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sunshineduck
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                                                                       sunshineduck's Ultimate Peewee Roll Guide


Y helo thar! I'm sunshineduck, and I'm writing this guide to help both newbies and veterans alike roll the best possible Pee-Wee players for their respective teams. After all, who doesn't like a little competition?

This guide is meant to show you how to roll the best possible dots. In no way does this guide guarantee that your dot will be anything more than meh-verage past Day 31 and throughout his career. For an in-depth look at how to build a peewee player, read Thunder66's (The Complete Idiot's) Peewee Build Guide. Now that we've got the basics down, let's get crack-a-lackin.

Link to Thunder66's guide: http://goallineblitz.com/game/forum_thread.pl?thread_id=2973391

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★★★ The Basics ★★★

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1. Download and install Mozilla Firefox: http://www.mozilla.com/en-US/

2. Download the Greasemonkey Add-on for Firefox: https://addons.mozilla.org/en-US/firefox/addon/748

3. Install the the re-roller script used for this guide, the GLB Re-Roller Season 10 script written by garrettfoster: http://userscripts.org/scripts/show/51199
      - If you're using a different roller, this guide will not work for you.

4. Roll your player on Day 31 of the season previous to the one you want the player to play in. If you're building a Peewee player for Season 11, roll your player Day 31 of Season 10.

5. Upon reaching the page where you re-roll your player, click the gray button that says "Show Options". Fill in the numbers exactly as I have them. If you want to aim higher, you're probably not a newbie at this and you can go ahead and mess with the numbers. Otherwise, stick to what I have.
      - The numbers on the left-hand column represent the minimum value that the roll will stop at, while the right-hand column represents the max.

6. After inputting the numbers, click the "Begin Rolling" button next to the "Hide Options <<" button to begin rolling. You can then leave it alone and let it work it's magic. The roller will automatically stop rolling and will proc a pop-up message when it's completed rolling.

7. Once you've got a perfect roll, DO NOT click the blue Re-Roll button at the bottom of the screen. Click the link that says, "I'm done rolling my player. Continue to assign my 15 skill points > >"

8. Upon entering your skill points page, DO NOT spend your 15 points. Instead, follow the excellent guide that Thunder66 wrote for you to follow.

9. Find an awesome avatar to match your awesome player.

10. Kick ass and take names

Disclaimer: If you think I'm incorrect on any of my rolls, please let me know! I love getting input and I welcome any help I can get on making this a great guide.

Another disclaimer: If you're too impatient to wait for possibly tens of thousands of rolls to get the perfect player, this may not be the guide for you. However, you are welcome to adjust the numbers to levels that it would be quicker to simply crank out peewee players instead of getting perfect rolls..

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★★★ Abridged Version by jmsne ★★★

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Originally posted by jmsne

1. Download reroller
2. Roll goodz
3. ???
4. Profit!


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★★★ Offensive Players ★★★

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Pocket QB
http://i814.photobucket.com/albums/zz67/sunshineduck_GLB/passQB.jpg

Rushing QB
http://i814.photobucket.com/albums/zz67/sunshineduck_GLB/rushQB.jpg

Power RB
http://i814.photobucket.com/albums/zz67/sunshineduck_GLB/powerRB.jpg
or
http://i814.photobucket.com/albums/zz67/sunshineduck_GLB/powerRB2.jpg

Speed/Scat RB
http://i814.photobucket.com/albums/zz67/sunshineduck_GLB/speedRB.jpg
or
http://i814.photobucket.com/albums/zz67/sunshineduck_GLB/speedRB2.jpg

Blocking FB
http://i814.photobucket.com/albums/zz67/sunshineduck_GLB/blockFB.jpg

Receiving FB
http://i814.photobucket.com/albums/zz67/sunshineduck_GLB/recFB.jpg

Possession WR
http://i814.photobucket.com/albums/zz67/sunshineduck_GLB/possWR.jpg
Note: You want the combination of speed, agility, and vision as high as possible.

Speed WR
http://i814.photobucket.com/albums/zz67/sunshineduck_GLB/speedWR.jpg
Note: You want either agility or catching to be 15 or higher.

Blocking WR
http://i814.photobucket.com/albums/zz67/sunshineduck_GLB/blkWR.jpg

Blocking TE
http://i814.photobucket.com/albums/zz67/sunshineduck_GLB/blkTE.jpg

Receiving TE
http://i814.photobucket.com/albums/zz67/sunshineduck_GLB/recTE.jpg

C
http://i814.photobucket.com/albums/zz67/sunshineduck_GLB/C.jpg

G
http://i814.photobucket.com/albums/zz67/sunshineduck_GLB/G.jpg

OT
http://i814.photobucket.com/albums/zz67/sunshineduck_GLB/OT.jpg


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★★★ Defensive Players ★★★

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DT
http://i814.photobucket.com/albums/zz67/sunshineduck_GLB/DT.jpg

Strength/Agility DE
http://i814.photobucket.com/albums/zz67/sunshineduck_GLB/strDE.jpg

Speed/Agility DE
http://i814.photobucket.com/albums/zz67/sunshineduck_GLB/spdDE.jpg

Strength/Tackling MLB
http://i814.photobucket.com/albums/zz67/sunshineduck_GLB/strMLB.jpg
or
http://i814.photobucket.com/albums/zz67/sunshineduck_GLB/strMLB2.jpg

Speed/Agility MLB
http://i814.photobucket.com/albums/zz67/sunshineduck_GLB/spdMLB.jpg

OLB
http://i814.photobucket.com/albums/zz67/sunshineduck_GLB/OLB.jpg

Coverage CB
http://i814.photobucket.com/albums/zz67/sunshineduck_GLB/covCB.jpg

Run-Stopping CB
http://i814.photobucket.com/albums/zz67/sunshineduck_GLB/runCB.jpg

Coverage FS
http://i814.photobucket.com/albums/zz67/sunshineduck_GLB/covFS.jpg

Run Support FS
http://i814.photobucket.com/albums/zz67/sunshineduck_GLB/runFS.jpg

SS
http://i814.photobucket.com/albums/zz67/sunshineduck_GLB/SS.jpg


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★★★ Kicker/Punter ★★★

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Kicker
http://i814.photobucket.com/albums/zz67/sunshineduck_GLB/K.jpg

Punter
http://i814.photobucket.com/albums/zz67/sunshineduck_GLB/P.jpg

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Well, that's all, folks! I hope you enjoyed rolling your players on the laggiest day on GLB, hopefully this will be of use for seasons to come. Good luck in your respective seasons, maybe I'll see you in the championship game.


Hugs and kisses,

SSD

Edited by sunshineduck on Jul 20, 2009 16:44:55
Edited by sunshineduck on Jul 20, 2009 16:44:39
Edited by sunshineduck on Jul 17, 2009 08:13:42
Edited by sunshineduck on Jul 17, 2009 08:13:22
 
D~Town
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How about roll this crazy hybrid............ http://goallineblitz.com/game/player.pl?player_id=1484312

Some how I am working with an Owner and agent of 3 of the Top MVP Gifts in a solid league #8

Can't wait to see if 1 Team gets the Hat Trick! If so, Its well deserving!
And obviously a first for it to happen!
Edited by Dtownokie on Jul 17, 2009 02:44:50
 
Thunder66
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BAD DUCK.... oh, wait, ....Good duck!
 
Thunder66
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I added the thread link to the Build Guide, under the player creation section.

Man I wish we had it this easy when first starting out!
 
D~Town
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Originally posted by Thunder66
I added the thread link to the Build Guide, under the player creation section.

Man I wish we had it this easy when first starting out!


 
pjmprz
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Many Thanks for all your work!!!!
 
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Thanks SSD!
 
Time Trial
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You should also link to the Min/Max rolls for each player type. Like for my rushing QB: because speed and agility are 10s, I want to either max out Strength or Vision depending on if I am going for an elusive rushing or a power rushing.
 
Time Trial
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Hrm... I do my build guide slightly different. I say here is your primary attribute, here is your secondary attribute. Roll your primary as high as possible and your secondary shouldn't be minimized. (note: I refer to primary and secondary not in the same way as a positional primary and secondary. Strength is a Primary attribute for all fullbacks based on leveling up, but Speed is a primary attribute for a speedy run blocking fullback in my system despite the fact that it doesn't increase at level up.)

Examples:

Speed FB:

Speed is primary attribute, should be maxed on roll (which I think is only 10).
Agility is secondary attribute, should be maxed on roll after maxing Speed (which I think is 20)
Strength or Vision are tertiary abilities and should be considered only after maxing speed and agility.

Also, I don't use reroll scripts, so I end up settling for slightly less and just make up for it with tactics, development, and upwards of 1800 flex per player in boosts and custom equipment.
 
sunshineduck
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Originally posted by Time Trial
You should also link to the Min/Max rolls for each player type. Like for my rushing QB: because speed and agility are 10s, I want to either max out Strength or Vision depending on if I am going for an elusive rushing or a power rushing.


that's exactly what the screenshots of the reroller script depict. par examplar, a rushing QB:

the screeny used is this: http://i814.photobucket.com/albums/zz67/sunshineduck_GLB/rushQB.jpg

the 8 ≤ Strength ≤ 30 and 8 ≤ Vision ≤ 30 you enter represent exactly what you just said: you want STR and VIS as high as possible since SPD and AGI are always going to be at 10.

Originally posted by Time Trial
Hrm... I do my build guide slightly different. I say here is your primary attribute, here is your secondary attribute. Roll your primary as high as possible and your secondary shouldn't be minimized. (note: I refer to primary and secondary not in the same way as a positional primary and secondary. Strength is a Primary attribute for all fullbacks based on leveling up, but Speed is a primary attribute for a speedy run blocking fullback in my system despite the fact that it doesn't increase at level up.)

Examples:

Speed FB:

Speed is primary attribute, should be maxed on roll (which I think is only 10).
Agility is secondary attribute, should be maxed on roll after maxing Speed (which I think is 20)
Strength or Vision are tertiary abilities and should be considered only after maxing speed and agility.

Also, I don't use reroll scripts, so I end up settling for slightly less and just make up for it with tactics, development, and upwards of 1800 flex per player in boosts and custom equipment.


this guide is just a roll guide to be used in conjunction to Thunder66's Peewee build guide. in no way does it help the development of the player, it's just build to get the best possible rolls. to get these rolls, a reroller script is usually necessary. obviously, tactics, development, boosting, and custom equipment are important parts of both player building and Peewee building, but adding a perfect roll on to that makes your players THAT much better.
 
Time Trial
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Originally posted by sunshineduck

the 8 ¡Ü Strength ¡Ü 30 and 8 ¡Ü Vision ¡Ü 30 you enter represent exactly what you just said: you want STR and VIS as high as possible since SPD and AGI are always going to be at 10.


Yes, but what it doesn't tell me is what the maximum value of Vision or Strength is for that player, just that the roller is not limiting Strength or Vision as part of the roll. If you wanted to maximize strength for example, you would put 14 <= Strength <= 30 if 14 was the maximum for strength (which I don't know because it is missing from this guide), which was why I was hoping that for completeness that it would be included.
 
sunshineduck
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hmm, i can relate to that. i figured most people would just punch in the numbers, let it roll, and just go with whatever they ended up with, but i guess people may also want max rolls.

i'll think about adding it, but i'm hesitant because the odds of rolling a maximum value roll including the other parameters within one day are extremely slim. the rolls i've added are almost guaranteed to proc a working roll within a couple of hours, which is pretty much necessary for Peewee.
 
Ace
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the duck has spoken.

Well done.
 
Time Trial
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Originally posted by sunshineduck
hmm, i can relate to that. i figured most people would just punch in the numbers, let it roll, and just go with whatever they ended up with, but i guess people may also want max rolls.

i'll think about adding it, but i'm hesitant because the odds of rolling a maximum value roll including the other parameters within one day are extremely slim. the rolls i've added are almost guaranteed to proc a working roll within a couple of hours, which is pretty much necessary for Peewee.


Well I suppose for us non scripters, it would give us an idea of when we are close to peaking our first, second, or third attribute.
 
sunshineduck
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this guide is of little to no use to anyone that prefers to not use a script, as the numerical values in the screenshots are the values used to obtain extremely good rolls. if you're not using the script, the screenshot won't make much sense
 
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