Originally posted by OttawaShane
Originally posted by Ken1
Originally posted by Bort
I wonder if earning XP towards the VP's would be better done just with a daily amount added, perhaps modified by some training options. (instead of earning from games)? Just throwing it out there. 
I like the basic idea, although it should be set up so that a Level 1 VPer gets about the same experience toward VP's as he would in exp if he played, say, 30 snaps each game at level 1.
I'd also like to see more VP's earned by players in higher level leagues than at lower levels, not taking it to Xiong's extreme of making it only useful in Pros, but making VP's go up considerably faster the higher the league as a non-coercive incentive to play in higher leagues if you can make it.
It could be as high as earning 50% more VP's in Pro as in BBB (with gradations along the way).
Here's the thing though - there are very limited number of roster spots in the pro leagues, and pretty soon the difference between most pro leagues and many AAA or even AA leagues will be miniscule at best. Looking into the future a bit, why treat two L35 players differently, just because one signed onto one of the handful of pro teams while the other is on a team in AAA where the entire league is at or near L35? To try to encourage more parity within the leagues.
It's true there are A teams who could beat a number of non-gutted Pro teams. It's also something that shouldn't happen.
I strongly oppose any heavy-handed measures to force this, like hard level caps on already-existing leagues (or anything else that would
force a player to leave a team he's on), or a massive reordering of teams. But I strongly support incentives to tend to make the Pro leagues the best, on down to the lowest teams the weakest, such as more VP's at the Pro level, with fewer as one goes down the levels.