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Forum > Goal Line Blitz > Juke/HF/Spin: how they work for WR's....
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JD Cuda
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Originally posted by ImTheScientist
Its all build based. There is a reason why most WR's don't do spin moves and have tons of balls knocked loose.


I saw you posted, and I expected a link to the double spin from yesterday's game...
 
Adderfist
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Poorly.
 
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Originally posted by JD Cuda
Originally posted by ImTheScientist

Its all build based. There is a reason why most WR's don't do spin moves and have tons of balls knocked loose.


I saw you posted, and I expected a link to the double spin from yesterday's game...


http://goallineblitz.com/game/replay.pl?game_id=676674&pbp_id=13819895
Double Spin
 
PP
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Originally posted by ImTheScientist

There is a reason why most WR's don't do spin moves and have tons of balls knocked loose.


Agreed, but what does this have to do with whether HF/Jukes actually kick in during route running again? I'm missing the connection.

 
Bort
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Yes, you can juke & hf during a route, though they happen right as you make a cut (or through creative route running). It's kinda hard to juke somebody on a streak route.
 
PP
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Originally posted by Bort
Yes, you can juke & hf during a route, though they happen right as you make a cut (or through creative route running). It's kinda hard to juke somebody on a streak route.


Could you look into how much this is happening, pls Bort? I don't ever see it. I'll grant that my WR could use some points in a few places for it to kick off better. He started down this road late in life, but damn...10 HF, 11 Juke, 88 agility and over 50 in vision, carrying & confidence (not great on the 50s, but not pathetic enough to stop it from ever happening either)

PS....Obviously set to creative route running
Edited by PP on Jul 16, 2009 17:27:12
 
Adderfist
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Originally posted by Bort
Yes, you can juke & hf during a route, though they happen right as you make a cut (or through creative route running). It's kinda hard to juke somebody on a streak route.


Is carrying part of the equasion on fakes when running routes?
 
Bort
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Originally posted by PP
Originally posted by Bort

Yes, you can juke & hf during a route, though they happen right as you make a cut (or through creative route running). It's kinda hard to juke somebody on a streak route.


Could you look into how much this is happening, pls Bort? I don't ever see it. I'll grant that my WR could use some points in a few places for it to kick off better. He started down this road late in life, but damn...10 HF, 11 Juke, 88 agility and over 50 in vision, carrying & confidence (not great on the 50s, but not pathetic enough to stop it from ever happening either)


I believe it is a lower "chance" roll than when running with the ball, and super vision gives a bit better bonus, but I know it happens. Some of those plays where the WR makes a cut and the CB gets left behind standing with his thumb up his butt? Juke or HF. Sometimes it's Pump Fake, but that usually happens right before the throw.
 
Bort
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Originally posted by Adderfist
Originally posted by Bort

Yes, you can juke & hf during a route, though they happen right as you make a cut (or through creative route running). It's kinda hard to juke somebody on a streak route.


Is carrying part of the equasion on fakes when running routes?


No.
 
Adderfist
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Originally posted by Bort
Originally posted by Adderfist

Originally posted by Bort


Yes, you can juke & hf during a route, though they happen right as you make a cut (or through creative route running). It's kinda hard to juke somebody on a streak route.


Is carrying part of the equasion on fakes when running routes?


No.


So the Fake roll is based darn near entirely though the SA's, Vision, and Agility.
 
PP
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Originally posted by Bort
Originally posted by PP

Originally posted by Bort


Yes, you can juke & hf during a route, though they happen right as you make a cut (or through creative route running). It's kinda hard to juke somebody on a streak route.


Could you look into how much this is happening, pls Bort? I don't ever see it. I'll grant that my WR could use some points in a few places for it to kick off better. He started down this road late in life, but damn...10 HF, 11 Juke, 88 agility and over 50 in vision, carrying & confidence (not great on the 50s, but not pathetic enough to stop it from ever happening either)


I believe it is a lower "chance" roll than when running with the ball, and super vision gives a bit better bonus, but I know it happens. Some of those plays where the WR makes a cut and the CB gets left behind standing with his thumb up his butt? Juke or HF. Sometimes it's Pump Fake, but that usually happens right before the throw.


You can also tell when the QB does a pump fake...The little cyber ball moves in his "hand"...I'm pretty sure I know what it looks like when the CBs get faked (not being sarcastic...Always assumed it was as you describe) and I just don't see it. (edit....see it from pump fakes, but not HF/Jukes when route running)

Also, the change to elusives have put a really big hit on a lot of HF/Juke WRs...I don't think anyone ever argued that they were over powered before (IMO, it was questionable if they were worth the points over just being a speed guy before)...After the change, I just don't see how a person can justify going that route over a pure speed/agility WR. If there was something that could be done there, that'd be a HUGE help in allowing for diversified builds
Edited by PP on Jul 16, 2009 17:35:43
 
cosmoxl
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Originally posted by Bort
Originally posted by PP

Originally posted by Bort


Yes, you can juke & hf during a route, though they happen right as you make a cut (or through creative route running). It's kinda hard to juke somebody on a streak route.


Could you look into how much this is happening, pls Bort? I don't ever see it. I'll grant that my WR could use some points in a few places for it to kick off better. He started down this road late in life, but damn...10 HF, 11 Juke, 88 agility and over 50 in vision, carrying & confidence (not great on the 50s, but not pathetic enough to stop it from ever happening either)


I believe it is a lower "chance" roll than when running with the ball, and super vision gives a bit better bonus, but I know it happens. Some of those plays where the WR makes a cut and the CB gets left behind standing with his thumb up his butt? Juke or HF. Sometimes it's Pump Fake, but that usually happens right before the throw.


wait, did you mean "super vision" or super elusive (as in running style)??
 
Bort
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Update we've been working on with hf/juke in general: vision cone based, instead of just a general radius, where it's easier to fake a guy in front of you (actually at a higher rate than the general fake rate now) than to the sides. That will allow a removal of the one-per-tick update, and it tends to look more realistic too.
 
Bort
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Originally posted by cosmoxl
Originally posted by Bort

Originally posted by PP


Originally posted by Bort



Yes, you can juke & hf during a route, though they happen right as you make a cut (or through creative route running). It's kinda hard to juke somebody on a streak route.


Could you look into how much this is happening, pls Bort? I don't ever see it. I'll grant that my WR could use some points in a few places for it to kick off better. He started down this road late in life, but damn...10 HF, 11 Juke, 88 agility and over 50 in vision, carrying & confidence (not great on the 50s, but not pathetic enough to stop it from ever happening either)


I believe it is a lower "chance" roll than when running with the ball, and super vision gives a bit better bonus, but I know it happens. Some of those plays where the WR makes a cut and the CB gets left behind standing with his thumb up his butt? Juke or HF. Sometimes it's Pump Fake, but that usually happens right before the throw.


wait, did you mean "super vision" or super elusive (as in running style)??


Superior vision. As in, the SA that helps you read plays better?
 
DL24
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Originally posted by Bort
Update we've been working on with hf/juke in general: vision cone based, instead of just a general radius, where it's easier to fake a guy in front of you (actually at a higher rate than the general fake rate now) than to the sides. That will allow a removal of the one-per-tick update, and it tends to look more realistic too.


NICE!
 
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