I know it has been brought up several times, but here is my take on weather.
It would be a pretty solid addition to this game if weather were added (in season 7 or 8). Users could choose from some sort of AI-type setting what the weather patterns are for their tenure as owner of a team. All weather conditions will be determined for the next game at the same time that the previous game is simmed (giving owners plenty of time to game plan according to forecast). Forecasts will always be 100% accurate.
#1) You choose between 25-75% chance of precipitation by fives. Whatever percentage you choose, a random roll is made to determine if it is raining or not for your next game. There will be no variation in how much it rains (at least initially).
#2) You choose within a 60 degree range between 0 and 80 (so that the min and max are -60 and 120 (in farenheight). Chances of a certain temperature will be based on the normal curve - lowered chances for extreme temperatures).
#3) Wind is always randomly generated within reasonable constraints (no wind direction).
How would weather effect performance?
#1) Rain increases chances of a fumble/dropped ball/throwing mistake. As well, agility becomes more important in all aspects of the game.
#2) Cold weather would result in reduced starting morale (modified by confidence) and warm weather would result in bigger hits to stamina while playing.
#3) Wind would reduce the effectiveness of passing and kicking (and make strength more important for the QB and K/P).
#4) Interactions. Well, there wouldn't be true interaction effects, but weather would add up. For example, cold and rainy weather means snow! This means both the rain and cold hits would impact players during the game. Same with hot and rainy weather. Ouch!
How would you combat weather - wouldn't it just make every player worse? Well, I would recommend stadium upgrades.
#1) Allow owners to choose between turf and grass. Turf would lessen the agility hits to rainy weather. Grass would slightly lessen the hit to energy during games and reduce the chances of injuries (when they are implemented). Lets just go ahead and say that grass would have higher maintenance fees but be cheaper to put in.
#2) Allow owners to purchase open, domed, or retractable-domed stadiums. Each would be progressively more expensive. In the instance of retractable domed stadiums, the owner would have to decide if they do or do not want to open or close the dome within 24 hours of the previous game (giving the other owner a chance to respond).
#3) An owner could build a team around their weather patterns. If you play in the cold, you could emphasize confidence a little more. If you play in the heat, you could emphasize depth and/or stamina. Rainy/snowy weather would mean you want to emphasize agility and a run-focus. Of course, if you have a retractable dome, you could close it and get rid of wind/precipitation.
This allows for a home field advantage that is sorely missing.
Would take a lot of work to figure out the numbers, but it would be a nice project to get started on. Thoughts?
It would be a pretty solid addition to this game if weather were added (in season 7 or 8). Users could choose from some sort of AI-type setting what the weather patterns are for their tenure as owner of a team. All weather conditions will be determined for the next game at the same time that the previous game is simmed (giving owners plenty of time to game plan according to forecast). Forecasts will always be 100% accurate.
#1) You choose between 25-75% chance of precipitation by fives. Whatever percentage you choose, a random roll is made to determine if it is raining or not for your next game. There will be no variation in how much it rains (at least initially).
#2) You choose within a 60 degree range between 0 and 80 (so that the min and max are -60 and 120 (in farenheight). Chances of a certain temperature will be based on the normal curve - lowered chances for extreme temperatures).
#3) Wind is always randomly generated within reasonable constraints (no wind direction).
How would weather effect performance?
#1) Rain increases chances of a fumble/dropped ball/throwing mistake. As well, agility becomes more important in all aspects of the game.
#2) Cold weather would result in reduced starting morale (modified by confidence) and warm weather would result in bigger hits to stamina while playing.
#3) Wind would reduce the effectiveness of passing and kicking (and make strength more important for the QB and K/P).
#4) Interactions. Well, there wouldn't be true interaction effects, but weather would add up. For example, cold and rainy weather means snow! This means both the rain and cold hits would impact players during the game. Same with hot and rainy weather. Ouch!
How would you combat weather - wouldn't it just make every player worse? Well, I would recommend stadium upgrades.
#1) Allow owners to choose between turf and grass. Turf would lessen the agility hits to rainy weather. Grass would slightly lessen the hit to energy during games and reduce the chances of injuries (when they are implemented). Lets just go ahead and say that grass would have higher maintenance fees but be cheaper to put in.
#2) Allow owners to purchase open, domed, or retractable-domed stadiums. Each would be progressively more expensive. In the instance of retractable domed stadiums, the owner would have to decide if they do or do not want to open or close the dome within 24 hours of the previous game (giving the other owner a chance to respond).
#3) An owner could build a team around their weather patterns. If you play in the cold, you could emphasize confidence a little more. If you play in the heat, you could emphasize depth and/or stamina. Rainy/snowy weather would mean you want to emphasize agility and a run-focus. Of course, if you have a retractable dome, you could close it and get rid of wind/precipitation.
This allows for a home field advantage that is sorely missing.
Would take a lot of work to figure out the numbers, but it would be a nice project to get started on. Thoughts?
Last edited Nov 29, 2008 17:49:07