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Forum > Suggestions > Add Clock Running to Offensive AI
supgreg
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Today, one of the teams I GM for called a timeout at the end of the 2nd quarter, the two immediate plays after were QB spikes to stop the clock with 30 seconds left.

http://img23.imageshack.us/img23/5043/spikes.jpg

Wouldn't it make sense that you could call for a spike if the clock was running? Why would anyone spike the ball with the clock stopped?

I suggest adding a "If Clock is Running" option to the Special Circumstance section of the Offensive AI inputs.

http://img23.imageshack.us/img23/2634/aiexample.jpg

Edit: Also adding a "If Clock Stopped" option would allow teams to run a play if it's stopped, call for a spike if it's running.


Side note: You are also telling me that spiking the ball doesn't take any time off the clock? A fix to that would be a good idea, also.
Last edited Mar 23, 2009 12:50:52
 
whitewolf
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That was just added to the EPIC thread http://goallineblitz.com/game/forum_thread.pl?thread_id=2223247 yesterday.
 
supgreg
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Thanks
 


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