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steellithium
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Originally posted by Deathblade
Originally posted by steellithium

If you had a group of LB's with Defensive General and Aura of Intimidation all pumped, would the effect stack? In other words would they combine to drop the ball carrier's stamina and morale to under 0, and boost their own above 100. If you added snarl, could you effectively gimp the ball carrier?


Defensive General can't stack...and would also have no impact on the other team...especially on ST.


Ok, does Aura of Intimidation stack?
 
Deathblade
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Originally posted by steellithium
Ok, does Aura of Intimidation stack?


Only person that knows is Bort.

And he might even be wrong about it.
 
pottsman
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Originally posted by steellithium
Originally posted by Deathblade

Originally posted by steellithium


If you had a group of LB's with Defensive General and Aura of Intimidation all pumped, would the effect stack? In other words would they combine to drop the ball carrier's stamina and morale to under 0, and boost their own above 100. If you added snarl, could you effectively gimp the ball carrier?


Defensive General can't stack...and would also have no impact on the other team...especially on ST.


Ok, does Aura of Intimidation stack?


If you're inside of two different auras, probably.
 
steellithium
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Originally posted by pottsman
Originally posted by steellithium

Originally posted by Deathblade


Originally posted by steellithium



If you had a group of LB's with Defensive General and Aura of Intimidation all pumped, would the effect stack? In other words would they combine to drop the ball carrier's stamina and morale to under 0, and boost their own above 100. If you added snarl, could you effectively gimp the ball carrier?


Defensive General can't stack...and would also have no impact on the other team...especially on ST.


Ok, does Aura of Intimidation stack?


If you're inside of two different auras, probably.


Ok, then can you force someone's morale and energy below 0? If so what would that do to their attributes?
 
Bort
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Originally posted by steellithium
Ok, then can you force someone's morale and energy below 0?


No, there's a minimum on both. If they had morale and energy below zero, they'd end up pretty much unable to move.
 
PaqMarq11
makes sense
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Originally posted by Bort
Originally posted by steellithium

Ok, then can you force someone's morale and energy below 0?


No, there's a minimum on both. If they had morale and energy below zero, they'd end up pretty much unable to move.


hey bort.

not calling for a nerf but there is something fishy going on there. va's, i'm almost sure
 
Deathblade
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Originally posted by PaqMarq11
hey bort.

not calling for a nerf but there is something fishy going on there. va's, i'm almost sure


Honestly, I'm thinking WWR had their entire team take Special Teamer to go with the KR/PR thing...which would be giving them a nice bit of str/tck
 
steellithium
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Originally posted by Bort
Originally posted by steellithium

Ok, then can you force someone's morale and energy below 0?


No, there's a minimum on both. If they had morale and energy below zero, they'd end up pretty much unable to move.


Ok, then could you push someone's energy and morale low enough, to cause a ball carrier with 90+ carrying to become a fumbling machine?
 
PaqMarq11
makes sense
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oh and check out the anti-world league please.

the pwt set up is good now. i don't think we need a "higher" league than the pros.

thank you
 
jamz
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Originally posted by steellithium
Originally posted by Bort

Originally posted by steellithium


Ok, then can you force someone's morale and energy below 0?


No, there's a minimum on both. If they had morale and energy below zero, they'd end up pretty much unable to move.


Ok, then could you push someone's energy and morale low enough, to cause a ball carrier with 90+ carrying to become a fumbling machine?


Yes, but that's what confidence is for, tbh.
 
Nuge20
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Originally posted by Bort
Originally posted by steellithium

Ok, then can you force someone's morale and energy below 0?


No, there's a minimum on both. If they had morale and energy below zero, they'd end up pretty much unable to move.


Doticide?
 
jdros13
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or the confidence boost from mentor was also stacking to absurdly high levels, which was assisting with all the forced fumbles and the vision boost was also contributing to the high % of fumble recoveries. I'd venture a guess it was a factor.
 
Bort
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Originally posted by steellithium
Originally posted by Bort

Originally posted by steellithium


Ok, then can you force someone's morale and energy below 0?


No, there's a minimum on both. If they had morale and energy below zero, they'd end up pretty much unable to move.


Ok, then could you push someone's energy and morale low enough, to cause a ball carrier with 90+ carrying to become a fumbling machine?


If they were both in the absolute toilet it would help cause more fumbles from them. With 90 carrying, you wouldn't get down to where you had the equivalent of 10 or something, but probably somewhere around chopped in half or so. Chemistry affects too!
 
Bort
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Originally posted by jdros13
or the confidence boost from mentor was also stacking to absurdly high levels, which was assisting with all the forced fumbles and the vision boost was also contributing to the high % of fumble recoveries. I'd venture a guess it was a factor.


Combined with bad luck for this guy, I wouldn't rule it out.
 
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Originally posted by Phantom_Opera
Originally posted by kalkmanc

Originally posted by kurieg


Originally posted by kalkmanc



his morale was 41 after the game...i thought it would be like 10


Was it a massive dip compared to the rest of the team?


no, we had 10 guys in the 40s or under...two guys under 40..so he wasn't even the lowest

65 ending energy


Maybe there is some AEQ involved. High % force fumble stuff.


FF AEQ stuff doesn't help much (not THAT much anyway). Just ask the people with FF AEQ.

Not to mention that the other people on his team weren't dropping the ball.
Edited by fallingmercury on Jul 8, 2009 20:26:52
 
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