Please check here for all your trading info!
For information that is not covered here, please ask in the FAQs thread.
Some rules managers/coaches should follow when posting about available players:
- Player name, or preferably a link.
- Player's rank and/or strengths. If you can, have the player "allow all to view" ratings.
- If you plan on trading inactives, which do have value, please say so in your original post.
- What does your team want in return? Please specify if you are open to any offer.
- If you want cash, please give a ballpark figure.
- When trade is completed, please post it on the thread. "DEAL DONE" is a good way.
Trade Suggestions for New Owners
If you trade, here are some things to be aware of and some suggestions. Ignore them at your own risk.
1.) Make sure the player is a human and not a CPU - Owners will post "LEVEL 8 CB" when in reality it is a CPU. Check and make sure.
2.) Make sure the player is active - Owners will offer up an inactive player and not tell you he is inactive. Click on the player's profile to find out when he last logged in.
3.) Make sure the player is willing to be traded - Believe me, nothing is worse than trading a player for $200,000 cash for that player to immediately PM you and say something to the effect of "I asked my owner for a release and the !@#$% traded me instead. Please release me." Boom! You just lost $200,000.
4.) Make sure the player is willing to fill the role you have for him - If you are trading for a starter but intend to make him a backup, he may not be too happy about being "demoted" in this way. Especially if his former owner promised him a starting spot, he may feel he has a legitimate grievance at not starting on your team. A demand for a release may be right around the corner. Check with the player to make sure.
5. Make sure the player's contract is not about to expire - Some owners are trading players (sometimes even their own) whose contract expires within the first week of the season. Once the contract expires the player has no intention of resigning and you just got taken.
Trust me when I say that owners can be VERY shady and unethical in their dealings. Just like in real football, owners rarely release or trade players who are happy, content, and successful. If they release or trade them there is usually a reason for it which you would be foolish to ignore. It is always a good idea to get in touch with the player to find out just what is going on before you make a trade. Otherwise you are likely to get BURNED!
Addendum:
Because several people have asked, this is what the trade-o-meter will allow in terms of cash for players. Is this what they are worth in an abstract sense? That is for you to decide. Here is the max amount of $ you can trade for players at various levels. The numbers are give or take about $5,000.
CPU Players
Level 1: 40,000 max
Level 2: 54,000 max
Level 3: 67,000 max
Level 4: 82,000 max
Level 5: 105,000 max
Level 6: 111,000 max
Level 7: 128,000 max
Level 8: 145,000 max
Human Players
Level 1: ??? max
Level 2: 80,000 max
Level 3: 105,000 max
Level 4: 130,000 max
Level 5: 154,000 max
Level 6: 170,000 max
Level 7: 195,000 max
Level 8: 213,000 max
Level 9: 235,000 max
Level 10: 256,000 max
Level 11: 275,000 max
Level 12: 311,000 max
Level 13: 322,000 max
Level 14: 350,000 max
Level 15: 367,000 max
For information that is not covered here, please ask in the FAQs thread.
Some rules managers/coaches should follow when posting about available players:
- Player name, or preferably a link.
- Player's rank and/or strengths. If you can, have the player "allow all to view" ratings.
- If you plan on trading inactives, which do have value, please say so in your original post.
- What does your team want in return? Please specify if you are open to any offer.
- If you want cash, please give a ballpark figure.
- When trade is completed, please post it on the thread. "DEAL DONE" is a good way.
Trade Suggestions for New Owners
If you trade, here are some things to be aware of and some suggestions. Ignore them at your own risk.
1.) Make sure the player is a human and not a CPU - Owners will post "LEVEL 8 CB" when in reality it is a CPU. Check and make sure.
2.) Make sure the player is active - Owners will offer up an inactive player and not tell you he is inactive. Click on the player's profile to find out when he last logged in.
3.) Make sure the player is willing to be traded - Believe me, nothing is worse than trading a player for $200,000 cash for that player to immediately PM you and say something to the effect of "I asked my owner for a release and the !@#$% traded me instead. Please release me." Boom! You just lost $200,000.
4.) Make sure the player is willing to fill the role you have for him - If you are trading for a starter but intend to make him a backup, he may not be too happy about being "demoted" in this way. Especially if his former owner promised him a starting spot, he may feel he has a legitimate grievance at not starting on your team. A demand for a release may be right around the corner. Check with the player to make sure.
5. Make sure the player's contract is not about to expire - Some owners are trading players (sometimes even their own) whose contract expires within the first week of the season. Once the contract expires the player has no intention of resigning and you just got taken.
Trust me when I say that owners can be VERY shady and unethical in their dealings. Just like in real football, owners rarely release or trade players who are happy, content, and successful. If they release or trade them there is usually a reason for it which you would be foolish to ignore. It is always a good idea to get in touch with the player to find out just what is going on before you make a trade. Otherwise you are likely to get BURNED!
Addendum:
Because several people have asked, this is what the trade-o-meter will allow in terms of cash for players. Is this what they are worth in an abstract sense? That is for you to decide. Here is the max amount of $ you can trade for players at various levels. The numbers are give or take about $5,000.
CPU Players
Level 1: 40,000 max
Level 2: 54,000 max
Level 3: 67,000 max
Level 4: 82,000 max
Level 5: 105,000 max
Level 6: 111,000 max
Level 7: 128,000 max
Level 8: 145,000 max
Human Players
Level 1: ??? max
Level 2: 80,000 max
Level 3: 105,000 max
Level 4: 130,000 max
Level 5: 154,000 max
Level 6: 170,000 max
Level 7: 195,000 max
Level 8: 213,000 max
Level 9: 235,000 max
Level 10: 256,000 max
Level 11: 275,000 max
Level 12: 311,000 max
Level 13: 322,000 max
Level 14: 350,000 max
Level 15: 367,000 max
Last edited May 25, 2008 10:54:56