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Forum > Suggestions > Weather, Field Conditions, and Stadium Upgrades
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kretchfoop
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I know it has been brought up several times, but here is my take on weather.

It would be a pretty solid addition to this game if weather were added (in season 7 or 8). Users could choose from some sort of AI-type setting what the weather patterns are for their tenure as owner of a team. All weather conditions will be determined for the next game at the same time that the previous game is simmed (giving owners plenty of time to game plan according to forecast). Forecasts will always be 100% accurate.

#1) You choose between 25-75% chance of precipitation by fives. Whatever percentage you choose, a random roll is made to determine if it is raining or not for your next game. There will be no variation in how much it rains (at least initially).

#2) You choose within a 60 degree range between 0 and 80 (so that the min and max are -60 and 120 (in farenheight). Chances of a certain temperature will be based on the normal curve - lowered chances for extreme temperatures).

#3) Wind is always randomly generated within reasonable constraints (no wind direction).

How would weather effect performance?

#1) Rain increases chances of a fumble/dropped ball/throwing mistake. As well, agility becomes more important in all aspects of the game.

#2) Cold weather would result in reduced starting morale (modified by confidence) and warm weather would result in bigger hits to stamina while playing.

#3) Wind would reduce the effectiveness of passing and kicking (and make strength more important for the QB and K/P).

#4) Interactions. Well, there wouldn't be true interaction effects, but weather would add up. For example, cold and rainy weather means snow! This means both the rain and cold hits would impact players during the game. Same with hot and rainy weather. Ouch!

How would you combat weather - wouldn't it just make every player worse? Well, I would recommend stadium upgrades.

#1) Allow owners to choose between turf and grass. Turf would lessen the agility hits to rainy weather. Grass would slightly lessen the hit to energy during games and reduce the chances of injuries (when they are implemented). Lets just go ahead and say that grass would have higher maintenance fees but be cheaper to put in.

#2) Allow owners to purchase open, domed, or retractable-domed stadiums. Each would be progressively more expensive. In the instance of retractable domed stadiums, the owner would have to decide if they do or do not want to open or close the dome within 24 hours of the previous game (giving the other owner a chance to respond).

#3) An owner could build a team around their weather patterns. If you play in the cold, you could emphasize confidence a little more. If you play in the heat, you could emphasize depth and/or stamina. Rainy/snowy weather would mean you want to emphasize agility and a run-focus. Of course, if you have a retractable dome, you could close it and get rid of wind/precipitation.

This allows for a home field advantage that is sorely missing.

Would take a lot of work to figure out the numbers, but it would be a nice project to get started on. Thoughts?
Last edited Nov 29, 2008 17:49:07
 
Tier
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Great thoughts. I really like how you have suggested somethings to offset the effects of weather, really nice.
 
kretchfoop
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Originally posted by Tier
Great thoughts. I really like how you have suggested somethings to offset the effects of weather, really nice.


Was honestly expecting some grammatical/spelling corrections - I know there are some mistakes in there.
 
Linker2596
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Pretty good. We need some place signature things. If I own a Chicago team I want to be able to say, "Better bring you're run game cuz it's cold in the Windy City!." Also make the weather get colder the more the season goes on. Let's say every game past week 4-6(whatever the general community wants) gives you 10 less for the high temp. option, or something along those lines.
 
phillygh2054
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+1
 
Tier
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Originally posted by kretchfoop
Originally posted by Tier

Great thoughts. I really like how you have suggested somethings to offset the effects of weather, really nice.


Was honestly expecting some grammatical/spelling corrections - I know there are some mistakes in there.


If you want some:

Originally posted by kretchfoop
#2) You choose within a 60 degree range between -60 and 120 by tens (in farenheight). Chances of a certain temperature will be based on the normal curve - lowered chances for extreme temperatures).


But, meh... I don't care

 
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I always thought it would be cool for teams to have a drop down list of towns to choose from and each of those choices had certain effects relating to them.

Over simplified example:

USA teams have two choices: New York, LA

New York:
Temp-Warm-freezing
Precip-50% Rain-Snow
Population-Large, wealthy

LA:
Temp-Hot-Warm
Precip-25% Rain
Pop.-Large, wealthy

This allows for teams to plan around their settings. There will have to be other things added to compensate teams that suffer from lower income populations (that obv. affected ticket prices) but it's a pro/con situation for each place.

This does a couple things. Firstly it keeps locations all within a regions borders. Not really a huge deal, but it adds flavor. Secondly, it allows for teams to take advantage of certain bonuses for each locale. It also lets Bort have more stadium design options (domes, retract. roof stadiums, etc).
 
kretchfoop
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I like that as well. Perhaps balance initial fan support with the area's economy. The richer fans could start as more casual fans (harder to get them to show up) and be quick to jump ship if your team performs poorly. The less wealthy areas would have more fervent fans, but they would be less likely to pay a lot to go to the games. More stability in ticket sales and income.

Basically, you could dominate or flop in a rich city or have more consistency in a poor city.

Just my 2 cents.
 
Attack!
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+1,000,000,000,000,000,000,000
 
Bigdawg_56
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If this ever comes to be, as an owner, I want to have the option to stop cutting my field before the playoffs. Kinda like the 49rs did in the 80's/90's.
 
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Originally posted by kretchfoop
I like that as well. Perhaps balance initial fan support with the area's economy. The richer fans could start as more casual fans (harder to get them to show up) and be quick to jump ship if your team performs poorly. The less wealthy areas would have more fervent fans, but they would be less likely to pay a lot to go to the games. More stability in ticket sales and income.

Basically, you could dominate or flop in a rich city or have more consistency in a poor city.

Just my 2 cents.


Exactly, it, like everything in MMOs, needs to be about balance and trade offs.
 
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Turf and stadium upgrades also will incur upkeep costs which will be a huge boost to the GLB economy.
 
kretchfoop
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Originally posted by Vanilla Thunder
Turf and stadium upgrades also will incur upkeep costs which will be a huge boost to the GLB economy.


Perhaps have different levels of maintence. Maybe 6 options that cost incrementally more.

The more you put into maintenance, the less likely you will get injured and the less the performance hits based on weather. This would be on two different scales for grass and turf. For example (throwing out numbers for illustration).

Turf ($120K to install): Base modifiers - 10% less an agility hit in rain/snow, +5% chance of injury

Level 1 - $12,500 per season, no changes
Level 2 - $25,000 per season, 15% less agility hit, +4% chance of injury
Level 3 - $50,000 per season, 30% less agility hit, +3% chance of injury
Level 4 - $75,000 per season, 45% less agility hit, +2% chance of injury
Level 5 - $100,000 per season, 60% less agility hit, +1% chance of injury
Level 6 - $125,000 per season, 80% less agility hit, +.5% chance of injury

Grass: ($60K to install): Base modifiers - 5% less hit to stamina per play, -2.5% chance of injury

Level 1 - $25,000 per season, no changes
Level 2 - $50,000 per season, 6% less stamina hit, -3.5% chance of injury, 1% less agility hit
Level 3 - $80,000 per season, 7.5% less atamina hit, -4.5% chance of injury, 2.5% less agility hit
Level 4 - $120,000 per season, 9.5% less stamina hit, -6% chance of injury, 5% less agility hit
Level 5 - $180,000 per season, 12% less stamina hit, -8% chance of injury, 8% less agility hit
Level 6 - $225,000 per season, 15% less stamina hit, -12% chance of injury, 10% less agility hit


Of course Bort would keep the actual numbers secret. Just something along these lines. Grass is clearly better in this scenario, but is more expensive. Perhaps throw in a resodding fee if you play in the rain ($25K) and tear it up.
Last edited Sep 14, 2008 19:46:54
 
BigCowboysFan
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Why not base your 'weather conditions' off regional averages?

I.E. If you play in Europe East it is generally mild to begin the season and cold to end the season, whereas, if you play in South America it is generally hot and humid all year long with the occasion rain.

 
kretchfoop
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Originally posted by BigCowboysFan
Why not base your 'weather conditions' off regional averages?

I.E. If you play in Europe East it is generally mild to begin the season and cold to end the season, whereas, if you play in South America it is generally hot and humid all year long with the occasion rain.


I just fear people getting all pissy about having no control over the weather after already picking their geographic location and building their team. As well, weather can be drastically different in some regions (i.e. that tall-ass continent known as Africa).

I know, people wanting to control the weather, LMAO. But there would be a lot of bitching about it.
 
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