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Forum > Goal Line Blitz > Tactics Discussion > Offense AI Quirks and Things to Look For
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Bort
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I've noticed a few things that keep coming up with people's AI settings that's giving them problems.

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Watch out for multiple inputs that are mutually exclusive, where there is a gap in the middle.

For instance:

input 1: Outside FG range, between own goal and opponent 35: Punt
input 2: Inside FG range, between opponent 35 and opponent goal: Kick FG

If you're on the opponent 38 and your FG range is for the 40 yard line, neither of these will trigger.

Input 1 won't fire because you're not outside FG range.
Input 2 won't fire because you're not between the 35 and opponent goal

So it goes on to the next thing which is probably a pass or something and you go for it.

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Trying to get too complex too fast:

The intent of the AI stuff was to allow you to add overrides for certain situations that you didn't like in the game's general play calling AI.

I've seen some people put in 100-200 inputs and outputs to try and make a crazy playbook. While this should technically work, you are very likely to run into problems you didn't account for and will then be hard to track down because you have 7 bajillion inputs to look through.

The best way to approach it, in my opinion, is to start simple, with a few things you want to do, such as go for it on 4th down within the 30, or always pass on 2nd and long, etc. Then watch your next game with your settings, and add more input/outputs for situation that come up in the game that you don't like the playcalling for.

If you try to think of every little thing ahead of time, you'll probably end up missing something and scratching your head for 3 hours trying to figure it out.

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Double check your inputs:

I've seen some inputs created with downs 1-4 entered when people actually wanted only 2nd down, or no scores entered when they wanted it to be only when trailing, etc.

Fields to watch especially:

Down
Score
# Receivers (0 - 6 is the default; make sure you change it or it will match every single play!)


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Field goal range:

Set it to the length of the kick, not the line of scrimmage. A 40 yard kick is from the 23 yard line (LOS + 10 for the endzone + 7 for the place hold).

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Use the AI tester! There's an offense one and I will add a defense one shortly. These will help you test before your game happens so you're not flying blind.

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Hope that helps some of you!
Last edited Aug 4, 2008 13:55:54
 
฿ones
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Thanks for the reference Bort!
 
Bort
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Originally posted by Bonerific
Thanks for the reference Bort!


Yeah, I just keep seeing the same stuff coming up, with people thinking it's a bug when they really just messed up an input or an output.
 
joebus36
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how do we set how many recievers are in the play
 
฿ones
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Originally posted by Bort
Originally posted by Bonerific

Thanks for the reference Bort!


Yeah, I just keep seeing the same stuff coming up, with people thinking it's a bug when they really just messed up an input or an output.


Quick question, what LBs are being used for 4-2-5 and 3-3-5? its' hard to set my defensive DC around it.

Also, how badly will defense hurt for PT since 3 and 4 man fronts can kill DT PT and overwork LBs or vice versa. I have a lot of disgruntled players asking it. By this, I mean with computer 'de-railing' gameplans after a few drives. usually by 4th quarter nothing is the way you want it.
Last edited Aug 3, 2008 15:25:02
 
Bort
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Originally posted by joebus36
how do we set how many recievers are in the play


You can't - that's just on defense.
 
Bort
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Originally posted by Bonerific
Quick question, what LBs are being used for 4-2-5 and 3-3-5? its' hard to set my defensive DC around it.

Also, how badly will defense hurt for PT since 3 and 4 man fronts can kill DT PT and overwork LBs or vice versa. I have a lot of disgruntled players asking it. By this, I mean with computer 'de-railing' gameplans after a few drives. usually by 4th quarter nothing is the way you want it.


4-2-5: LOLB, MLB
3-3-5, LOLB, MLB, ROLB

I'm not sure I understand the second part of the question...PT is based on the plays you called. Computer only changes gameplan if you don't use the AI and have autoadjust.
 
Jagmind
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Yeah, I agree that some people are starting out too complex. I'm only using this for certain situations, while others are running their entire game on this advanced AI.
 
฿ones
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Originally posted by Bort
Originally posted by Bonerific

Quick question, what LBs are being used for 4-2-5 and 3-3-5? its' hard to set my defensive DC around it.

Also, how badly will defense hurt for PT since 3 and 4 man fronts can kill DT PT and overwork LBs or vice versa. I have a lot of disgruntled players asking it. By this, I mean with computer 'de-railing' gameplans after a few drives. usually by 4th quarter nothing is the way you want it.


4-2-5: LOLB, MLB
3-3-5, LOLB, MLB, ROLB

I'm not sure I understand the second part of the question...PT is based on the plays you called. Computer only changes gameplan if you don't use the AI and have autoadjust.


Fair enough I will flesh it out a bit. Since the computer still makes their own gameplans you can hardly control PT after a certain point in the game. With a 4 man front based team in 3-4 your DTs are left with maybe 10-20 less plays each that could cut into team growth. I do use the AI but I had never planed for 3-4 and all 3 of my games have used 3-4. Thats why I ask, my DTs got combined 15 plays first scrim, 30 in second and 40 in the first game. This is fine and all but we are trying to go for maximum development and our LBs come out of games with low energy since we only keep 5 around.
 
Bort
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Originally posted by Bonerific
Originally posted by Bort

Originally posted by Bonerific


Quick question, what LBs are being used for 4-2-5 and 3-3-5? its' hard to set my defensive DC around it.

Also, how badly will defense hurt for PT since 3 and 4 man fronts can kill DT PT and overwork LBs or vice versa. I have a lot of disgruntled players asking it. By this, I mean with computer 'de-railing' gameplans after a few drives. usually by 4th quarter nothing is the way you want it.


4-2-5: LOLB, MLB
3-3-5, LOLB, MLB, ROLB

I'm not sure I understand the second part of the question...PT is based on the plays you called. Computer only changes gameplan if you don't use the AI and have autoadjust.


Fair enough I will flesh it out a bit. Since the computer still makes their own gameplans you can hardly control PT after a certain point in the game. With a 4 man front based team in 3-4 your DTs are left with maybe 10-20 less plays each that could cut into team growth. I do use the AI but I had never planed for 3-4 and all 3 of my games have used 3-4. Thats why I ask, my DTs got combined 15 plays first scrim, 30 in second and 40 in the first game. This is fine and all but we are trying to go for maximum development and our LBs come out of games with low energy since we only keep 5 around.


Are you saying you're trying to use 4-3 but it's forcing 3-4? I'd imagine if you're trying to use 3-4 you'd just want less DT's and more LB's on the roster.
 
฿ones
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I am attempting to always use 4-3 (base Defense) with some 3-3-5 nickel for some extra coverage occasionally. it is forcing a 3-4 on my usually past the late second quarter. It will switch in and out but that kills PT and energy for LBs.

We aren't built for the 3-4 but if this keeps up teams will be more desperate for players to make sure they don't have tired starters and also have disgruntled players getting minimal PT and thus EXP.
 
chargers85
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Quick question: If you have an input set to a 3-3-5 for a certain formation but there is no MLB on the depth chart will one of the ILB's take the spot or will it not function?
 
Bort
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Originally posted by Bonerific
I am attempting to always use 4-3 (base Defense) with some 3-3-5 nickel for some extra coverage occasionally. it is forcing a 3-4 on my usually past the late second quarter. It will switch in and out but that kills PT and energy for LBs.

We aren't built for the 3-4 but if this keeps up teams will be more desperate for players to make sure they don't have tired starters and also have disgruntled players getting minimal PT and thus EXP.


Check your inputs/outputs for anomalies - I haven't heard of that happening.
 
Bort
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Originally posted by chargers85
Quick question: If you have an input set to a 3-3-5 for a certain formation but there is no MLB on the depth chart will one of the ILB's take the spot or will it not function?


MLB will get replaced by somebody from one of the ILB spots.
 
฿ones
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Originally posted by Bort
Originally posted by Bonerific

I am attempting to always use 4-3 (base Defense) with some 3-3-5 nickel for some extra coverage occasionally. it is forcing a 3-4 on my usually past the late second quarter. It will switch in and out but that kills PT and energy for LBs.

We aren't built for the 3-4 but if this keeps up teams will be more desperate for players to make sure they don't have tired starters and also have disgruntled players getting minimal PT and thus EXP.


Check your inputs/outputs for anomalies - I haven't heard of that happening.


Double and triple checked, we've got every down covered so we don't fall onto general gameplanning and we never touched 3-4 in our outputs. Why do the anomalies happen to me? o_o
 
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