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PierreThomas
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Originally posted by Deathblade
Originally posted by Ronnie Brown 23

It'll be impossible for the defense to know what kind of cushion to give. You can only pick one cushion that you have to use for the whole game. If you pick 5, sure, you'll stop streaks but you'll get eaten alive by short/medium passes. It works in real life because the defensive coordinator can see exactly where the offensive WRs are lining up and roll coverage / back off accordingly. In GLB, that's not possible because a DC cannot react to the offensive personnel. Therefore, the CB must chooseone tactic setting to stop every possible kind of WR on a team. There is no "game planning" for a player in GLB... only the offense as a whole. You cannot gameplan coverage around a player because you don't know if he'll be in or not.


Pretty much.

You can't use what happens in real life when the play calling and tactics are stagnant, unlike real life.


A 5 yard cushion is very small in real football. Most corners give 7-10 yards against even slow WRs unless they are in press coverage.
 
Bort
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There is NO max speed limiter for routes or certain positions running routes, etc. I even just went and looked to make sure, because there are other times when speed is limited (such as qb handoffs). Speed and acceleration work on a linear progression towards a value calculated by speed, agility, weight, and other factors (speed and weight being by far most important for max speed). SA's, VA's, etc. of course factor in.

However, WR's often have to slow down catch the ball when it is underthrown, or when doing moves on creative route running, or when changing direction, or when doing comebacks.

Also, you CAN lose speed in the middle of a play by getting tired. Energy and morale are a constantly updating factor; they do not just get applied at the beginning of the play. Otherwise, skills like snarl wouldn't affect the other player, etc.
 
taurran
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Was reading this thread while I was banned, and I of course agree with Pierre in every way....

edit... not posting all this behind Bort. Lets see where this goes...
Edited by taurran on Jul 11, 2009 13:04:52
 
Deathblade
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Originally posted by Bort
Also, you CAN lose speed in the middle of a play by getting tired.


No offense, but using my script, I've never seen this.

Players top out, and stay at the topped out speed for the rest of the play. Even on 80 yard runs.
 
Firenze
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Originally posted by Bort
There is NO max speed limiter for routes or certain positions running routes


But there is a speed limit when on Elusive pass rushing, amirite?
 
taurran
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Originally posted by Bort
There is NO max speed limiter for routes or certain positions running routes, etc. I even just went and looked to make sure, because there are other times when speed is limited (such as qb handoffs). Speed and acceleration work on a linear progression towards a value calculated by speed, agility, weight, and other factors (speed and weight being by far most important for max speed). SA's, VA's, etc. of course factor in.

However, WR's often have to slow down catch the ball when it is underthrown, or when doing moves on creative route running, or when changing direction, or when doing comebacks.

Also, you CAN lose speed in the middle of a play by getting tired. Energy and morale are a constantly updating factor; they do not just get applied at the beginning of the play. Otherwise, skills like snarl wouldn't affect the other player, etc.


Unless there are some other unseen factors at work, it seems the entire offense is slower when measured by Deathblade's script. I've seen HBs and WRs getting drug down by slower players constantly, and the numbers just don't add up.

If what you say is true and there is no limiting factor, then why not fix the crappy pathing that causes offensive players to move like slugs?
 
Bort
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Originally posted by Deathblade
Originally posted by Bort

Also, you CAN lose speed in the middle of a play by getting tired.


No offense, but using my script, I've never seen this.

Players top out, and stay at the topped out speed for the rest of the play. Even on 80 yard runs.


It does update every tick.
 
Bort
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Originally posted by Firenze
Originally posted by Bort

There is NO max speed limiter for routes or certain positions running routes


But there is a speed limit when on Elusive pass rushing, amirite?


no.
 
Firenze
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Originally posted by Bort
Originally posted by Firenze

Originally posted by Bort


There is NO max speed limiter for routes or certain positions running routes


But there is a speed limit when on Elusive pass rushing, amirite?


no.


P sure you said something along those lines. I'll try and dig it up.
 
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Originally posted by Bort
Originally posted by Firenze

Originally posted by Bort


There is NO max speed limiter for routes or certain positions running routes


But there is a speed limit when on Elusive pass rushing, amirite?


no.



BORT!!!

What did you do???

http://goallineblitz.com/game/forum_thread.pl?thread_id=2963031



DMP
 
Bort
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Originally posted by Firenze
Originally posted by Bort

Originally posted by Firenze


Originally posted by Bort



There is NO max speed limiter for routes or certain positions running routes


But there is a speed limit when on Elusive pass rushing, amirite?


no.


P sure you said something along those lines. I'll try and dig it up.


I said it's likely you'll not reach your top speed because you have to change direction a lot to get around the blockers. There's no speed limiter.
 
Adderfist
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Originally posted by Bort
Originally posted by Firenze

Originally posted by Bort


Originally posted by Firenze



Originally posted by Bort




There is NO max speed limiter for routes or certain positions running routes


But there is a speed limit when on Elusive pass rushing, amirite?


no.


P sure you said something along those lines. I'll try and dig it up.


I said it's likely you'll not reach your top speed because you have to change direction a lot to get around the blockers. There's no speed limiter.


As there is no speed limiter, Why is it so damn hard to beat a CB deep even if you have 50 more speed then them?
 
taurran
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Originally posted by Adderfist
As there is no speed limiter, Why is it so damn hard to beat a CB deep even if you have 50 more speed then them?


This.

No offense, but I just don't buy Bort's explanation. Blaming it on creative route running is bunk as it's not even the preferred method for these speed WRs.

85 speed CB's keeping up with 120 speed WRs just shouldn't be happening.
 
r87
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catching and agility imo
 
Adderfist
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Originally posted by entropy
catching and agility imo


So that 100/100 speed/agi WR isn't fast enough, with a well balanced build? . . . Yeah, Right.
 
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