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TheInfinity
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Practicality Reasons:

- Only lets you shift your points around within special abilities, so no worries about screwing up math with attributes.
- The sim is constantly changing. This allows for some level of adjustment to those changes.
- Only once per season. So, its not going to be abused by changing every game.
- No one knows how SAs work and some SAs never became useful (Smooth Operator and Hands).
- Return Spec doesn't work at all. (Credit Arles with mentioning this in another thread).

- Some people spend in General SAs then move positions or learn a couple weeks later that in the 3-4 you only have one General and then kick themselves. Harsh when you learn that 3-4 bit in the middle of the season where the 3-4 came out instead of right away which would have prevented that mishap.

Realism Reasons:

- We can shift around equipment to randomly gain Speed/Agility/Strength/Vision/Tackling and anything else. The shoes actually do make you good, Nike wishes they could have done that.
- Picture the real life situation. Adrian Peterson walks into coach's office and he says "Stop Juking around, lower your shoulder and Power Thru people, we'll work on it in practice" whats the result? Juke goes down, Power Thru goes up. Players can change their skill sets in real life.

Economic Reasons:

- Charge Flex Points. Maybe the cost of player creation like boosts. Bort has to like the idea of making more cash while making us happier.

Experimental Reasons:

- Would certain builds work at Pro Level or just later levels when you have higher attributes that allow them to activate more? No one really knows because experimenting at high levels isn't done due to the fact that it could destroy a good build. You follow the cookie cutter cause that's the safe route. With this, a Level 40 could dedicate a season to something crazy, its risky but its not suicidal if it fails. Who knows what builds this could lead to, and if it would create a variety of successes. Not to mention, this is a Beta, people experimenting discovers problems which is the point of a Beta.

Proposed Controls:

Bort can consider these as ways to make this more balanced and appealing. These have been suggested by people in the thread:

- Change ONLY in the off season. Or before Day 0, basically. So Bort can release changes before we have to make switches.
- Limit SP change to something like 10 or so SPs moved around in any given off season to promote gradual changes. (With the limiting option the paying Flex thing may become iffy, but that's obviously debatable, just presenting options here).
- Limit SP change by only allowing up to +/- a certain amount in each SA value. Like +/- 3 maximum in any SA. (Same question about Flex cost as above though.)

Sufficient?

Further, we have this: http://goallineblitz.com/game/forum_thread.pl?thread_id=1870546&page=16 [ Post by Terrel Owens on the page. ]
Last edited Jan 17, 2009 16:28:04
 
TheInfinity
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5) Its a bone to throw. With everyone constantly yelling about the nerfs this ability would quiet them.

6) It also gives Bort more freedom. Say he wants to change the SAs, well then he can because people will just auto-respec. Its one of the only ways to even think about getting rid of Smooth Operator and Hands at the moment.
 
Jaxon Voom
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Originally posted by TheInfinity
5) Its a bone to throw. With everyone constantly yelling about the nerfs this ability would quiet them.


No it wouldn't. People will never be quiet no matter Bort does.

I don't really agree with it, having players built differently is what makes the game good, it would suck if everyone was hovering around the same build.
 
TheInfinity
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I'd be way more willing to tinker if it wasn't going to be permanent. As it is everyone plays it safe.
 
dmfa41
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I'm not into re-specs. It's not as though SAs were just created yesterday. VAs don't use skill points like SAs do, so they never came at the expense of anything else. I don't think the VA re-spec can be used as a case for other re-specs at all because of those differences.

However, as long as any SPs taken out of them could only be put back into them, I don't think it would cause too many problems.
 
Vincent Neal
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Originally posted by Jaxon Voom
Originally posted by TheInfinity

5) Its a bone to throw. With everyone constantly yelling about the nerfs this ability would quiet them.


No it wouldn't. People will never be quiet no matter Bort does.



And that's the damn truth. No matter what he does, people are still going to complain. Just the way it goes, unfortunately.
 
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I don't like this idea much. I've said this about multiple things, team ownership, AI, etc. I'm no expert myself, but, all the guides you need imo, all the advice, the private forums set up for specifically these types of things, with the ability to contact the people that own them for possible invites, wiki, etc, all exist and are there for you to learn to do things properly.

Imo, there is very little if any excuse for building a player that is...quite frankly, complete crap. We all make mistakes, sometimes we want to start over, you can retire your player and do just that, but imo, when you've poured 50 points into SA's, then realize, "damn my build sucks!" you shouldn't be able to just take back those points and improve your build. That kinda seems silly to me.

-1 (this is probably one of the first ideas i've even disagreed with on a public position)
 
TheInfinity
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Originally posted by jackriley
I don't like this idea much. I've said this about multiple things, team ownership, AI, etc. I'm no expert myself, but, all the guides you need imo, all the advice, the private forums set up for specifically these types of things, with the ability to contact the people that own them for possible invites, wiki, etc, all exist and are there for you to learn to do things properly.

Imo, there is very little if any excuse for building a player that is...quite frankly, complete crap. We all make mistakes, sometimes we want to start over, you can retire your player and do just that, but imo, when you've poured 50 points into SA's, then realize, "damn my build sucks!" you shouldn't be able to just take back those points and improve your build. That kinda seems silly to me.

-1 (this is probably one of the first ideas i've even disagreed with on a public position)


I have a strong feeling you are operating under the assumption that this would allow people to take points in special abilities and place them somewhere else. The point is that you wouldn't get to throw them into attributes, they would have to stay in special abilities.

And when you look at the creation guides: http://goallineblitz.com/game/forum_thread.pl?thread_id=6371

You realize that the description of most Special Abilities is "No one really knows how they work." And to be honest its easy to build a player that's complete crap.

Step 1: You follow what everyone who has a dominant build is doing.
Step 2: You enjoy success.
Step 3: The game changes on you.

With equipment, you can at least shift your build around, but many builds are reliant on where your special ability points are, meaning that you can't quite switch from one player type to another unless you can re-allocate the points in your special abilities to other special abilities. And, sure, retirement is always an option, but from Seasons 1-3 we saw Steps 1-3 happen. And from Seasons 3-7 we've seen it happen again. Without consistency, its only fair to give Agents a way to rescue their players.

Finally, with the finality that there is, no one is going to try out the "High Trash Talk / Glare" Linebacker, or the "High Big Sack" D-Lineman. Because everyone plays it safe. Who wants to invest a huge amount of Flex Points into a player to get them to Level 40 competitively then realize their experiment is crap and lose 30% of that investment money and 100% of the time? (You do realize that it takes just about 8 months to get to level 40, right?)

 
TheInfinity
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Bump and talk:

Six Seasons of Boosting a RB. You spend $54 and Eight Months of time.

Season 7 comes around. You would like to re-spec from Elusive to Power. You shift your Equips around and decide to go power runner. But.. you have no Power Thru. 8 Juke really doesn't help much when power running. Damn, so you know what you have to do. Retire. Get 3780 of your 5,400 spent flex points back, giving up 1320, or about $13 and start the long arduous climb back to Level 40+.

Or, you could pay 100 (maybe 200-300) Flex. And for this season you'd get one SA respec. Drop those 8 Juke points into 8 Power Thru points. Maybe buy a new custom (+900 Flex for GLB) and ba-bam your player lives on. Only once per season though, so don't try to switch back until Season 8.

Liken it to WoW - You have a Paladin and you go 100% Protect Tree. Then your Guild says they need a new Retribution Paladin. Do you say "Ok! I'll get right on it!" and create a new Level 1? No, you go to the trainer and you pay a massive amount of in-game money to change your skill tree.

How anyone could be against this is beyond me.

1) Its a GLB revenue source.
2) It'll save characters and maybe agents from retirement/quitting.
3) It gives Bort something to say you can do to adapt to the changes, meaning reasonable (even if loud and annoying) agents will understand and not outright quit. And those are are unreasonable will start to have some reason to stay.
 
TxSteve
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totally agree with this idea..

in addition - you've got things like 'hands' SA - AND there was one offseason where it was discussed extensively that holding was going into the game...guess what? it didn't go in...

now I didn't put any points into it - but i would guess someone did.

we're also now at a point where SOME SA's show when they trigger - spin; power through; etc...without going into how stupid it is to give feedback for some SA's but not others........i would think that alone could give HB's a reason to respec their SA's

the morale affecting SA's - there seems to be a consensus that those are worthless

i had a guy on my team with 10 in Monster Hit - his fumbles forced were no better than anyone else on the team

CB - smooth operator; return spec

WR - diving catch? one handed catch?

re-spec's have been discussed enough to make me want to puke...and both sides typically feel very, very strongly about their opinion and have a total disregard for the other side's opinion.....I've never seen Bort comment on it - but wish he would


In my opinion - given the time and money put into building a player - something like this would be a nice bone to throw players as either a 'charged' fee or as a 1 time only; or as a 'once every 3 seasons' to account for changes...


 
islander1
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lol WoW
 
TxSteve
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lol - at a GAME that brings in $250,000,000 in revenue per year?


you're right...why would Bort want to consider taking any tips from the way those dorks do it??
 
Ken1
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Awful idea, because it still allows far too much of moving to the flavor of the week.
 
TheInfinity
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Originally posted by Ken1
Awful idea, because it still allows far too much of moving to the flavor of the week.


There shouldn't be a "flavor of the week" if the simulation was proper then we wouldn't have a lot of people moving towards the same build.

Not to mention this "flavor of the week" changes quite often so its usually more of a case where you are performing damage control with something like this than adapting to the best possible build. The Elusive Running Back that adapts to go Power Running Back is still going to have the problem that they have to dump large amounts of SPs into Strength and Carrying to be as effective as possible, meaning they are still a bit behind.

Whoa, just made a nice point for myself. If you can switch your type from Elusive to Power as need be on a per season building platform adapting to changes, guess you suddenly becomes a welcome character in the game again THE BALANCED BUILD! He can go from Elusive Runner to Power Runner with greater ease than the fully to one end character.

Also, again, allows for experimentation. Flavors of the month are usually the first successful builds. If someone stumbles on another great build with some trial and error (which at the Pro Levels is career suicide right now) maybe we'll discover the other flavors.
 
rywagner
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I'd be willing to pay up to 2x player creation cost to do this, and make it once every 2 seasons. Or if you want, you could even charge per SP you get back. Make it 40% of player creation cost per SP you get back and its double the cost of boosting. I'd pay it. I'd pay 480 SP to get my CB's 4 points (6 SP) in Return Specialist back, easy.

Although, from a realism standpoint, not sure how this is justifiable. Would it make sense that my FB is no longer good at spotting blitzes, but can now all of a sudden cover the ball better?
Last edited Jan 15, 2009 14:20:30
 
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