Today, one of the teams I GM for called a timeout at the end of the 2nd quarter, the two immediate plays after were QB spikes to stop the clock with 30 seconds left.
http://img23.imageshack.us/img23/5043/spikes.jpg
Wouldn't it make sense that you could call for a spike if the clock was running? Why would anyone spike the ball with the clock stopped?
I suggest adding a "If Clock is Running" option to the Special Circumstance section of the Offensive AI inputs.
http://img23.imageshack.us/img23/2634/aiexample.jpg
Edit: Also adding a "If Clock Stopped" option would allow teams to run a play if it's stopped, call for a spike if it's running.
Side note: You are also telling me that spiking the ball doesn't take any time off the clock? A fix to that would be a good idea, also.
http://img23.imageshack.us/img23/5043/spikes.jpg
Wouldn't it make sense that you could call for a spike if the clock was running? Why would anyone spike the ball with the clock stopped?
I suggest adding a "If Clock is Running" option to the Special Circumstance section of the Offensive AI inputs.
http://img23.imageshack.us/img23/2634/aiexample.jpg
Edit: Also adding a "If Clock Stopped" option would allow teams to run a play if it's stopped, call for a spike if it's running.
Side note: You are also telling me that spiking the ball doesn't take any time off the clock? A fix to that would be a good idea, also.
Last edited Mar 23, 2009 12:50:52