+ range.
So here's what I was able to come up with...
Player Value Calculator
Player Value = 1298.94
Player Build
Position: cb_returner
Season: 9
Day: 1
Boosts: 30
Level: 79
XP: 0
VA XP: 600
VA: 72
Bonus Tokens: 1493Training Points: 0
SP: 54Training Status:
strength : 1%
speed : 1%
agility : 6%
jumping : 0%
stamina : 3%
vision : 1%
confidence : 5%
blocking : 0%
throwing : 0%
catching : 0%
carrying : 0%
tackling : 0%
kicking : 0%
punting : 0%
Attributes:
strength : 75
speed : 95.32 (153)
agility : 93.32
jumping : 25
stamina : 65.38
vision : 66.37
confidence : 52
blocking : 6
throwing : 8
catching : 8
carrying : 91.35
tackling : 8
kicking : 8
punting : 8
Top SA Tree: | 0 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 0 |
With mere 54 SPs left for SAs
Top SA Tree: | 0 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 9(10) | 5(6) | 8(9) | 0(1) | 0(1) |
Additional SA Tree: | 0(12) | Spin
AEQ should go 15% Break Tackle, 15% Anti-Fumble, 2 pieces of +6 Spin.
This is why CBs don't really make good return men. They don't really have access to all the SAs that it takes to be a good one.
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So now let's take a look at that HB again, and re-work the SAs to include Return Specialist.
Player Value Calculator
Player Value = 1390.48
Player Build
Position: hb_elusive_back
Season: 9
Day: 1
Boosts: 30
Level: 79
XP: 0
VA XP: 600
VA: 72
Bonus Tokens: 1539
Training Points: 0
SP: 56
Training Status:
strength : 4%
speed : 1%
agility : 2%
jumping : 0%
stamina : 4%
vision : 5%
confidence : 73%
blocking : 0%
throwing : 0%
catching : 0%
carrying : 3%
tackling : 0%
kicking : 0%
punting : 0%
Attributes:
strength : 81.26speed : 99.06 (157)agility : 95.06jumping : 6
stamina : 62.26
vision : 65.06
confidence : 33.26
blocking : 6
throwing : 8
catching : 22.26
carrying : 92.07tackling : 8
kicking : 8
punting : 8
So SAs were...
Top SA Tree: | 3 | 6 | 3 | 6 | 7 |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 1 | OFF
Lets adjust that to...
Top SA Tree: | 2(3) | 4(11) | 2(3) | 4(11) | 7(8) |
Bottom SA Tree: | 1 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 7 | Return Specialist
Then you have 4 AEQs to work with. 15% Fake, 15% Anti-Fumble, +6 Head Fake, and +6 Juke. With CEQ, that becomes 21% Fake or +12% Break Tackle, with 11s in both HF and Juke, and you have a 8 in Spin to boot.
Not only does the HB have much better attributes, he's much more elusive because of his variety of SAs. Plus, he'll be less prone to fumble due to better Strength, Carrying and SAs.
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Now let's take a look at what the FB brings to the table...
Player Value Calculator
Player Value = 1445.49
Player Build
Position: fb_rusher
Season: 9
Day: 1
Boosts: 30
Level: 79
XP: 75
VA XP: 600
VA: 72
Bonus Tokens: 1283
Training Points: 0
SP: 80
Training Status:
strength : 2%
speed : 1%
agility : 2%
jumping : 4%
stamina : 5%
vision : 0%
confidence : 0%
blocking : 0%
throwing : 0%
catching : 18%
carrying : 1%
tackling : 0%
kicking : 0%
punting : 0%
Attributes:
strength : 95.07speed : 81.26 (136)agility : 97.06jumping : 50
stamina : 51.26
vision : 51.26
confidence : 40.06
blocking : 20.26
throwing : 8
catching : 21
carrying : 96.06tackling : 8
kicking : 8
punting : 8
Top SA Tree: | 0 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 0 | 0 |
So the SAs were...
| 0 | 0 | 0 | 0 | 0 |
| 4(5) | 3(4) | 6(13) | 4(5) | 4(5) |
| 6(12) | 10 | Spin | Hurdle |
We change that to...
Top SA Tree: | 0 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 9(10) | 3(4) | 4(11) | 4(5) | 0(1) |
Additional SA Tree: | 10 | 5(11) | Return Specialist | Spin |
The AEQ doesn't really need to change... the 3 AEQs would be +15% BT, +6 Spin, +6 Power Thru. I'd use the CEQ bonus to hit 21% BT
So at the cost of pure break away speed (153 to 136 = 17 lost) you gain a metric butt ton of fumble resistance. Not only does the FB have much more Strength, Carrying, and weight to him (all of which reduce fumble chances) is very easy for him to stock up on Cover Up which is an amazingly nice bonus to Fumble Avoidance. On top of all of that, remember that Fumble chance is increased by the excess amount of the make-tackle roll. So with the stack of Break Tackle gear, the FB is also reducing as much of any "excess make-tackle chance" as humanly possible.
Not to mention, if the build were planned as a 4 AEQ build, there would be less of a Speed difference and another Tackle Breaker opens up with Hurdle gear.
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That's why the Returner archetype is a waste of time. Why would you do a 5 ALG HB (+0.4) when you could do a 4 (+0.5)? Then why would you do a WR of any type, when you could do a HB for the same flex cost? The Returner CB is the only one worth even considering, and that's if you're short on flex. But he'll be so mediocre compared to the HB that it really isn't worth it. At least with the FB (for the same price as the CB) you get an incredible boost in reliability.