Originally posted by Bort
Wow, lots of intense debate in here over the last couple days.
There will never be a full-respec option. Partial maybe, but not full, so don't bother going down that route.
SA's certainly would be easiest angle to approach the idea from, since the math for attributes is a nightmare to figure out. A friend of mine made a suggestion while I was eating dinner with him a while ago, though, which sounded sorta interesting. I haven't done the math for exploitability, but the idea is: give the ability to de-train one attribute while training something else up. No SP assignments; just reverse training in exchange for training another skill. It could cost training points, and would allow you to respec your player naturally over time.
I'm glad to read there will never be a full re-spec (partial ones have some merit, as long as they're limited enough). Just posting to say that "a full or large re-spec" needs to be added to the NGTH list now.
Wow, lots of intense debate in here over the last couple days.
There will never be a full-respec option. Partial maybe, but not full, so don't bother going down that route.
SA's certainly would be easiest angle to approach the idea from, since the math for attributes is a nightmare to figure out. A friend of mine made a suggestion while I was eating dinner with him a while ago, though, which sounded sorta interesting. I haven't done the math for exploitability, but the idea is: give the ability to de-train one attribute while training something else up. No SP assignments; just reverse training in exchange for training another skill. It could cost training points, and would allow you to respec your player naturally over time.
I'm glad to read there will never be a full re-spec (partial ones have some merit, as long as they're limited enough). Just posting to say that "a full or large re-spec" needs to be added to the NGTH list now.